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  1. #11
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by reality_check View Post
    -There is 0 difficulty involved in killing a hunt target.

    -The world is tiny. Even the biggest baddest notorious monsters are at max a 2 minute run from anyone anywhere at anytime in the game, unless you're in a duty thanks to tiny zones and teleporting.

    -The zones are full of fluff. None of the surrounding monsters pose any threat.

    -Notorious monsters are discovered MOMENTS after spawning. This takes away from the whole magic of stumbling upon a notorious monster.

    It's nice they listened to the community when we asked for notorious monsters, but it just doesn't really seem to fit.
    It will be fine in 2.4 where hunts are the be all/end all to everything.
    (0)

  2. #12
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Welsper59 View Post
    ...
    You're a player, so get to it and start fixing these player problems. Or invent a mind-control device that stops hundreds of thousands of people from following the path of least resistance.

    Or SE could invent systems that guide players along intended paths. Seems easier but idk other people are insisting that making hundreds of thousands follow rules with no enforcement is somehow the way things should be.
    (0)

  3. #13
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by SarcasmMisser View Post
    You're a player, so get to it and start fixing these player problems. Or invent a mind-control device that stops hundreds of thousands of people from following the path of least resistance.

    Or SE could invent systems that guide players along intended paths. Seems easier but idk other people are insisting that making hundreds of thousands follow rules with no enforcement is somehow the way things should be.
    I firmly believe the idea that they can give players freedom and expect us to behave is a pipe dream. It worked in the past, for the most part, because the populous wasn't as large in the MMORPG community. Not anymore. They need to baby us and treat us like children if they expect us to play in a specific manner. That's not a joke btw, I truly believe that, and am reminded everyday by our peers of how much of a reality that is. Too much freedom gives the folks seeking to disrupt others for their own benefit reign over the masses. It's a sad reality.

    That being said, I was simply referring to the situation itself, rather than proposing some fairy tale fix to the matter that doesn't involve removing things we may abuse. Give the general base an inch, they'll take a mile. It's unfortunate that decent folk get caught in the mess, but that's how it is. We either put up with the bad or we remove the ability for the bad to happen (which also limits the freedoms of those who act decently).
    (1)

  4. #14
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Welsper59 View Post
    The lack of difficulty from the hunt target and the time it takes for players to find and kill them is not a fault of the feature. It's a fault of the player base. Many of the A rank targets are actually a bit of a challenge for the intended group sizes. They don't scale as well after the recent patch, due to what is apparently only an HP buff to dictate group size needed, rather than a full stat boost, but they can still pose a threat depending. We, the players, are making the NMs a joke because we're sending 40+ people after something intended for 3-4.
    Just like what people used to do in Everquest to raid bosses. EQ players knew of the zerg before it became a term lol.
    (1)

  5. #15
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by PixelPirate View Post
    First, the system is fatally flawed. That fatal flaw would not, on it's own, destroy hunts. However, players (NA I'm looking at you) are exploiting that flaw to game the seals farming and lock out any player unwilling to cheat. The "blame" is shared on both sides. It also needs to be fixed, because as the OP has correctly stated, there is zero difficulty...
    Not sure who exactly is 'cheating'. (Well, apart from THAT APP WHICH CANNOT BE NAMED APPARENLY users)

    But on Excalibur it's a fun community (for the most part) with up to 100 people at a time, searching the world, keeping record of times/spawns/conditions.
    It may not be how the developers intended it, but it's good fun for the most part. (It'd be considerably better if it was a challenge though)

    Quote Originally Posted by Mcshiggs View Post
    The people using third party tools to help them locate the enemies that the forum mods are suspending people now for mentioning. I guess since they can't stop the cheaters, they just punish the people that mention the cheaters instead.
    Yeah, forgot about that, edited~
    (0)
    Last edited by Shioban; 07-17-2014 at 11:51 AM.

  6. #16
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Shioban View Post
    Not sure who exactly is 'cheating'.
    The people using third party tools to help them locate the enemies that the forum mods are suspending people now for mentioning. I guess since they can't stop the cheaters, they just punish the people that mention the cheaters instead.
    (2)

  7. #17
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    It's the player base fault. Majority I think. If you have the whole server with full linkshells looking for targets, there's no challenge.

    Late the first night we did deathclaw, the giant imperial hand. He one shot four of our party members. There were only 8 of us there and it was actually fun. Stupid community ruining everything. A part of me wishes the hunts didn't give sand of time because the content itself is fun to look for and do when the whole server isn't. Then again, it allows people who don't raid to upgrade their gear.
    (0)

  8. #18
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Yeah. The atherite system makes it virtually impossible to have NMs work like they used to. Accessibility has kind of ruined the appeal.
    (3)

  9. #19
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by DeadRiser View Post
    It's the player base fault.
    If we had a bigger world without unlimited teleporting to every corner of Eorzea, hunts wouldn't be as trivial as they are now.
    (0)

  10. #20
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gramul View Post
    Yeah. The atherite system makes it virtually impossible to have NMs work like they used to. Accessibility has kind of ruined the appeal.
    This x500000.
    (1)

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