Results 1 to 10 of 2136

Hybrid View

  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Niamh_Rillemaugh View Post
    By waiting until ToD is about to run out, every buff except Twin Snakes and Greased Lightning would be down. You would be missing out on the damage buff from Blood for Blood and the better crit chance from Internal Release. What I want to know is why I should use

    ToD -> BfB -> DK -> IR -> Twin -> Howl -> Demo -> Steel -> DK -> Twin -> Snap -> Boot -> True -> Snap -> etc.

    When

    ToD -> BfB -> DK -> IR -> Twin -> Howl -> Demo -> ToD -> Steel -> DK -> Twin -> Snap -> Boot -> True -> Snap -> etc.

    Would instead boost the damage of ToD much more than just applying it the one time at the beginning of the opening with the only drawback being the loss of BfB on the first Boot. (I also don't know where the optimal place to put ToD would be; I put it after Demo so the GL stacks show up as soon as possible)
    Can a expert monk step in here? Lol

    To me, it seems like a waste to apply a dot and then reapply it only 3 ticks in. Wastes TP and wastes a GCD that could be better spent on a higher potency attack. If you just want ToD to have the buffs then don't use it as an opener. It can not be a dps increase to re-apply it so early, even with B4B and ToD. It's a good question I think, but the general consensus is to maximize potency per GCD.
    (0)

  2. #2
    Player
    Niamh_Rillemaugh's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    207
    Character
    Niamh Eleonora
    World
    Faerie
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by whiskeybravo View Post
    To me, it seems like a waste to apply a dot and then reapply it only 3 ticks in. Wastes TP and wastes a GCD that could be better spent on a higher potency attack. If you just want ToD to have the buffs then don't use it as an opener. It can not be a dps increase to re-apply it so early, even with B4B and ToD. It's a good question I think, but the general consensus is to maximize potency per GCD.
    I agree, I think it's a waste to reapply it as well, which is why I was originally asking just about using it in a different spot in the opener. But I don't know where it would be optimal to move it if I were to put it in a different spot in the opener. The latest I could reapply it and still get the buffs would be

    ToD -> BfB -> DK -> IR -> Twin -> Howl -> Demo -> Steel -> DK -> Twin -> Snap -> ToD -> Boot -> True -> Snap -> etc.

    But even then I would be clipping after only 6 GCDs and, if it was not being reapplied, I would be waiting far too long to use it and wasting potency that I could have had with the one ToD at the beginning.

    On the other hand, I could easily just move ToD up before Demo, getting all the buffs at once

    BfB -> DK -> IR -> Twin -> ToD -> Howl -> Demo -> Steel -> DK -> Twin -> Snap -> Boot -> True -> Snap -> etc.

    Without being in any danger of the Twin Snakes buff wearing off. But then, I delay Greased Lightning, which isn't optimal.

    ::shrug::
    I'm just curious, in the end. Sorry if I was unclear with the initial question.
    (0)
    Last edited by Niamh_Rillemaugh; 07-23-2014 at 12:52 AM.

  3. #3
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by whiskeybravo View Post
    Can a expert monk step in here? Lol
    ToD is used in the beginning because if you're not using PB to get to GL3 in 3 GCDs, then you're going to get to it in 9 GCDs, at which point delaying it by a single GCD is not that big a deal. Furthermore, ToD is a very long duration DoT, yet one of MNK's most powerful skills. It's the 2nd strongest skill (270 potency total), second only to Demolish(310 potency total).

    Therefore, getting it placed on the target straight away is desirable. If one puts it off for buffs, then it's hard to figure out where to stop. May as well wait for a stack of GL3. Another stack of GL3? Just ends up delaying it even more, which means less use of ToD in the fight.

    As for clipping ToD, it's a waste of a GCD to clip it so early. There would be no point to having used it in the first place if you planned on clipping it 10 only 10 seconds later.
    (2)

Tags for this Thread