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  1. #1
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    after reading some opinions on the dangerous open world, i think they could implement an open world version of the actual instanced dungeons, this is something people have been asking for.

    These dungeons should be dangerous places to receive rewards through battle, treasure chest and gathering.

    These dungeons are just bigger versions of the instanced ones, obviously we need bigger version to hold more players, the rewards should be up to the dev team, but it shouldn't be something mandatory or overpowered, just alternative.

    this is just one idea of many, now discuss.
    (4)

  2. #2
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Renik View Post
    after reading some opinions on the dangerous open world, i think they could implement an open world version of the actual instanced dungeons, this is something people have been asking for.
    Just want to point out, people wanted open world NMs too.

    Then they released Hunts.

    Now people want Leve dungeon bosses that can be spawned in the open world.
    (1)

  3. #3
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by TheUltimate3 View Post
    Just want to point out, people wanted open world NMs too.

    Then they released Hunts.

    Now people want Leve dungeon bosses that can be spawned in the open world.
    The hunt is an unbalanced, and unfinished system, it was made in a rush and it's far from what the player base asked for, there's no guarantee they will implement something we want the the way they should, that's why we give feedback.
    Also, examples of failed contents shouldn't be used as excuses to not listen the feedback, they should be used as experience.
    (2)

  4. #4
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Renik View Post
    The hunt is an unbalanced, and unfinished system, it was made in a rush and it's far from what the player base asked for, there's no guarantee they will implement something we want the the way they should, that's why we give feedback.
    Also, examples of failed contents shouldn't be used as excuses to not listen the feedback, they should be used as experience.
    I'm aware. I'm just pointing out potential outcomes of asking for content on the grounds that it's been there before and people want it.

    Because just going off their track record already, an open world dungeon with good and unique loot will most likely end up "open world" enough to be there, but then be blocked off by some sort of leve system to make sure "the powerful few don't hog it from the masses".
    (0)

  5. #5
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TheUltimate3 View Post
    Just want to point out, people wanted open world NMs too.

    Then they released Hunts.

    Now people want Leve dungeon bosses that can be spawned in the open world.
    Yep, but Hunt was a last minute addition and not properly streamlined - think of hunt as that term paper you try do 20 minutes before class, it's not going to be good for anyone. People want 'leve dungeon bosses spawned' because XIV 1.x had a system called Faction Leves, which was the better version of the hunt while using almost the same concept.
    (1)