If they intended it to be finders keepers they would of put a claim system in the game. QED.
If they intended it to be finders keepers they would of put a claim system in the game. QED.
They would complain about it being capped though technically you already have a cap on tomes. Perhaps make it so you only get credit (full) on each NM mark per week. After you have gotten full credit for a NM next time you won't be able to attack it. The only time you can attack it (NMs that are non soloable) is if you are in a party with atleast one player who still needs full credit for that mark for the week. Otherwise ppl will still pull marks they already got credit for just to harass others.I'd take it a step further, if they put a weekly cap on seals then the zerg would have no reason to farm the entire week long.
I mean if tomestones, Coil and everything else has a weekly cap or lockout restriction, why the blue hell can't The Hunt be capped so other players can participate as well?
Marks shouldn't even be able to be reset honestly. If you didn't get there in time, tough shit, plenty of other Bs and As. There comes a point where you can't wait for everyone because contrary to what people want to believe, you can't get credit on a mob that won't even load on your screen due to the ridiculous amount of people showing up. The Horde imposing it's rules on the people that aren't part of the group is just wrong, plain and simple.
They should just put a barrier in place that would prevent a reset when you engage the mob.
Not when the Romans are clearly idiots.When in Rome, do as the Romans do.
Waiting for more than a couple of parties before engaging a B is foolish IMHO. You risk screwing your group our of full credit by doing so, what sane leader is going to do that to their group?
Resetting is a terrible habit that just wastes people's time. Get enough people, kill it, end of story. Don't cry over 5 seals.
No, my thought process (especially with a B) is to kill the damn thing before hundreds of people rock up and potentially bone me out of credit. Why is someone teleporting in from halfway around Eorzea entitled to credit from the hunt I found? They aren't, it's a rule that's been made up by hunt shells. Thankfully the hunt shells on Tonberry aren't quite this entitled, but there are quite a few individuals who seem to share this warped view of the world.If your thought process is "I know there's probably a lot of people that are on the way to this, but screw them I want this for myself" Then yes, I see nothing wrong with selfish behaviour being punished.
That's actually interesting, do you know why? because in this case Rome is the game, you're playing the game, a game that has its mechanics design, which isn't designed to get zerged by everyone. You're not doing what "Romans" are suposed to do in "Rome".A lot of people in this thread need to learn this phrase.
And technically, the Romans would be the NPCs.
So I guess I'll just camp in town and ask everyone that walks by to go talk to you and then come back and inform me that they did in fact talk to you. Or have them check that the crates I'm standing next to are in fact still there.
Can't ask new player generations to follow the games' rules. They must make their own rules, because it's their games. Or cheat when they can't do stuff otherwise
that is an amazing idea never thought about that, a weekly cap would actually fix alot of these probsIf SE put a weekly cap on allied seals then the zerg would have no reason to farm the entire week long.
I mean if tomestones, Coil and everything else has a weekly cap or lockout restriction, why in the blue hell can't The Hunt be capped so other players can participate as well?
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