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  1. #1
    Player
    Quietus's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    45
    Character
    Quietus Riskbreaker
    World
    Tonberry
    Main Class
    Miner Lv 63
    Seriously people - its a freakin raise spell not a relic weapon.

    Not like a raise is gonna make or break a pt at this point or ever. Seriously gonna up the efficiency - no more waiting for mobs to die and having someone return and run all the way back to the pt.

    I welcome it.
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Raise at 14 is perfect. It is only an R1, has a 1 min cooldown and takes 100 MP. The people who worked to 38 to get R1 now will have r2, which is even better. I don't get how you could think it is too low, especially with the rate at which people die in this game especially on new content. You see the freaking developers had a full party wipe in the video and they probably had decked out characters and the works.
    (0)

  3. #3
    Player
    Derrick's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Derrick Forte
    World
    Balmung
    Main Class
    Gladiator Lv 26
    Wooooo yaaa Flame wars! I get to finally cook all these burgers!

    SE says one thing and it turns into a 20+ page argument.
    (0)

  4. #4
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Derrick View Post
    Wooooo yaaa Flame wars! I get to finally cook all these burgers!

    SE says one thing and it turns into a 20+ page argument.
    Welcome to the official forums, where you lose brain cells per second.
    (0)

  5. #5
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    raise is still gonna give you weakness so there nothing wrong with it being lv14.
    (0)

  6. #6
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Players with a mind set that its OK to die, lol.
    (1)
    Goodbye, Final Fantasy...

  7. #7
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    If you die you should have to start over from Lv. 1
    (2)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Guys it is raise not reraise. Meaning you only cast on targets not yourself. And considering this game most content starts @ 20, that is my they increased the spead. WOw and Bethesda explained this well, You got to keep people hooked in the early levels. As people tend to quit after getting level 10. Like bliz re did most of the starting zones in cata. To make them more like the death knight starting area. Unlike ffxi we do not have city mission or ranks. And most the content is 20+. So they figured to help keep new players hooked just increase the speed a bit. Pretty much by comparrison. 1-20 in ffxiv is = to 1-10 in ffxi.

    Also as I stated, ffxi had a ton of raise things. From earings to scrolls to other items. Ranging from 1-50 and higher. This was to help the ease of leveling not be so time consuming (in a bad way).
    Also in retro spec, once people figured out the formulars of leveling can get 1-75 in a day.

    Pretty much raise is an insentive to group at 14. Since people do not group up till 48/49 to kill raptors.

    Also unlike most mmo ingeneral. We have 2 tier penalty. we have a basic weakness, but if we die while weakend we get the second teir. Any death after that while under brink of death get durability loss on their gear.

    This makes crafters importent since they will need to repair gear a lot more.

    Most people solo at 14 so this doesn't make leveling easy since you can't raise yourself if K'Oed. But this does get people to help out others.

    With having multiple raises on the action bar. If this is uncorrect I'm sorry. But from my experiance in ffxi. Raise had their own cd. Meaning with mp, you can cast every raise to raise any player. Instead of waiting on CD for raise.

    Also do understand that with physical level being removed, stats numbers will decrease since they plan on decreasing the amount of stat points you get to allocate. So you may not have the "2k hp" after the change.

    Also do realise that mmo change, rules change. And they are adding content. But also soon or later we will have a ps3 launch, those players would have to play catch up. With the way leveling is it will be more fun for the,. Since they will get to see a good portion of content rahter quickly. Which will keep them playing.
    (0)

  9. #9
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Considering that it's on a 5 minute recast, I would say there's no big issue, close thread please.
    (1)

  10. #10
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    We all do have a right to express our opinions, but we should also make the attempt to study the change we have an opinion about.

    Resurrect/raise are changing from:
    R38, 0 MP cost, 10 sec cast, 1m cooldown
    to
    R14, 101 MP cost, 0? sec cast, 5m cooldown

    possible reasons for making it lower:
    1) People ALL hated having to wait til R38 to raise/resurrect, and even then they still adds full weakness effects.
    2) As stated, Duribilty loss for returning, so raising dead people you see and your party members early on can prevent that. Also, we dont know if they are making changes to repair costs or needs on top of that either. maybe repairs on something like an metal sword will take 3 nuggets instead of just 1? 5 dodoskin specs instead of 1 to repair that chestpiece?
    3) As stated, raise/resurrect prior to entering the R25+ dungeons.
    4) Leves will shift to being primarily for solo play, and as stated, you cant raise/resurrect yourself. Group play will shift to field monsters/beast tribes/whatever they add. Monsters may be stronger and require more strategy/jobs/better teamwork, which will involve more dying, even past r14 and on. Job unlocking might start happening as early as R10 and we may start seeing group monsters in the field starting there, which will make raise at R14 viable.
    5) More possible reasons.
    (0)

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