Man... I don't know if it's just me, but it seems like most of your post was unnecessary and rude.
I don't recall Yoshida ever saying this game was made for casuals, ever, and I've spent more than enough time looking at interviews and producer letters. What he did say was that he wanted to cater to both the casuals and the hardcore, oh and also that he was and still is a hardcore mmorpg player himself, so of course he doesn't want ARR to just be a casual game. He also said that he intentionally created the combat and content to be simple in the game, and how I interpret he meant this is that if you start out with a solid foundation then it will be easier to build off of it in any direction, and in that sense the game is full of potential!
With the solid combat system, it's possible to go in any direction with it, whether it be more strategy or action. It may be basic now, but I'd say it has great potential, and that's how you could sum up most of what's in the game right now. Of course there are certain systems that need to change or could be tweaked, but that's another story.