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  1. #161
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gilthas View Post
    The world has moved on.
    By continuing to mimic an MMO released in 2004. I get what you were trying to say, but the reality of the situation is...sadly nope, MMOs stagnated because of that.
    (5)

  2. #162
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Felessan View Post
    This actually amuses me how people that do nothing to push mechanics past "simple" accuse it that it's too hollow. Maybe try harder and at least pass through T5 before complaining about simplicity?
    It's like you want to intentionally make game harder for everyone because you are bored and too lazy to actually do something, so you want game do it for you.
    I have "pushed past T5", cleared T6, and our static is about to clear T7... the moves can be boiled down to "thing appears -> do thing". Most of it is either dodging, or just watching a mark and moving (or in case of blighted bouquet... not moving). Since the fight doesn't go beyond passively damaging the boss and adds, and doing whatever mark gimmick that flavor has... it really is simple. I can't say about T8 (though read about the Ballistic Missile move) and T9, but if they are different... 2 out of all the bosses in the game isn't much.

    Best way to sum it up is: The boss mechanics may be "complex" (I use the word here lightly) but the actual combat and what our characters are doing isn't. The actual damage we do to the mob is a passive drain to it's HP as everyone is actually just dancing around doing the boss' mechanics. Heck, you can take the argument to the extreme, and just have the boss lose HP at a tick per second, strip our abilities, and keep the mechanics. It would be the same damn thing.
    (6)

  3. #163
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Exstal View Post
    Not true.

    FFXI is still running.
    ...and is nothing like the original FFXI? Like, I am sure that it has been repeated over and over yet people still say this like they thought up the most original rebuttal ever.
    (8)

  4. #164
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Magis View Post
    I have "pushed past T5", cleared T6, and our static is about to clear T7... the moves can be boiled down to "thing appears -> do thing". Most of it is either dodging, or just watching a mark and moving (or in case of blighted bouquet... not moving). Since the fight doesn't go beyond passively damaging the boss and adds, and doing whatever mark gimmick that flavor has... it really is simple. I can't say about T8 (though read about the Ballistic Missile move) and T9, but if they are different... 2 out of all the bosses in the game isn't much.

    Best way to sum it up is: The boss mechanics may be "complex" (I use the word here lightly) but the actual combat and what our characters are doing isn't. The actual damage we do to the mob is a passive drain to it's HP as everyone is actually just dancing around doing the boss' mechanics. Heck, you can take the argument to the extreme, and just have the boss lose HP at a tick per second, strip our abilities, and keep the mechanics. It would be the same damn thing.
    The alternative is tank and spank with some minor mechanics. No mechanics is boring and heavy mechanics is a single player game.

    Turns 3 & 4 are much of the same from turns 1 & 2. Just..far more punishing.

    Quote Originally Posted by Magis View Post
    ...and is nothing like the original FFXI? Like, I am sure that it has been repeated over and over yet people still say this like they thought up the most original rebuttal ever.
    I'm unaware why people want to go back in time to ancient systems. I'm sure there is a game out there that follows that.
    (0)

  5. #165
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Exstal View Post
    Not true.

    FFXI is still running.
    It is true, FFXI is a hollow shell of what it was due to very poor decisions to change elements in the game so that it is no longer the same game.
    (6)

  6. #166
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Magis View Post
    Best way to sum it up is: The boss mechanics may be "complex" (I use the word here lightly) but the actual combat and what our characters are doing isn't. The actual damage we do to the mob is a passive drain to it's HP as everyone is actually just dancing around doing the boss' mechanics. Heck, you can take the argument to the extreme, and just have the boss lose HP at a tick per second, strip our abilities, and keep the mechanics. It would be the same damn thing.
    ... but I love Touhou and sumps!
    (1)

  7. #167
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Exstal View Post
    I'm unaware why people want to go back in time to ancient systems. I'm sure there is a game out there that follows that.
    You're better off asking developers who continue to copy WoW (a 2004 game, XI was released only 2 years prior.)
    (1)

  8. #168
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Felessan View Post
    This actually amuses me how people that do nothing to push mechanics past "simple" accuse it that it's too hollow. Maybe try harder and at least pass through T5 before complaining about simplicity?
    It's like you want to intentionally make game harder for everyone because you are bored and too lazy to actually do something, so you want game do it for you.
    I have zero interest in instanced and fully scripted content, and as a casual-average player, i don't have time for statics, that's all.

    All the negative and useless comments i'm seeing have one thing in common, FFXI and FFXIV 1.x hate, as i have already said several times, this is a feedback thread, i want it to last and be helpful, and because of this, hateful posts like yours are not welcome here, post feedback or leave please, if you want to stay and discuss leave personal attacks and hate at the door.
    (0)

  9. #169
    Player
    Azurak's Avatar
    Join Date
    Jul 2011
    Posts
    31
    Character
    Kolsky Oruntier
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Magis View Post
    Heck, you can take the argument to the extreme, and just have the boss lose HP at a tick per second, strip our abilities, and keep the mechanics. It would be the same damn thing.
    Yeah, after doing all the endgame stuff in XIV. I realize it is all the same thing. Each primal is nothing more than a pattern. Follow the pattern equals win. With more content, means more patterns to memorize. Yoshi really thinks this is fun?
    (5)

  10. #170
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Azurak View Post
    Yeah, after doing all the endgame stuff in XIV. I realize it is all the same thing. Each primal is nothing more than a pattern. Follow the pattern equals win. With more content, means more patterns to memorize. Yoshi really thinks this is fun?
    Still playing, are you not?
    (1)

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