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  1. #101
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Dannythm View Post
    I don't care about the success of the game, we are discussing here the quality.
    I care, because it is the only really objective measurement whether game good or bad. EQ was good, FF11 was good, WoW was good because they had (for their respective times) large and stable population base. And something like AoC where population just falls off the cliff - was not good.
    And besides - the more successful game in terms of people, the more money it gets. This means more content of higher quality.

    Quote Originally Posted by Dannythm View Post
    I'm sure his complete vision for FFXIV would have been a blast and not only for FFXI loves, but for everyone. If you look back for his interviews and the info we got before release, he was aiming to do something different to XI, and he wanted to made it accessible
    FF14 needed a completely redo to make it "accessible". We were in WoW era when 1.0 came out and it was total mess not in regards of copypaste and lack of content, but overall mechanics was just straight from 90s.

    Quote Originally Posted by Dannythm View Post
    not everything has to be clogged up, there can be wild areas with dangerous monsters that are not civilized
    You want a world how you like it. It's understandable. But from core design perspective making some area a difficult and dangerous is a bad choice. You are locking some of the crowd out of content, and it is bad as it creates "elitism" for some and frustration for some others.
    I still hate all those "sky"/"sea" locked out zones concept, because if you are casual - you don't have a chance to look at them. And those "die 20 times to explore" zone are as bad, because when i play casually - I still want to see everything at some point of time.

    Quote Originally Posted by Dannythm View Post
    Also, SE has the money and the artists.
    SE is a commercial company, so it wants return on investment.

    Quote Originally Posted by Estevo View Post
    I don't recall Yoshida ever saying this game was made for casuals, ever, and I've spent more than enough time looking at interviews and producer letters. What he did say was that he wanted to cater to both the casuals and the hardcore, oh and also that he was and still is a hardcore mmorpg player himself, so of course he doesn't want ARR to just be a casual game.
    And he do, casuals have their own fun, hardcore have theirs. And only people who wants to go back to FF11 still want to mess everyone else game.

    Quote Originally Posted by Estevo View Post
    He also said that he intentionally created the combat and content to be simple in the game, and how I interpret he meant this is that if you start out with a solid foundation then it will be easier to build off of it in any direction, and in that sense the game is full of potential!
    Maybe you should not interpret others words how you like and just get them as is? Simple doesn't mean bad, it's a common sense that you should not overcomplicate things when it's not necessary.

    Quote Originally Posted by Estevo View Post
    It may be basic now, but I'd say it has great potential, and that's how you could sum up most of what's in the game right now.
    Combat is already quite complex to properly master to give headaches. To unleash a full potential it requires a constant attention, very good knowledge of mechanic and some dedication. Together with "theme park" style, where boss structured in the same way (although I would agree that less strictness rotation would be better) gives you a hard time even with its "simplicity"

    Quote Originally Posted by Susanoh View Post
    I doubt SE would be too unhappy if FF14 managed to have 500k subscribers in 2023. Especially considering that the last time SE even told us how many subscribers this game had, it was 600k only a few months after release.
    We have 2 million players banner just on the main page. And FF14 will have more than 500k subscribers in 2023, you can just take a look at graph for any more or less successful MMO like eq, ff11 or wow - just how much they have players compared to their peak numbers at 10 years point of time.
    (2)

  2. #102
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Felessan View Post
    And FF14 will have more than 500k subscribers in 2023
    Can I have some of what you're smoking please?
    (5)

  3. #103
    Player
    TheMunimai's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    415
    Character
    Abraxis Theron
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    I'm all for more dangerous zone etc - so long as it doesn't become a sneak invisible thing like FFXI was.
    (1)

  4. #104
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TheMunimai View Post
    I'm all for more dangerous zone etc - so long as it doesn't become a sneak invisible thing like FFXI was.
    Based on XIV mechanics it'll be have tank run and tether all monsters and rinse and repeat. Remember, Dangerous in FFXIV = having heavy cast on you.
    (0)

  5. #105
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Sygmaelle View Post
    Got all titles from Savage Coils already ? good, go get em
    read all the thread before answering a post please, i never asked for difficulty, i think the game is well tunned releasing both easy and hard content.
    (0)

  6. #106
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Friggin'. Elemental. Stats.
    Bring them back. Make them meaningful. There are residual elemental resistances, which nobody gives a flying flick about, because they do not amount to anything because elemental spells only cause status debuffs, if anything. Casters are way too pre-built with no chance of customising any preference towards an element at all. It's been a constant grief of mine ever since they reworked conjurer into healer in 1.xx.
    (6)

  7. #107
    Player WeiShan's Avatar
    Join Date
    Apr 2014
    Posts
    54
    Character
    Wei Shan
    World
    Aegis
    Main Class
    Gladiator Lv 25
    you are not alone OP
    http://forum.square-enix.com/ffxiv/t...83%BB%E3%83%BB

    Google translate:
    Really, what's with '10 doing anyway?


    I think the width of the play is too lack too this game.


    And such as want to challenge Align equipped or Warriors alone in solo, battle because he is weak, and such as I want to do in the dark-only, and such as or securing money in rare moat without Raise only combat positions ...
    In addition, state the width of the play is narrowed further masochistic element and limit becomes quite strong recently ...
    It can not be and to think fashionable equipment has become not put out a hand to, and wish I me Yarashi normally about AF staining, a class restriction still Mirapuri, and less still kind of equipment is also only color difference (simple want more ...)
    I think housing relationship has also been in place gradually, but players do not mention still there is many.

    Towards the battle also build elements If neither, even if in black, even to become a cycle · · · Lv50 hit the Blizzard to hit the fire, one year something (shamans that does not increase skills does not change what you are doing in the battle it would be ...) healer even after but it would be a tank, but do I do the gimmick processing. Equal to no feature of the class / job

    And Egi fixed in Ramuu, Inbin invalid very
    Modification of Egi I already when it comes to the disabled Inbin even hand over hundred steps ...


    The add a masochist and elements limit-end content, etc., to some content I can understand. And (although I think that it should not do much if you can ...)
    However, current state is the state in which they are added to the play element of so-called light player. It may be said that it not be touched is equal to not implemented.


    I think to face the current problems that operated revised the conduct of its own, stand on user eye line more, facing the user, and should be addressed properly. I think nothing changes if it will not be, and it is not a very not last 10 years.
    I think WoW has not been successful also the only one who has continued the development / management patiently. I think you look directly into the current problems that changed its conduct of its own operations, stood on user eye line, facing the user, and because he has responded properly.


    It is the first anniversary soon Become a newborn. Do you think you?

    I am glad that this thread becomes an opportunity to lead the better the operation.


    Or more
    (6)

  8. #108
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    after reading some opinions on the dangerous open world, i think they could implement an open world version of the actual instanced dungeons, this is something people have been asking for.

    These dungeons should be dangerous places to receive rewards through battle, treasure chest and gathering.

    These dungeons are just bigger versions of the instanced ones, obviously we need bigger version to hold more players, the rewards should be up to the dev team, but it shouldn't be something mandatory or overpowered, just alternative.

    this is just one idea of many, now discuss.
    (4)

  9. #109
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Felessan View Post
    I care, because it is the only really objective measurement whether game good or bad. EQ was good, FF11 was good, WoW was good because they had (for their respective times) large and stable population base. And something like AoC where population just falls off the cliff - was not good.
    And besides - the more successful game in terms of people, the more money it gets. This means more content of higher quality.
    I redirect to you again to Argumentum ad populum, something popular doesn't mean something good (and most usually it's right the opposite), also, it doesn't mean that something not popular must be good, so it's always fallacious in both directions to argue the quality of something based on it's popularity.


    Quote Originally Posted by Felessan View Post
    FF14 needed a completely redo to make it "accessible". We were in WoW era when 1.0 came out and it was total mess not in regards of copypaste and lack of content, but overall mechanics was just straight from 90s.
    What part of "the game wasn't finished when it released" you didn't get? Yoshida decided to redo the game from scratch, we don't know if that was really needed, or just a change of engine and refinement of the original mechanics and completion of Tanaka's vision with the MMO suitable engine would have sufficed.


    Quote Originally Posted by Felessan View Post
    You want a world how you like it. It's understandable. But from core design perspective making some area a difficult and dangerous is a bad choice. You are locking some of the crowd out of content, and it is bad as it creates "elitism" for some and frustration for some others.
    I still hate all those "sky"/"sea" locked out zones concept, because if you are casual - you don't have a chance to look at them. And those "die 20 times to explore" zone are as bad, because when i play casually - I still want to see everything at some point of time.
    Any human activity can lead to elitism, I don't see how you intend to have a point there.

    And on the design perspective, dangerous don't mean inaccessible, just not a walk in the park like it is now, even if areas pose a challenge, everyone, including casuals, could access eventually to all content.

    I get the impression that you are making your argument in your head, because I've never said that ARR should be exactly like 1.0 or XI were, jsut that it could take ideas and concepts from them and include them in the game to add depth to it, not make it harder or more difficult.


    Quote Originally Posted by Felessan View Post
    SE is a commercial company, so it wants return on investment.
    And they would've got it, I don't see your point.

    Quote Originally Posted by Felessan View Post
    Maybe you should not interpret others words how you like and just get them as is? Simple doesn't mean bad, it's a common sense that you should not overcomplicate things when it's not necessary.
    The game should not be oversimplified either.
    (0)

  10. #110
    Player WeiShan's Avatar
    Join Date
    Apr 2014
    Posts
    54
    Character
    Wei Shan
    World
    Aegis
    Main Class
    Gladiator Lv 25
    I think the root of the problem is the dev team,
    they may not have enough MMO experience or they aren't talented in RPG/MMO design.
    (I mean, where is the RPG love/dream in ARR? I want to ask the dev team: Do you LOVE RPG?)

    I really miss Hiromichi Tanaka and Sakaguchi Hironobu.(FF5,FF6,Seiken Densetsu series)
    I love the Bomber man series made by Yoshi too, but....sigh

    the new titles don't have the charm, the sense of adventure,the memorable memories.

    I love 1.23 too, the more i play ARR the more I don't like it, the game is too simple, too shallow for me.
    it's just a lobby dungeon co-op game.
    (8)
    Last edited by WeiShan; 07-28-2014 at 10:59 PM.

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