Quote Originally Posted by Dannythm View Post
I followed FFXIV dev since the start, and well it could have been 5 years in development so what? As I already stated there's nowhere that says how long any development should be, it probably needed closer to 7 years, and we'd have a fantastic game, or at least a polished game that did something different to the other myriad of MMOs in the market.
Yoshida made a game that 2 millions plays in 2 years, while Tanaka didn't make it in 5 years and upper limit for his creation still would be around half a million.
Yes, oldschool FF11 lovers would like it and probably consider it an amazing game (like people loves EVE even though its really a relatively small niche mmo), but it still would be a niche game and a failure for SE, given how much resources they poured in in FF14.

Quote Originally Posted by Dannythm View Post
but the constraints of the publishing date probably forced the copy pasted environments, oh, and I LOVED the old shroud, I'd give anything to have it back (but I understand why the majority of people hated it with passion).
Constraint was obviously money. Zones were bloated and it was not really needed, you just can cut zones in half - and loose nothing but those "20 mins to run through zone" moments. And to create huge landscapes - you either copy-paste or require a lot of money as artists work ain't free.