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  1. #1
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Gilthas View Post
    You say that FFXI wasn't designed around making you waste your time and then use the existence of airships and ferries as proof of that? You do remember that these ran on strict timetables, forcing you to wait for them? The teleports were also few and required you to level WHM if you wanted to do them yourself. Don't say that crags had lore behind them when Aetherytes also have it.
    Wow, almost like.... transportation would? Next you will tell me all shops aren't open 24/7.

    On crags, it gives players utility and let's part of the world be run by the players (also the point of crafting). I didn't say teleports should 100% be gone (heck FFXI had em), rather that they should be used conservatively. The crags were the main focal point in two major expansion's story lines as oppose to atheryte having a small footnote somewhere on the lodestone. Also, even it's own lore is broken since Yoshi remove the anima system which would have been a nice compromise.

    Well, as we have seen with Hunts, teleports are not in their vacuum, and have contributed heavily on breaking that portion of the game.
    (2)

  2. #2
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Magis View Post
    Wow, almost like.... transportation would? Next you will tell me all shops aren't open 24/7.
    Which gives players utility and let's part of the world be run by the players (also the point of crafting). I didn't say teleports should 100% be gone (heck FFXI had em), rather that they should be used conservatively. The crags were the main focal point in two major expansion's story lines as oppose to atheryte having a small footnote somewhere on the lodestone. Also, even it's own lore is broken since Yoshi remove the anima system which would have been a nice compromise.

    Well, as we have seen with Hunts, teleports are not in their vacuum, and have contributed heavily on breaking that portion of the game.
    Sorry, but timetables making them realistic doesn't excuse the fact that they wasted a lot of your time. And no, the crags weren't a focal point of two major expansion stories, the focal points were the characters and the story behing them, the crags were just places you passed through.
    (0)