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  1. #31
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Felis View Post
    There was no difficulty to hunt NMs in Black Shroud.
    Except the ones in west shroud which you only needed for the moogle king quest. Every other NMs in the Black Shroud were in save areas. And you know where they would be. And if they were dead, you just waited 10 minutes fo the respawn.
    Iirc, in 2.0 hunt nms can spawn in different locations across the map, and require actions to get it to spawn in the first place. Is this not correct?

    Combine the ideas. Why wouldn't something like that be perfect for a larger and less aetheryte filled map?
    (0)

  2. #32
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tupsi View Post
    Sure, but you weren't soloing them in 5-20 seconds I can assure you. You also weren't teleporting to each NM endlessly as when you ran out of anima you longer could.
    This is why I said Teleport should cost Anima again. And there were many NMs you could kill solo (lv30-35 NM with an Lv50 job)

    Quote Originally Posted by Kallera View Post
    Combine the ideas. Why wouldn't something like that be perfect for a larger and less aetheryte filled map?
    Larger map? yes
    Less Aetherytes? no
    I wish zones that are large enough to bring back the Aetherial nodes ^^,

    Example:
    The Aetherial Node at Halitali
    (2)
    Last edited by Felis; 07-17-2014 at 11:11 PM.

  3. #33
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by reality_check View Post
    It's nice they listened to the community when we asked for notorious monsters, but it just doesn't really seem to fit.
    Incorrect. http://ffxiv.gamerescape.com/wiki/Notorious_Monster

    But I think you're referring to the Hunt system & reward structure, & not Notorious Monsters in general...?

    I stumbled up on two this morning whilst gathering for GC missions & solo'd them. Then saw an FC message that Naul was up & teleported to join. Great fun!
    (0)

  4. #34
    Player
    hyperhelios's Avatar
    Join Date
    Apr 2013
    Posts
    54
    Character
    Mog God
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Felis View Post
    This is why I said Teleport should cost Anima again. And there were many NMs you could kill solo (lv30-35 NM with an Lv50 job)
    You could still acquire more anima through trade, but it would be funny if they randomly tripled the price of teleports for shits and giggles. I've been keeping away from NMs watching other people fight on my linkshells, making gil, and just doing standard SCoB. The more people that are out there wasting teleport $$$ and getting 0-3 seals per mark only helps me earn more gil on top of them without competition anyway.

    Triple that teleport fee SE, come on.
    (1)

  5. #35
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    the fact that hunts was compared to ffxi and ffxii NM system by the devs is rather insulting.
    (0)

  6. #36
    Player
    hyperhelios's Avatar
    Join Date
    Apr 2013
    Posts
    54
    Character
    Mog God
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Meier View Post
    the fact that hunts was compared to ffxi and ffxii NM system by the devs is rather insulting.
    Yeah, going through 3 years of fighting over KB to get my PLD a ring was some ridiculous time I wish I didn't spend, but at least it kept me amused and out of trouble. They've changed this game and it's targeted base pretty drastically, though, and if they brought back the XI NM system in its entirety the current ones would twitter/forum nerd rage.

    At least XI somehow managed to keep a lot of subscribers even though 99% of them didn't HNM by giving them a real sense of community events. This NM system was a pretty bad attempt and figuring out how to do that again.
    (0)

  7. #37
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Meier View Post
    the fact that hunts was compared to ffxi and ffxii NM system by the devs is rather insulting.
    The only difference between with NM's in XI & XIV is that there are no placeholders in XIV.
    (0)

  8. #38
    Player
    hyperhelios's Avatar
    Join Date
    Apr 2013
    Posts
    54
    Character
    Mog God
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by kidvideo View Post
    The only difference between with NM's in XI & XIV is that there are no placeholders in XIV.
    There are still methods to pop NMs, apparently; I haven't tried to do it. Don't forget about the claim system, too. At least there isn't a group of gilsellers running around claiming your mobs until they figure out how to kill kings this time. The worst part of those camps was seeing a gilseller with abjurations on and knowing they'll be banned eventually.
    (0)

  9. #39
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by kidvideo View Post
    The only difference between with NM's in XI & XIV is that there are no placeholders in XIV.
    Hunts have conflicting incentives. On the one hand you have mobs that require many people to defeat.

    On the other, you have the intended reward determined by contribution, so all those people can potentially take away from your group's reward.

    That and you can screw up the encounter much easier in xiv. Resetting the encounter would've gotten you so much worse in xi.
    (0)
    Last edited by Kallera; 07-18-2014 at 02:12 AM.

  10. #40
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mergadeth View Post
    Unless the people who Do raid monopolize the hunts, preventing people like me who DO NOT raid from getting anywhere near any level of mark before it is dead. This is what i see happening on Exodus.
    If you don't raid you don't need the best gear.
    (1)

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