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  1. #261
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ricdeau View Post
    Factor up your GCD with your skill speed, and then reduce it by 15%.
    Okay cool. That's what I was asking. Thanks for the clarification.

    Quote Originally Posted by whiskeybravo View Post
    I was curious about that, actually. Been reading it's best for PS3/4 players to lock on target to keep the auto-attack going since it's a good chunk of MNK's damage. I'm not a big fan of the lock-on target because the UI covers up the bottom part of the screen which makes it difficult to see the exact position of my lil lala fighter (camera rotation sucks when locked on, yes what a beautiful rock wall/ceiling/giant tree in my way).. Thought about moving the hotbars, but creature of habit, you know, I don't want to change it xD
    PS4 here. I just use standard camera whenever I monk/drg/bard. That lock on target stuff i hate because of how it positions the camera. Never miss an auto-atk just using standard camera.
    (0)
    Last edited by Kuroyasha; 07-23-2014 at 07:15 AM. Reason: Added 2nd quote and response

  2. #262
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I'll mess around with the settings a bit more to see if I can make something work. I hate to ask, but what should a i93 monk with t5 weapon be doing on a dummy? I've been meaning to have a buddy check it out for me but we haven't been avail at the same time yet. If I had to guess, based on my exp with DRG, I would think at least in the 330 range? If AA are missing, in the 250s?
    (0)

  3. #263
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by whiskeybravo View Post
    I'll mess around with the settings a bit more to see if I can make something work. I hate to ask, but what should a i93 monk with t5 weapon be doing on a dummy? I've been meaning to have a buddy check it out for me but we haven't been avail at the same time yet. If I had to guess, based on my exp with DRG, I would think at least in the 330 range? If AA are missing, in the 250s?
    In i90 gear with hellish claws I was at 377 on a dummy for 3:40. Was before I knew about how to not miss auto-attacks with standard cam. Should never be in 250s for dummy practice over that same timeframe I believe, even if you were missing a few auto-atks(even in legacy cam you don't miss every auto-atk).
    (0)

  4. #264
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I have no idea, really. Last parse I had was with DRG w/ (technically i90) atma weapon. I figure MNK should be a bit higher, but I'm not pro at the rotation yet. (I may have it down pretty good but not as confident about it as I am DRG)
    (0)

  5. #265
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ricdeau View Post
    The increased attack speed is applied to your existing rate of attack. It's not a boost to skill speed it's a boost to attack speed outright which means it also increases autoattack speed as well. If you're a monk and have a 2.28 GCD with GL3 up then something is very wrong.
    This bit is incorrect. Skill Speed has no effect on auto-attack delay. Auto Attack delay is determined solely by weapon delay, and runs on it's own timer.

    The rest, however, is correct. GL stacks do not increase the Skill Speed stat, but rather they cut the GCD by a %.

    Quote Originally Posted by Ricdeau View Post
    This is why autoattack is such a large and important part of our damage.
    The reason MNK AA is such a large part of its DPS breakdown is because it's the heaviest hitting AA in the game. Auto Attacks, while not benefiting in the slightest from Skill Speed, gain full benefits from Determination, Critical Hit Rate, and last but certainly not least from GL3/Twin/DK/FoF - which all add up to a significant %-based increase to damage dealt.
    (0)
    Last edited by NoctisUmbra; 07-23-2014 at 07:53 AM.

  6. #266
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by NoctisUmbra View Post
    This bit is incorrect. Skill Speed has no effect on auto-attack delay. Auto Attack delay is determined solely by weapon delay, and runs on it's own timer.

    The rest, however, is correct. GL stacks do not increase the Skill Speed stat, but rather they cut the GCD by a %.
    The wording was a bit funny so you took what I said out of context, but I never said Skill Speed increases autoattack speed. The person was describing the GL buff to be an increase to Skill Speed. I was trying to the tell the person that the GL bonus is not like Skill Speed as they were describing, but that it is a flat increase to all attack speed including autoattack unlike Skill Speed.
    (0)
    Last edited by Ricdeau; 07-23-2014 at 08:23 AM.

  7. #267
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ricdeau View Post
    The wording was a bit funny so you took what I said out of context, but I never said Skill Speed increases autoattack speed. The person was describing the GL buff to be an increase to Skill Speed. I was trying to the tell the person that the GL bonus is not like Skill Speed as they were describing, but that it is a flat increase to all attack speed including autoattack unlike Skill Speed.
    Ah, my mistake. Apologies.
    (0)

  8. #268
    Player
    Shorty's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    121
    Character
    Shorty Orca
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Looking forward to patch 2.4 which we know will come with a new tier of coil and a new height to item level. I can guess that the increase will be quite similar to the increase from Coil1 to Coil2?

    I wonder: has there been any theorycrafters who've done some calculations as to how that is going affect stat weights?
    (0)

  9. #269
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kuroyasha View Post
    In i90 gear with hellish claws I was at 377 on a dummy for 3:40. Was before I knew about how to not miss auto-attacks with standard cam. Should never be in 250s for dummy practice over that same timeframe I believe, even if you were missing a few auto-atks(even in legacy cam you don't miss every auto-atk).
    Well I didn't get a dummy test, but I did take my monk into t6 last night for the first time (I was DRG, but we pug'd another DRG so I switched so we wouldn't be competing for gears). I do think it's a bit more punishing on MNK, losing GL stacks sucked, so I'll have to work on that (started trying to save Dem or SP for after chains or blighted, seemed to help). One of the tanks was parsing though, I'm satisfied with the results for now, at least I know I can do both MNK and DRG effectively if needed.
    (0)

  10. #270
    Player
    Naus's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    15
    Character
    Salias Estell
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Question for all: What is the priority for secondary stats? Det > Crit? How much Skill speed do I want?

    I have been reading mixed answers about the Det/Crit.
    (0)

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