I like the change but it's going to make so many mats even more useless than they currently are and make some have no use at all.


I like the change but it's going to make so many mats even more useless than they currently are and make some have no use at all.
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Item,Crystal,Mat,Repair item. by adding a new tab in our item list to hold up to 80 room of mats to repair would fix this issueMaking players carry around endless amounts of matierials just to repair their gear is redundant and a waste of inventory and database space. This will cut down on both and save players time and frustration. This may be "dumbing down" in your opinion, but the previous way was definitely NOT "smartening up". It was terrible design.you click on all the item that is for repair and add it to that tab this would still make the repairing item make sense and still make it cool that you repair the item with the item it need repair with.
But i guess SE was lazy and needed a quick fix lol.
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they shoulda made it funny though and lable it duct tape. XD That is what it is basicaly. Just because I think something is dumb, don't mean I hate it. Do not insult someone over 1 word.

Finally I can get things repaired rather than having to sell and buy new because nobody has the repair mat D:



Perhaps, but that would make it 8 repair items total, which isn't that much different from 5 repair items total. Functionally, it's very similar, but having one repair type per craft class might make the immersion crowd happier.
It is a bit odd, but whatever, it's a fantasy video game.
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Eh it'd be cool if they had a separate tab for materials but....the only things you carry in your main inventory are equips and mats anyways.Item,Crystal,Mat,Repair item. by adding a new tab in our item list to hold up to 80 room of mats to repair would fix this issueyou click on all the item that is for repair and add it to that tab this would still make the repairing item make sense and still make it cool that you repair the item with the item it need repair with.
But i guess SE was lazy and needed a quick fix lol.



You never had inventory issues because you don't know what it's like being a high ranked battle and crafting class with multiple high ranks and lots of gear and lots of friends who need repairs.
This isn't about being "smart".
That IS an immersion issue.
Wrong. Read the lodestone post again.
Players carrying the repair mats that they need to repair their own gear is "laziness"?
Crafters carrying around a variety of repair mats in order to fit each and every situation they might come across so as to make some money is "laziness"?
lol
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Players whined that repairs are too hard, now they whine its too easy. Its a magic circle, Magic Circle !
Haha, but now... my 10 stacks of different tree branches are useless. I and was gathering so much. I think no need to do bigger things until PS3 release comes out.
Edit : I dont mind dark matter repairs, it will actually save inventory. But I hope these things that are in game and can be gathered will have different usage. Some of items were repairing materials only so far, now they need to be used different way.
Last edited by Synthesis; 07-15-2011 at 06:35 PM.


i am thrilled about this, i can save so much space now.
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you click on all the item that is for repair and add it to that tab this would still make the repairing item make sense and still make it cool that you repair the item with the item it need repair with. 




