kind of depends what pple are hoping for in XIV.
A good majority of the WoW generation had a hard time keeping up with the old FFXI (in the old days).
FF attracts pple that are a class of their own. These are the pple that have no problem with a higher hurdle just as long as the officially released game does not play like a freaking 1year open beta
Yes but alot of FFXI players think that pointless hurdles and difficult content are the same thing. Things like exp loss when you die is a pointless hurdle but they will argue the idea came from Jesus himself.kind of depends what pple are hoping for in XIV.
A good majority of the WoW generation had a hard time keeping up with the old FFXI (in the old days).
FF attracts pple that are a class of their own. These are the pple that have no problem with a higher hurdle just as long as the officially released game does not play like a freaking 1year open beta
While it's not amazing, this is not a pointless hurdle.
One could argue that every step of an MMo is a pointless hurdle, as ultimately you are in a constant cycle of "get better gear to get better gear, to make getting better gear easier".
Losing experience gave FFXI a very real sense of danger when you were going to die. FFXIV currently gives me no such feelings, I die, meh, I home point and am back again.
The penalty is the reason you DONT want to die, thus encouraging people to play better, but as it is now, no penalty has me caring less than I thought possible when I hit the dust.
no it does not you ppl seem to see it this way (not really sure why) me i never die because death itself was enough to keep me from dying. The 3 mins it takes for weakness to wear was 3 mins i was not playing when i could have been but because i came in underprepare i've now got to wait. this is how it is with exp loss but now when im done i dont have to go lvl randomly to recover for trying something new.While it's not amazing, this is not a pointless hurdle.
One could argue that every step of an MMo is a pointless hurdle, as ultimately you are in a constant cycle of "get better gear to get better gear, to make getting better gear easier".
Losing experience gave FFXI a very real sense of danger when you were going to die. FFXIV currently gives me no such feelings, I die, meh, I home point and am back again.
The penalty is the reason you DONT want to die, thus encouraging people to play better, but as it is now, no penalty has me caring less than I thought possible when I hit the dust.
Raise and Resurrect arent being set too low. I would have liked them to be R10 instead.
And as for 'working hard to get raise', now it has changed to 'working hard to get raise II and rebirth'. they are better, so why complain.
Really, getting a buffer was one of the most pointless and annoying thing I've ever came across. It was also one of the most frequent complaints I hear while playing XI. I have no buffer, I cant go on this job cuz I got no buffer, oh crap I deleveled and cant use any of my gear.While it's not amazing, this is not a pointless hurdle.
One could argue that every step of an MMo is a pointless hurdle, as ultimately you are in a constant cycle of "get better gear to get better gear, to make getting better gear easier".
Losing experience gave FFXI a very real sense of danger when you were going to die. FFXIV currently gives me no such feelings, I die, meh, I home point and am back again.
The penalty is the reason you DONT want to die, thus encouraging people to play better, but as it is now, no penalty has me caring less than I thought possible when I hit the dust.
Weakness is enough of a punishment, dont need to kick the player in the stomach while on the ground. But I guess that would be hardcore huh.
if u got lazy you deleveled. simple as that >.>Really, getting a buffer was one of the most pointless and annoying thing I've ever came across. It was also one of the most frequent complaints I hear while playing XI. I have no buffer, I cant go on this job cuz I got no buffer, oh crap I deleveled and cant use any of my gear.
Weakness is enough of a punishment, dont need to kick the player in the stomach while on the ground. But I guess that would be hardcore huh.
its a game where it doesnt let u stay in endgame if u get too lazy.
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