Page 5 of 30 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 311

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by lackofwords View Post
    Aside from the obvious change it makes in reducing the number of materials one would have to carry around to repair an array of items, it also changes the value of those individual items.

    Such as all those repair items gil value as well as intrinsic value would drop like a rock now since they are no longer required for repairs. Instead their value now is just pooled into one single generic item that repairs everything for a certain rank range.

    So what does this mean? (making up numbers now) Instead of maybe paying 2k for a plank of wood to repair your shield, you might be paying 5k instead. Why can I make this assumption already? It is simply because this generic item is a lot more valuable than a specialized item that is focused on repairing only a small set of items.

    In my opinion I rather have them leave in the current repair system, and add this on top as a "premium" option for people who do not want to hold on to all those items to repair all their equipments. Why? Because if you're crafter, you already know that all those items you use to repair, you already use to craft. So it is really no sweat off your brow holding those items anyways. I see it as a change for the adventurers of DoW and DoM who need to have an empty inventory so they can stock on loot.
    No, it won't if its not a rare item and easily synthable by everyone, which probably will be the case.
    (2)

  2. #2
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Chardrizard View Post
    No, it won't if its not a rare item and easily synthable by everyone, which probably will be the case.
    Did you not read the notes? "Dark matter can be obtained from vendor NPCs, as guildleve rewards, and through gathering."

    And even if it "easily obtainable" it's like saying shard crystals are going to be cheap because it's simply easily obtainable. Only problem is you've left demand out of the equation.

    Since this item, dark matter, is going to repair a HUGE range of items, it will create a HUGE demand for it. Oppose to what a Maple Plank CAN repair, which has a small demand for that particular item. If you don't see that the intrinsic value increased from that, and in portion which will also increase its gil value, then I don't know how else to explain it to you.

    Maybe this example would help you understand what I'm getting at;
    What would happen cost-wise if instead of different elemental crystals for crafting, there was only 1 crystal. Would that crystal cost more than lets say what the current crystals cost now? Maybe yes, if your crystal is one of the low demand ones, but maybe not, if it is one of the extremely high demand ones.

    For those who missed the post, I'm comparing what it would have cost now, oppose to what it will cost to repair an item after patch 1.18 via materials vs dark matter.
    (1)
    Last edited by lackofwords; 07-15-2011 at 08:09 PM.

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by lackofwords View Post
    Did you not read the notes? "Dark matter can be obtained from vendor NPCs, as guildleve rewards, and through gathering."

    And even if it "easily obtainable" it's like saying shard crystals are going to be cheap because it's simply easily obtainable. Only problem is you've left demand out of the equation.

    Since this item, dark matter, is going to repair a HUGE range of items, it will create a HUGE demand for it. Oppose to what a Maple Plank CAN repair, which has a small demand for that particular item. If you don't see that the intrinsic value increased from that, and in portion which will also increase its gil value, then I don't know how else to explain it to you.

    Maybe this example would help you understand what I'm getting at;
    What would happen cost-wise if instead of different elemental crystals for crafting, there was only 1 crystal. Would that crystal cost more than lets say what the current crystals cost now? Maybe yes, if your crystal is one of the low demand ones, but maybe not, if it is one of the extremely high demand ones.

    For those who missed the post, I'm comparing what it would have cost now, oppose to what it will cost to repair an item after patch 1.18 via materials vs dark matter.
    There are huge differences between crafting demands and repair demands.
    People only need repair once every 2-3days if they play alot, Demand will be big for sure but not enough to drive the item price insane or empty the market stock.
    (0)

  4. #4
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Chardrizard View Post
    There are huge differences between crafting demands and repair demands.
    People only need repair once every 2-3days if they play alot, Demand will be big for sure but not enough to drive the item price insane or empty the market stock.
    Alright, since you want to believe market trend will remain low priced and low demand, lets just see what happens when patch comes.

    Here's the current pricing for some common repair materials according to yg global median
    Maple Plank - 250
    Ash Plank - 1000
    Copper Nugget - (400) via NPC
    Brass Nugget - 1500
    Iron Nugget - 1200
    Silver Nugget - 1750
    Dodo Leather Spetch - 600
    Buffalo Leather Spetch - 1000
    Boar Leather Spetch - 500
    Cotton Fent - 1000
    Canvas Fent - 270
    Linen Fent - 750
    Velveteen Fent - 1000

    So, taking those common materials, roughly cost 1000 for r20-50 equipments, and roughly about 300 for r1-20. Lets see how much dark matter is going to sell for when the patch goes live and settles in after a week or two. Lets hope it's around 1k all around for grades 1-5.
    (0)
    Last edited by lackofwords; 07-15-2011 at 09:31 PM.

  5. #5
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    I can now clean out a ton of mats from my retainers

    YAY MORE SPACE!!!!

    EDIT: Wait, is there other stuff that you use fents for?
    (7)

  6. #6
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Now THAT'S definitely one of the most welcome changes EVAR.
    I hated carrying around canvas, cotton velveteen fent, buffalo and toad leather spetches, maple, ash and elm twigs and boards and copper plates, and silver, brass and electrum nuggets. SOOOOO annoying, especially if you tried to repair something in the field just to realize: "Hey! I've run out of repair ingredient No. 27 again! Damn! Back to town!"


    GOGOGO, SE!

    (Though i don't want to be the guy sitting on 15 stacks of electrum nuggets now. Oh well... I guess that's what we asked for when we voted for "major game improvements, even if it changes the balance of the game".)

    P.S.: My guess: Someone complaining that he's been brutally and heartlessly cheated out of his niche market will appear within 5 posts MAXIMUM, hahahahaha!!!
    (9)
    Last edited by Rinsui; 07-15-2011 at 06:41 PM.

  7. #7
    Player
    Join Date
    Jun 2011
    Posts
    710
    I guess the millions of gil worth of repair mats in my retainer won't be selling...

    (oh or they're being replaced by dark matter?)
    (0)

  8. #8
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Well at least I hope grade 3+ will be more expensive (NPC) than 5,000k. Give some space for gathering SE :P
    (1)

  9. #9
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Synthesis View Post
    Well at least I hope grade 3+ will be more expensive (NPC) than 5,000k. Give some space for gathering SE :P
    That will all depend on how rare/common they are, and also what price the NPC sells them.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #10
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    i have mixed feelings about this. so atm: meh!

    I'll also add: thank you & wtf? just for the point of confused state im in right now lol
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

Page 5 of 30 FirstFirst ... 3 4 5 6 7 15 ... LastLast