It would fix nothing, the horde would still zerg to get the logs from A and S and get loads of mythology tomes
It would fix nothing, the horde would still zerg to get the logs from A and S and get loads of mythology tomes
on a side note love you godzilla pic lol
As others have said a simple claim system (like XI) or a cap on seals/oils would easy fix this "situation" that the hunts produced.
We need LESS content under stupid lockouts.
Please go back to SR your instanced content and leave Hunts to people who enjoy open world and server-wide content.
actually fixing glamour cost would fix this system., 1 piece of glamour cost more seals then a sand. I mean a peice of i70 gear cost the same amount of points it would cost to put 2 jobs in full i90 gear. WTFFF!!!!!!!! how does i70 gear cost 30X( yes 30x not exaggerating that) of i90 gear? including accessories a full set of i90 gear with AS cost at most 400 seals. thats 400 seals to take a job to i90. but to take a job to i70 cost over 5000 seals. i90 cost 300 i 70 cost 5000. I mean WTF seriously.
Last edited by Urielparadox; 07-28-2014 at 01:59 PM.
As it stands, being a "casual" I have yet to get the weekly, the NMs are so over camped and farmed. No one especially hunt ls's want to say when the ToD is let alone allow non members the right to their full weekly credit it seems.
I feel like the amount of frustration in this thread is a testament to just how badly this system needs to be adjusted and rethought.
According to my achievements I've participated in a grand total of 6 Hunt kills since the patch dropped: 1 S rank, 2 A ranks, and 3 B ranks. Aside from the S rank (which was the first and last time I ever want to participate in one of those), the others were all discovered happenstance while doing something in the world with a group of friends. All 5 were pulled without announcing anything to a zone/linkshell/teamspeak, and all 5 were killed as intended for the intended reward. And you know what? It was fun. It's a nice little bonus to just stumble across one of those while you're out doing your thing and to get a few friends to take it down.
The sheer amount of vitriol and hatred that's been born of these Hunts however clearly isn't in the spirit of fun, and it's why inevitably something will change just as Dark Devices was changed for encouraging the same type of behavior. I believe the expression is "win some, lose some" rather than "win some, lose some and proceed with death threats."
Do you actually have any ideas though why there is a lockout in the first place or do you just hate it because you can't rush everything like the hunt ?
Could someone explain how they Reset it?
I don´t get it, the Monster does not react to provoke when not pulled (funny to watch all the time).
Does this Change when pulled? and as far as i noticed, provoke puts you first in Aggro list of your Group, always seems it doesn´t work on other groups... (but OK, obviously do in Hunts)...
Nontheless, I am happy of hunts ... especially after a session this week when another player got 2 Books, said his record were 7(!!) on one Day, with 2 Books on 2 A-Ranks...
Some people really know how to flirt with the RNG,...
Then it is fact, that you can only Hunt A-Ranks and just on a certain off-peak time of the day.. as when the Horde rises to 200+ People, even on PC the Marks beginn to vanish...
So i was thinking, this is really the easy way up to i110 by no skill and only timesinking, thus totally eliminating the worth of this for me. (when i hit Full-90 with my first two classes, this felt awesome)...
So after finishing my one and only to be Novus last week, i totally lost drive, and didn´t sign on for more than 2 Hours this weekend.
So this horrible system did one thing great, then eliminating my need to sign-on on a daily basis... there is nothing left to "achieve", which isn´t doable by grinding anyway.
Never a mind was changed on an internet board, no matter how good your arguments are...
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