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  1. #1
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60

    Repairing Repairs

    Simplifying Repairs
    Patch 1.18 will see all repair materials replaced with a universal item called dark matter. Dark matter comes in five grades, each of which can be used to repair equipment whose optimal rank falls within a certain range. As long as the range is correct, dark matter can be used to repair equipment of any class.


    Repair Material Description
    -Grade 1 Dark Matter: Universal repair material. Use to repair equipment for class ranks 1-10.
    -Grade 2 Dark Matter: Universal repair material. Use to repair equipment for class ranks 11-20.
    -Grade 3 Dark Matter: Universal repair material. Use to repair equipment for class ranks 21-30.
    -Grade 4 Dark Matter: Universal repair material. Use to repair equipment for class ranks 31-40.
    -Grade 5 Dark Matter: Universal repair material. Use to repair equipment for class ranks 41-50.
    * Dark matter can be obtained from vendor NPCs, as guildleve rewards, and through gathering.


    Repair System Adjustments
    From patch 1.18 onwards, repairs will always be successful when made by those who possess sufficient rank in the appropriate skill. Furthermore, the chance of conducting repairs without expending materials will increase slightly overall.


    NPC Repairs
    In order to improve the usability of NPC repairs, the fee for such services will be greatly reduced.
    Let the discussions, BEGIN!
    (4)
    Last edited by Junpei; 07-15-2011 at 06:20 PM. Reason: Made it more presentable :)

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Good. It's about time this repair system got less infuriating to use.
    (31)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    dumb

    i like using mats that have a connection to what the item is made out of.
    (38)

  4. #4
    Player
    AndrewN's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    97
    Character
    Justalyne Relboron
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Now this is getting stupid. The previous system was fine apart from the whiners complaining about it, but a generic repair material is a ludicrous idea.

    I am increasingly getting depressed about the dumbing down of the game.

  5. #5
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    i like using mats that have a connection to what the item is made out of.
    What's dumb is forcing players to carry a bajillion items in their inventory just to repair their gear. This will cut down on inventory bloat immensely and provide a more convenient and favorable experience to players.

    gameplay > "immersion"
    (65)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #6
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Meh. Would've preferred if they streamlined it or made it so it was more like "Wood = repair wooden things" instead of "GROWTH FORMULA REPAIRS WOODEN THINGS ! And also wood, feathers, other potions, dust, etc."

    I thought that, besides a few high level equips, repairing was fine for the most part...now almost anybody can do it and there's not as many uses for repair materials like spetches >.< Also they're reducing the NPC repair cost.

    Then again, battle is being "rebalanced" and you lose durability for using return while dying so...it might be necessary. We also don't know how rare it is as a quest reward or how expensive it is as a vendor item.

    Iunno, I'll wait and see how it turns out before making any further comments.

    EDIT: Also this might draw people away from Ul'dah. Some of the rarer mats for repairs, people don't have on-hand so they need to go to the Market Wards to buy it, and since Ul'dah has the "best" wards...well...

    Whatever. I hope they changed it so you don't have to have an item in your Bazaar to have it repaired :X Make a separate tag for repairs and allow you to have your retainer stand in the Menders Ward and get it repaired for you (can they do that already?)

    EDIT2: I CAN FINALLY HAVE MY GOGGLES REPAIRED.
    (1)
    Last edited by SuzakuCMX; 07-15-2011 at 06:18 PM.

  7. #7
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    I am in complete favor of the change! Anything that helps me out when fixing peoples stuff, and helps people repair my stuff and get things done quicker. Nothing more boring that standing around town near the crafters begging for help and hoping someone has the right item to help me!
    (28)

  8. #8
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AndrewN View Post
    I am increasingly getting depressed about the dumbing down of the game.
    Making players carry around endless amounts of matierials just to repair their gear is redundant and a waste of inventory and database space. This will cut down on both and save players time and frustration. This may be "dumbing down" in your opinion, but the previous way was definitely NOT "smartening up". It was terrible design.
    (47)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  9. #9
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    I don't know about it. It simplifies the procedure but it's not so neat to have 1 material for all.

    It would be more appropriate to have 1 material for every crafting type, if you ask me. A piece of rock to repair a dress it's a bit odd..
    (8)

  10. #10
    Player
    Join Date
    Mar 2011
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    3,208
    Quote Originally Posted by Rentahamster View Post
    What's dumb is forcing players to carry a bajillion items in their inventory just to repair their gear. This will cut down on inventory bloat immensely and provide a more convenient and favorable experience to players.

    gameplay > "immersion"
    i never had inventory issues I was smart about it. And I wasn't talking about immersion either. It just makes sence to use a branch to repair a bow. Read further though with the universal item any craft can repair any gear. so a woodworker can repair heavy armor.


    SE didn't force players to carry anything. Players did it themselves out of lazyness to use their gathing classes to get repair items on a needed basis.
    (5)

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