I like the change but it's going to make so many mats even more useless than they currently are and make some have no use at all.


I like the change but it's going to make so many mats even more useless than they currently are and make some have no use at all.
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Finally I can get things repaired rather than having to sell and buy new because nobody has the repair mat D:
Players whined that repairs are too hard, now they whine its too easy. Its a magic circle, Magic Circle !
Haha, but now... my 10 stacks of different tree branches are useless. I and was gathering so much. I think no need to do bigger things until PS3 release comes out.
Edit : I dont mind dark matter repairs, it will actually save inventory. But I hope these things that are in game and can be gathered will have different usage. Some of items were repairing materials only so far, now they need to be used different way.
Last edited by Synthesis; 07-15-2011 at 06:35 PM.


i am thrilled about this, i can save so much space now.



Bad change IMO. It will not only make repais more complicated (like a dude goldsmith 30 being able to make a thousand needle but not being able to repair it because it will require gs 41+ for repair) but also depreciate the overall gaming experience just to save some people inventory slots.
They are, basically, chopping off part of crafter's role since with the NPC repair cost reduction and the 100% repair success will also make it reward no SP. I wish there was some open discussion regarding it before such changes...i bet some better idea would certainly appear.


that already is the case, it already works on level of the item not the level of the synthBad change IMO. It will not only make repais more complicated (like a dude goldsmith 30 being able to make a thousand needle but not being able to repair it because it will require gs 41+ for repair) but also depreciate the overall gaming experience just to save some people inventory slots.


wrong. If you can make it, you can repair it, this was already fixed.Bad change IMO. It will not only make repais more complicated (like a dude goldsmith 30 being able to make a thousand needle but not being able to repair it because it will require gs 41+ for repair) but also depreciate the overall gaming experience just to save some people inventory slots.


Thank GOD!! no need to use fucking 10 inventory spots just to carry repair mats.


Strange. I never figured out where the canvas fent tree grows. >.</Players did it themselves out of lazyness to use their gathing classes to get repair items on a needed basis.

Aside from the obvious change it makes in reducing the number of materials one would have to carry around to repair an array of items, it also changes the value of those individual items.
Such as all those repair items gil value as well as intrinsic value would drop like a rock now since they are no longer required for repairs. Instead their value now is just pooled into one single generic item that repairs everything for a certain rank range.
So what does this mean? (making up numbers now) Instead of maybe paying 2k for a plank of wood to repair your shield, you might be paying 5k instead. Why can I make this assumption already? It is simply because this generic item is a lot more valuable than a specialized item that is focused on repairing only a small set of items.
In my opinion I rather have them leave in the current repair system, and add this on top as a "premium" option for people who do not want to hold on to all those items to repair all their equipments. Why? Because if you're crafter, you already know that all those items you use to repair is already use to craft. So it is really no sweat off the crafters brow since they are holding those items anyways. I see it as a change for the adventurers of DoW and DoM who need to have an empty inventory so they can stock on loot.
Last edited by lackofwords; 07-15-2011 at 06:43 PM.
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