Raise at 14 is perfect. It is only an R1, has a 1 min cooldown and takes 100 MP. The people who worked to 38 to get R1 now will have r2, which is even better. I don't get how you could think it is too low, especially with the rate at which people die in this game especially on new content. You see the freaking developers had a full party wipe in the video and they probably had decked out characters and the works.
Wooooo yaaa Flame wars! I get to finally cook all these burgers!
SE says one thing and it turns into a 20+ page argument.
raise is still gonna give you weakness so there nothing wrong with it being lv14.
kind of depends what pple are hoping for in XIV.
A good majority of the WoW generation had a hard time keeping up with the old FFXI (in the old days).
FF attracts pple that are a class of their own. These are the pple that have no problem with a higher hurdle just as long as the officially released game does not play like a freaking 1year open beta
in a game with RNG you can never have enough skill so yes it is impossibleOh, give me a break! Is it impossible, or are you simply not skilled enough?
SE cannot design dungeons with the idea that, "Okay, at this point no matter what happens everyone in the party has to die and spend half an hour recovering." You can see that's ridiculous, can't you?
youd be surprised at all the evil things they implimented in XI beforeOh, give me a break! Is it impossible, or are you simply not skilled enough?
SE cannot design dungeons with the idea that, "Okay, at this point no matter what happens everyone in the party has to die and spend half an hour recovering." You can see that's ridiculous, can't you?![]()
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