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  1. #21
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    everyone wanted this, now you got it and not happy??

    they gave you content that wont even last 1 minute and your mad? i thought no one had time to play a mmo. they gave you warps to everything in the game because you dont have time to walk there, they even made the zone super tiny. even gave you the advantage of instant airships & ferrys.
    thing were too hard so they mad them easier like PS, AK, 1st coil, primals even though people still fail they get mad even when your gearscore is way OP for the content. after two betas and a couple of surveys between ARR & 1.0 people said the game was perfect.
    didnt like anything about FFXI being in FFXIV yet all the new content is like trash versions of said content lmao.

    i dont know about you guys.
    (1)

  2. #22
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Gramul View Post
    Yeah. The atherite system makes it virtually impossible to have NMs work like they used to. Accessibility has kind of ruined the appeal.
    Not to mention the world size compared to before, I'm almost convinced our mount and walk speed is faster in 2.0 (the addition of a sprint function may have deluded me a bit, but it certainly felt slower in 1.23);

    Coerthas



    Gridania



    Quote Originally Posted by indira View Post
    you also froget the lack of danger in ARR
    Yup, cotton-padded world.
    (2)
    Last edited by Shioban; 07-17-2014 at 01:07 PM.

  3. #23
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    you also froget the lack of danger in ARR you can go anywhere not even come close to dying maybe get lamed but i think you survive, the game has no ounce of epicness.
    1.0 had hard to get to areas of the map some areas even had mobs that would just about one shot you, like the strongholds in 1.0 had NM's & had tons of monster that would make you run if your solo in ARR everything in there was made for soloing.
    (2)

  4. #24
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    Yes they would, if they do it like gods from FFXI where you get each item from different places and trade to a ???

    Nobody can touch only the people from your party and Loot.
    (1)

  5. #25
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gramul View Post
    Yeah. The atherite system makes it virtually impossible to have NMs work like they used to. Accessibility has kind of ruined the appeal.
    Teleport should cost anima again.
    At the end of the week most NM hunters would be out of anima.

    even in 1.0 most NM were in reach of an Aetherite.

    The Goblin NM is up? No problem.
    Teleport to Camp Emerald Moos, touch the Aetherite to teleport to Treespeak, then just run for 1-2 minutes to get in position.
    (1)
    Last edited by Felis; 07-17-2014 at 10:25 PM.

  6. #26
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Shioban View Post
    Not to mention the world size compared to before, I'm almost convinced our mount and walk speed is faster in 2.0 (the addition of a sprint function may have deluded me a bit, but it certainly felt slower in 1.23);

    Coerthas



    Gridania





    Yup, cotton-padded world.
    Say what you will about 1.0s graphical decisions, but hunt nms on those kinds of maps would be pretty interesting. Especially if you kept difficult mobs on hand with it.
    (0)

  7. #27
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Gramul View Post
    Yeah. The atherite system makes it virtually impossible to have NMs work like they used to. Accessibility has kind of ruined the appeal.
    I think you nailed it down.
    (1)

  8. #28
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kallera View Post
    Say what you will about 1.0s graphical decisions, but hunt nms on those kinds of maps would be pretty interesting. Especially if you kept difficult mobs on hand with it.
    There was no difficulty to hunt NMs in Black Shroud.
    Except the ones in west shroud which you only needed for the moogle king quest. Every other NMs in the Black Shroud were in save areas. And you know where they would be. And if they were dead, you just waited 10 minutes for the respawn.
    (0)
    Last edited by Felis; 07-17-2014 at 10:37 PM.

  9. #29
    Player
    Mergadeth's Avatar
    Join Date
    Sep 2013
    Posts
    173
    Character
    Apothica Darkstar
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by DeadRiser View Post
    Then again, it allows people who don't raid to upgrade their gear.
    Unless the people who Do raid monopolize the hunts, preventing people like me who DO NOT raid from getting anywhere near any level of mark before it is dead. This is what i see happening on Exodus.
    (1)

  10. #30
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by HeroSamson View Post
    Yes they would, if they do it like gods from FFXI where you get each item from different places and trade to a ???

    Nobody can touch only the people from your party and Loot.
    Even basic important NMs (for progression) is using a spawn or tiered spawn system these days in XI for well over 6 years now. Recent examples of overworld spawns is the Naakuals in Adoulin, which is still possible for "everyone to enjoy" since it requires more than just talkin to an NPC and picking up an item or just going out to where they spawn and benefit.

    Someone said it earlier and I agree: Accessibility kills content like this, it was a last minute addition so they probably didn't have enough time to research how XI handles overworld NMs now. (Same teams, same company after all.)

    Quote Originally Posted by Felis View Post
    Teleport should cost anima again.
    At the end of the week most NM hunters would be out of anima.

    even in 1.0 most NM were in reach of an Aetherite.

    The Goblin NM is up? No problem.
    Teleport to Camp Emerald Moos, touch the Aetherite to teleport to Treespeak, then just run for 1-2 minutes to get in position.
    Sure, but you weren't soloing them in 5-20 seconds I can assure you. You also weren't teleporting to each NM endlessly as when you ran out of anima you longer could.
    (1)
    Last edited by Tupsi; 07-17-2014 at 10:38 PM.

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