There are still methods to pop NMs, apparently; I haven't tried to do it. Don't forget about the claim system, too. At least there isn't a group of gilsellers running around claiming your mobs until they figure out how to kill kings this time. The worst part of those camps was seeing a gilseller with abjurations on and knowing they'll be banned eventually.
Hunts have conflicting incentives. On the one hand you have mobs that require many people to defeat.
On the other, you have the intended reward determined by contribution, so all those people can potentially take away from your group's reward.
That and you can screw up the encounter much easier in xiv. Resetting the encounter would've gotten you so much worse in xi.
Last edited by Kallera; 07-18-2014 at 02:12 AM.
I would say the most important difference between the two is actually the uniqueness of the reward. In FFXI, you hunted an NM, in FFXIV you hunt NMs. There is no inherent benefit to killing one NM over another in FFXIV. In FFXI, you had a specific item in mind when you hunted an NM, and if you were competing with someone, you knew for a fact that they were there to get that one item as well. That is to say, each NM had a limited pool of players who needed that specific NM.
That isn't to say one is better than the other. In fact, I am having a fairly fun time with Hunts in FFXIV. That being said, the above is a fundamental difference that is too important to be ignored. I personally am not frustrated with Hunts, so I can't really speak from experience. But from what I have observed, I believe a big part of the frustration that people feel is that there is an inherent contradiction in the content; everyone wants every NM, and therefore, every NM is in demand by the entire server.
Another way to look at the problem is from the perspective of economics. The demand - as a result of the large number of users and perceived value of the content - is much higher than the supply. If you only got 1 Allied Seal from each NM regardless of rank, no-one would fight over them. Similarly, if you stumbled over a mark every 10 yalms, no-one would need to fight over them.
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