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  1. #1
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    Quote Originally Posted by lackofwords View Post
    Aside from the obvious change it makes in reducing the number of materials one would have to carry around to repair an array of items, it also changes the value of those individual items.

    Such as all those repair items gil value as well as intrinsic value would drop like a rock now since they are no longer required for repairs. Instead their value now is just pooled into one single generic item that repairs everything for a certain rank range.

    So what does this mean? (making up numbers now) Instead of maybe paying 2k for a plank of wood to repair your shield, you might be paying 5k instead. Why can I make this assumption already? It is simply because this generic item is a lot more valuable than a specialized item that is focused on repairing only a small set of items.

    In my opinion I rather have them leave in the current repair system, and add this on top as a "premium" option for people who do not want to hold on to all those items to repair all their equipments. Why? Because if you're crafter, you already know that all those items you use to repair, you already use to craft. So it is really no sweat off your brow holding those items anyways. I see it as a change for the adventurers of DoW and DoM who need to have an empty inventory so they can stock on loot.
    No, it won't if its not a rare item and easily synthable by everyone, which probably will be the case.
    (2)

  2. #2
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    Quote Originally Posted by Chardrizard View Post
    No, it won't if its not a rare item and easily synthable by everyone, which probably will be the case.
    Did you not read the notes? "Dark matter can be obtained from vendor NPCs, as guildleve rewards, and through gathering."

    And even if it "easily obtainable" it's like saying shard crystals are going to be cheap because it's simply easily obtainable. Only problem is you've left demand out of the equation.

    Since this item, dark matter, is going to repair a HUGE range of items, it will create a HUGE demand for it. Oppose to what a Maple Plank CAN repair, which has a small demand for that particular item. If you don't see that the intrinsic value increased from that, and in portion which will also increase its gil value, then I don't know how else to explain it to you.

    Maybe this example would help you understand what I'm getting at;
    What would happen cost-wise if instead of different elemental crystals for crafting, there was only 1 crystal. Would that crystal cost more than lets say what the current crystals cost now? Maybe yes, if your crystal is one of the low demand ones, but maybe not, if it is one of the extremely high demand ones.

    For those who missed the post, I'm comparing what it would have cost now, oppose to what it will cost to repair an item after patch 1.18 via materials vs dark matter.
    (1)
    Last edited by lackofwords; 07-15-2011 at 08:09 PM.

  3. #3
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    Quote Originally Posted by lackofwords View Post
    Did you not read the notes? "Dark matter can be obtained from vendor NPCs, as guildleve rewards, and through gathering."

    And even if it "easily obtainable" it's like saying shard crystals are going to be cheap because it's simply easily obtainable. Only problem is you've left demand out of the equation.

    Since this item, dark matter, is going to repair a HUGE range of items, it will create a HUGE demand for it. Oppose to what a Maple Plank CAN repair, which has a small demand for that particular item. If you don't see that the intrinsic value increased from that, and in portion which will also increase its gil value, then I don't know how else to explain it to you.

    Maybe this example would help you understand what I'm getting at;
    What would happen cost-wise if instead of different elemental crystals for crafting, there was only 1 crystal. Would that crystal cost more than lets say what the current crystals cost now? Maybe yes, if your crystal is one of the low demand ones, but maybe not, if it is one of the extremely high demand ones.

    For those who missed the post, I'm comparing what it would have cost now, oppose to what it will cost to repair an item after patch 1.18 via materials vs dark matter.
    There are huge differences between crafting demands and repair demands.
    People only need repair once every 2-3days if they play alot, Demand will be big for sure but not enough to drive the item price insane or empty the market stock.
    (0)

  4. #4
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    Quote Originally Posted by Chardrizard View Post
    There are huge differences between crafting demands and repair demands.
    People only need repair once every 2-3days if they play alot, Demand will be big for sure but not enough to drive the item price insane or empty the market stock.
    Alright, since you want to believe market trend will remain low priced and low demand, lets just see what happens when patch comes.

    Here's the current pricing for some common repair materials according to yg global median
    Maple Plank - 250
    Ash Plank - 1000
    Copper Nugget - (400) via NPC
    Brass Nugget - 1500
    Iron Nugget - 1200
    Silver Nugget - 1750
    Dodo Leather Spetch - 600
    Buffalo Leather Spetch - 1000
    Boar Leather Spetch - 500
    Cotton Fent - 1000
    Canvas Fent - 270
    Linen Fent - 750
    Velveteen Fent - 1000

    So, taking those common materials, roughly cost 1000 for r20-50 equipments, and roughly about 300 for r1-20. Lets see how much dark matter is going to sell for when the patch goes live and settles in after a week or two. Lets hope it's around 1k all around for grades 1-5.
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    Last edited by lackofwords; 07-15-2011 at 09:31 PM.

  5. #5
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    Quote Originally Posted by lackofwords View Post
    Alright, since you want to believe market trend will remain low priced and low demand, lets just see what happens when patch comes.

    Here's the current pricing for some common repair materials according to yg global median
    Maple Plank - 250
    Ash Plank - 1000
    Copper Nugget - (400) via NPC
    Brass Nugget - 1500
    Iron Nugget - 1200
    Silver Nugget - 1750
    Dodo Leather Spetch - 600
    Buffalo Leather Spetch - 1000
    Boar Leather Spetch - 500
    Cotton Fent - 1000
    Canvas Fent - 270
    Linen Fent - 750
    Velveteen Fent - 1000

    So, taking those common materials, roughly cost 1000 for r20-50 equipments, and roughly about 300 for r1-20. Lets see how much dark matter is going to sell for when the patch goes live and settles in after a week or two. Lets hope it's around 1k all around for grades 1-5.
    Thankfully, SE prices for grades 1-3 Dark Matter is reasonable. It matches roughly the cost if not lower for repairs materials pre-patch 1.18. However, prices for 4 and 5 cost twice and four times as much as one would pay for repairs respectively for the materials alone. Don't forget, I didn't add tip cost if you were asking someone else to repair. I'm speaking solely about the repair materials themselves.

    You can see the price increases exponentially from rank to rank. So, you can just imagine what the price would be when we break free of the r50 cap.

    Here's the price from the NPC selling Dark Matter ;
    (anyone that is selling it on bazaar over that price is ripping people off)
    Grade 1: 100 gil
    Grade 2: 600 gil
    Grade 3: 1,500 gil
    Grade 4: 2,800 gil
    Grade 5: 4,500 gil

    Cheers.
    (0)