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  1. #81
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    If they intended it to be finders keepers they would of put a claim system in the game. QED.
    (1)

  2. #82
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SarcasmMisser View Post
    If they intended it to be finders keepers they would of put a claim system in the game. QED.
    It is a finders keepers with a possibility to help scenario. Curse Square Enix for hoping people would be decent being, right ?
    (14)

  3. #83
    Player
    Wulfyn's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    334
    Character
    Kuda Dela'mango
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ToffeeCoffee View Post
    I'd take it a step further, if they put a weekly cap on seals then the zerg would have no reason to farm the entire week long.
    I mean if tomestones, Coil and everything else has a weekly cap or lockout restriction, why the blue hell can't The Hunt be capped so other players can participate as well?
    They would complain about it being capped though technically you already have a cap on tomes. Perhaps make it so you only get credit (full) on each NM mark per week. After you have gotten full credit for a NM next time you won't be able to attack it. The only time you can attack it (NMs that are non soloable) is if you are in a party with atleast one player who still needs full credit for that mark for the week. Otherwise ppl will still pull marks they already got credit for just to harass others.
    (0)

  4. #84
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Marks shouldn't even be able to be reset honestly. If you didn't get there in time, tough shit, plenty of other Bs and As. There comes a point where you can't wait for everyone because contrary to what people want to believe, you can't get credit on a mob that won't even load on your screen due to the ridiculous amount of people showing up. The Horde imposing it's rules on the people that aren't part of the group is just wrong, plain and simple.
    (21)

  5. #85
    They should just put a barrier in place that would prevent a reset when you engage the mob.
    (2)

  6. #86
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    When in Rome, do as the Romans do.
    Not when the Romans are clearly idiots.

    Waiting for more than a couple of parties before engaging a B is foolish IMHO. You risk screwing your group our of full credit by doing so, what sane leader is going to do that to their group?

    Resetting is a terrible habit that just wastes people's time. Get enough people, kill it, end of story. Don't cry over 5 seals.

    If your thought process is "I know there's probably a lot of people that are on the way to this, but screw them I want this for myself" Then yes, I see nothing wrong with selfish behaviour being punished.
    No, my thought process (especially with a B) is to kill the damn thing before hundreds of people rock up and potentially bone me out of credit. Why is someone teleporting in from halfway around Eorzea entitled to credit from the hunt I found? They aren't, it's a rule that's been made up by hunt shells. Thankfully the hunt shells on Tonberry aren't quite this entitled, but there are quite a few individuals who seem to share this warped view of the world.
    (16)

  7. #87
    Player
    Edeline's Avatar
    Join Date
    May 2014
    Posts
    381
    Character
    Oerba'dia Vanille
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by saeedaisspecial View Post
    A lot of people in this thread need to learn this phrase.
    That's actually interesting, do you know why? because in this case Rome is the game, you're playing the game, a game that has its mechanics design, which isn't designed to get zerged by everyone. You're not doing what "Romans" are suposed to do in "Rome".
    (16)

  8. #88
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Edeline View Post
    That's actually interesting, do you know why? because in this case Rome is the game, you're playing the game, a game that has its mechanics design, which isn't designed to get zerged by everyone. You're not doing what "Romans" are suposed to do in "Rome".
    And technically, the Romans would be the NPCs.
    So I guess I'll just camp in town and ask everyone that walks by to go talk to you and then come back and inform me that they did in fact talk to you. Or have them check that the crates I'm standing next to are in fact still there.
    (2)

  9. #89
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Edeline View Post
    That's actually interesting, do you know why? because in this case Rome is the game, you're playing the game, a game that has its mechanics design, which isn't designed to get zerged by everyone. You're not doing what "Romans" are suposed to do in "Rome".
    Can't ask new player generations to follow the games' rules. They must make their own rules, because it's their games. Or cheat when they can't do stuff otherwise
    (4)

  10. #90
    Player
    xenosuke1's Avatar
    Join Date
    Aug 2013
    Location
    ul'dah
    Posts
    106
    Character
    Blanche Ronfhildstine
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ToffeeCoffee View Post
    If SE put a weekly cap on allied seals then the zerg would have no reason to farm the entire week long.
    I mean if tomestones, Coil and everything else has a weekly cap or lockout restriction, why in the blue hell can't The Hunt be capped so other players can participate as well?
    that is an amazing idea never thought about that, a weekly cap would actually fix alot of these probs
    (3)

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