Quote Originally Posted by Rentahamster View Post
Making players carry around endless amounts of matierials just to repair their gear is redundant and a waste of inventory and database space. This will cut down on both and save players time and frustration. This may be "dumbing down" in your opinion, but the previous way was definitely NOT "smartening up". It was terrible design.
There wasn't endless amounts of stuff to repair items, a weaver only needs canvas, velveteen and linen fent to repair 99% of all gear, similarly the other crafting classes require a limited number of items (various spletches for leather, nuggets for blacksmith and squares for armourer). I admit there are a very few items that have something unusual as the repair mat, but there are very few of these.

And this is dumbing down, how can you even question this? We have gone from a repair mat that has some relation to the item being repaired to a generic 'dark matter'. You may agree with the change but it is still dumbed down.