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  1. #81
    Player
    Eissels's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Faedra Braddock
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jynx View Post
    What's with all the hyperbole to try and make everyone sound like a bad guy for liking a style of gameplay you obviously don't?
    I don't know, I imagine it's the same as all the whining you do in every post you make, the insults and the belittlement to try and make people feel inferior because they don't like games as hard as you do. Don't try and act like you're a saint, because almost every post you make on this forum goes on and on about "babying" and casuals.
    (4)

  2. #82
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Jynx View Post
    What's with all the hyperbole to try and make everyone sound like a bad guy for liking a style of gameplay you obviously don't?
    It just seems to be a bad thing people do.
    I think we get afraid the "other side" might have a point, so we try to rationalize our own through demonizing each others. A natural defense.
    I try to avoid it, but I do slip from time to time.
    (6)

  3. #83
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Eissels View Post
    I don't know, I imagine it's the same as all the whining you do in every post you make, the insults and the belittlement to try and make people feel inferior because they don't like games as hard as you do. Don't try and act like you're a saint, because almost every post you make on this forum goes on and on about "babying" and casuals.
    I guess I'll have to go over my posting history to work on that, because to be honest I respect people wanting convience. As far as I know I've never said it was wrong (Hell I think teleportation has it's place in the game) I just think how its currently implemented invalidates allot of potential the game has to offer.

    Sorry if it seems like I've been trying to belittle anyone at all, it's not my intention.
    (10)

  4. #84
    Player
    Azurak's Avatar
    Join Date
    Jul 2011
    Posts
    31
    Character
    Kolsky Oruntier
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I will let my feelings about ARR out after playing in its current state of 2.3 patch. The game is lifeless, endgame is memorizing patterns, the battle system is shallow. There is nothing MMO about this game. FFXI people were running all over Jeuno and using AH. In Mhordona, people are like retainers, they sit and queue DF or PF or some instance. I feel Yoshi ruined FFXIV and it is not fair Tanaka didnt get a second chance because SE rushed FFXIV out to the public. Yoshi got 2 years to work on XIV so imagined what Tanaka can do given 2 years more time.

    Being a huge MMO and FF fan, I am HUGELY disappointed in XIV's ARR direction. Copying WOW is the last thing I want to play in an MMO. MMO should be a realm to another world. It shouldnt be consisted of bunch of instances. The combat in ARR is too light and boring. Hard to explain. I prefer less button mash and flashy moves. QUALITY is better than QUANTITY. I rather do cool moves once in awhile than a flashy attack every 3 seconds.
    (9)

  5. #85
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I would like to see a more in depth class system, get rid of Amory, replace with either more of a free class/job system, or really fix the class vs job situation. second bring back the old 1.23~ battle system as well as the elemental system, I miss curing ghosts to kill them and using Ice to kill Ifrit. I miss having to consider my role/playstyle based on what i'm fighting.
    (4)

  6. #86
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Renik View Post
    It's time to introduce the hybrid role Yoshi mentioned once, specialized stats, dangerous open world, more and better character personalization, horizontal gear progression(keeping the ilvl system, some players seem to like it)...
    We don't need another FF11, much less 15 years old outdated design practices.
    And honestly nothing you mentioned will be implemented. The world belongs to people, and people in this case is a casual crowd. Those that doesn't really likes being locked out of some zones, run half an hour to a point (nobody but rare minority actually likes this) or having 20 sets for each class where only math guru really can understand what is better and when.
    The game kept simple to be more accessible for everyone. And for hardcore there are things like coil, ex and now "professional" hunting.

    Quote Originally Posted by Azurak View Post
    . QUALITY is better than QUANTITY. I rather do cool moves once in awhile than a flashy attack every 3 seconds.
    FF11 combat have nothing to do with quality. It's just boring oldschool, very outdated, design. FF14 combat on other hand are quite tactical and technical, this is why such MMO called "theme park". You don't really need a complexity to make something really difficult to master and board games like chess and go prove it.
    People en masse likes concepts that wow popularized, like easy travelling, full access to zones, straightforward and easily understandable stat mechanics.
    (4)
    Last edited by Felessan; 07-28-2014 at 05:16 PM.

  7. #87
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I'm not going to repeat what many posters have already said through this thread, and what I have been saying over and over since the alpha of ARR started (anyone interested can look at my old posts), but I agree completely, this game would greatly benefit from some added complexity and depth in all aspects (including the story-telling, I miss those lore threads in 1.0 trying to guess what events were in the present, which ones were an echo vision, etc, now everything is spilled with flashing lights and giant arrows "here's the plot!").

    Not forced complexity or depth for the sake of it, but adding elements that makes sense in the game universe and makes the game more interesting and overall more long lasting and better.
    (2)
    Last edited by Dannythm; 07-28-2014 at 06:09 PM.

  8. #88
    Player
    Merylx's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Alyssa Edwards
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Tanaka had ENOUGH time. I'm sorry, but the original FFXIV was extremely bad (subjective of course). It had a terrible UI, terrible animations (the mage animations looked like you were a ninja) and it just felt very rushed. I know a lot of people thought the game was heading in a good direction just before it was closed down, but I think what Yoshi has done with the game is ultimately better than whatever Tanaka did with it. If Tanaka had stayed, it would still be a dead game to this day....
    (1)

  9. #89
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dannythm View Post
    Not forced complexity for the sake of it, but complexity that makes sense in the game universe and makes the game more interesting and overall more long lasting and better.
    This issue I think is that people don't agree on what level of complexity is reasonable.

    For example, I'm against a plethora of unique stats like what the OP is asking for because it's going to create mandatory gear and it's guaranteed to screw up some aspect of class balance. I can get behind set bonuses like those seen in WoW's tier sets, though - bonuses that either enhance things that are already there OR introduce a new mechanic that is relevant to the batch of content the tier set is affiliated with. The catch being that said mechanics would become obsolete by the time the next expansion hits, which is fine since that's what progression calls for.

    I'm against multiple stat builds for jobs for similar reasons. Bonus being that you'd have people crying on forums because their Crit build DRG isn't doing the DPS a STR build DRG is. Then the namecalling and shunning that would follow. Those of you so proud of FFXI should know what I'm talking about here.

    I'm against certain death in the open world because all you're doing is giving people even MORE reason to use aetherites. There's also the concern over MPKs. There's little room to work with here since most of the stuff mentioned in these threads is bound to piss off a large group of people. Not to mention that it would make leveling miserable.

    I can get behind stuff like better mechanics for boss fights. Titan to me has been the posterboy of what I hope the devs do not do moving forward. If anything, they should probably look at something like the Sartharion fight in WoW. Possibly Mimiron and Heroic Lich King if you want to see how far you can push mechanics in a fight without making predictable rotations. BWL Nefarian if you want to be REALLY creative with how a raid boss can react to the raid comp.

    As always, what gets me is that people demonize simplicity like it's this cardinal sin of game design. Then proceed to ruin some aspect of the game and piss off a number of people. Some choose to not look at why stuff is designed the way it is and instead cling to whatever (in this comunity's case) FFXI/FFXIV 1.0 nostalgia, forgetting those two games had a plethora of flaws that affected gameplay, progression and balance...well, either that or they simply don't care about balance.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #90
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Merylx View Post
    Tanaka had ENOUGH time. I'm sorry, but the original FFXIV was extremely bad (subjective of course). It had a terrible UI, terrible animations (the mage animations looked like you were a ninja) and it just felt very rushed. I know a lot of people thought the game was heading in a good direction just before it was closed down, but I think what Yoshi has done with the game is ultimately better than whatever Tanaka did with it. If Tanaka had stayed, it would still be a dead game to this day....
    To each it's own, but I wonder if Tanaka had the extra time, money and manpower Yoshi had to develop ARR, how would he had completed 1.0, because there is not "enough time", the time to develop anything depends on the scope of the project, and 1.0 was a bigger, more complex and in depth game than ARR will probably ever be (according to the current direction). Clearly 1.0 wasn't finished or ready for launch when it did, and after having been in 1.0 since the alpha phase 2, I'm sure it needed at least 18 months more of development before even getting into the Alpha phase.

    What is true is that Tanaka almost never listened to the player base, but on certain aspects that is not a bad thing, as the players never really know what they want.
    (3)

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