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  1. #81
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by lalmvpkobe View Post
    I think you may find yourself in the MINORITY OPINION.
    OH NO! NOT THAT! ANYTHING BUT THAT!
    I'LL JUST DIE IF I DON'T AGREE WITH EVERYONE ELSE ON EVERYTHING!

    But yeah. There's a lot I do like about this game, and a whole lot I think could be improved or think is missing.
    ARR was clearly designed to hit with the lowest common denominator, and I feel that's hurt some of it's appeal with a lasting audience. Some things like more complexity in fights that aren't bosses and elemental weaknesses aren't coming back, and a good deal of challenging open world content is fundamentally hampered by how dang easy it is to get anywhere in an instant, but I still think we can have some horizontal progression and long term goals.
    (9)

  2. #82
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Gramul View Post
    OH NO! NOT THAT! ANYTHING BUT THAT!
    I'LL JUST DIE IF I DON'T AGREE WITH EVERYONE ELSE ON EVERYTHING!

    But yeah. There's a lot I do like about this game, and a whole lot I think could be improved or think is missing.
    ARR was clearly designed to hit with the lowest common denominator, and I feel that's hurt some of it's appeal with a lasting audience. Some things like more complexity in fights that aren't bosses and elemental weaknesses aren't coming back, and a good deal of challenging open world content is fundamentally hampered by how dang easy it is to get anywhere in an instant, but I still think we can have some horizontal progression and long term goals.
    I can't hit the like button hard enough...
    (4)

  3. #83
    Player
    BlackHaloJT's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Black Halo
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gramul View Post
    OH NO! NOT THAT! ANYTHING BUT THAT!
    I'LL JUST DIE IF I DON'T AGREE WITH EVERYONE ELSE ON EVERYTHING!

    But yeah. There's a lot I do like about this game, and a whole lot I think could be improved or think is missing.
    ARR was clearly designed to hit with the lowest common denominator, and I feel that's hurt some of it's appeal with a lasting audience. Some things like more complexity in fights that aren't bosses and elemental weaknesses aren't coming back, and a good deal of challenging open world content is fundamentally hampered by how dang easy it is to get anywhere in an instant, but I still think we can have some horizontal progression and long term goals.
    About you Yourself- Edit Value [Removed by Moderator due to inappropriate content.] Too funny, I had a quote in my about section referring to SE getting brainwashed by Blizzard after Bahamut destroyed Eorzea at the end of 1.23. I think SE has their handfuls more with the unhappy people seems a bit more than the "minority".

    But back to the topic I am inclined to agree with you about what you said. There are many things that I like that were new in ARR. I may go off the deep end sometimes but you always have that handful of people that want to flame if you say something you don't like about the game. Most of us like myself just want the game to be the best of all time. I played since 1.0-1.23 as stated many times. Not once did I ever think of comparing it to Wow, Aion, GW, GW2, Star Wars, even the famous FFXI. It was a world of its own and in the beginning I can't lie it sucked. It sucked for a while but for some odd reason I stuck with it by the end of of 1.23 it started to become a decent game. Yes we all new back then that they were redesigning in 2.0. I was ready to let go V1. I had a great time, met some great people that I even kept in contact over the 2 year development of 2.0. At last 2.0 came it was new, magical and glamorous. Met of with some old friends from 1.0 days and started to play the game. But after 2 weeks I noticed a trend. No one talked, people were starting to log in less and less after about 2 months. There was little sense of community. Then I got to the point I was like everything felt stale, copied, the world was boring and small. That is when the reality starts setting in. Ilvls became the false feeling of actually level. If fact it became more of a roadblock. Instead of going horizontal and slowly increasing lvls, adding stats, making gear more custom to your style. They made everything lackluster and simple. Fates were meh, everything was instanced, crafting was pointless. I can go on and on. My point is they can do so much better than they are now. That is why even if I was the minority and the dev/Yoshi, white knights, hated what I had to say about the current state of the game so be it. At least it was said. I don't even claim to be right and like I said before I don't care about likes or dislikes. I am not here for a popularity contest. I am here because this should be the best game and it should stand alone in its own light. Not some copied seen before watered down game.
    (1)
    Last edited by BlackHaloJT; 07-14-2014 at 03:51 PM.

  4. #84
    Player
    Verranicus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    78
    Character
    Yehn'za Bajhiri
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Otoha View Post
    I agree with a lot of OPs points, but it's useless complaining about these things.

    Yoshi cares first and foremost about making SE money; and the best way to do that is to make content easy/accessible to every and anyone ( casual, new to mmos, bad at MMO players, etc..).

    So basically, it isn't likely any of the core mechanics of this game like the 123123 battle system will ever change.
    Psst. The game wouldn't exist at all if not for A Realm Reborn. What would you rather have? No FFXIV, or the FFXIV we have now.
    (0)

  5. #85
    Player
    Verranicus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    78
    Character
    Yehn'za Bajhiri
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alukah View Post
    OP says ARR is worse than 1.23, game sales say ARR is more popular than 1.23.

    I wonder who is right, the few who tried 1.X or the millions who tried 2.X?

    I know nostalgia can blind people, but 1.X was a terrible game.
    No point in trying to talk sense to people wearing rose coloured glasses.
    (2)

  6. #86
    Player Adler's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    241
    Character
    Adler Lett
    World
    Odin
    Main Class
    Lancer Lv 50
    Haven't played 1.23, read what OP had to say and as I understand the message was this:

    "Everything in 1.23 was more challenging, fun and rewarding...Why are some dungeons so hard and force me to practice?!"

    No offense but sounds really stupid to me.
    (0)

  7. #87
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Adler View Post
    Haven't played 1.23, read what OP had to say and as I understand the message was this:

    "Everything in 1.23 was more challenging, fun and rewarding...Why are some dungeons so hard and force me to practice?!"

    No offense but sounds really stupid to me.
    INCOMING WALL OF TEXT.

    It's a little jarring and hard to read, but the other posts/threads the OP has made boil down to this;

    • 1.23 had a better community (undeniable, I can vouch for this through and through and can expand on why with ease)

    • Most of the Content the OP has tried in 2.0 has left them feeling it requires no skill or challenge to it, it's simply a [1],[2],[3] "Oh look it's dead now" (Although I think 1.23 wasn't any better really in some cases)

    • The community reliance has been removed from the equation. (By this I mean there is less of a reliance on the community around you to complete content, people become greedier, people form tight-knit groups, etc.)
    Almost ALL content in 1.23 revolved around your community.

    Job Quests - In 1.23 almost EVERY job quest relied on you finding other people to come help you defeat the challenge set to obtain either a new ability or your AF gear.

    Instanced Content - There was no Duty Finder, all parties were formed through your community relations, establishing new friendships and widening your pool of 'contacts', this made a general more appealing community, people were helpful, people were less greedy and more obliged to help others as a result of being helped themselves in the past.

    Hamlet Defence, Primals, Dungeons, Job Quests. All of it hung on the balance on whether people felt that they wanted to take you, or join you to do this content (if you were a complete ass for example you'd be screwed in 1.23)

    Leveling Parties - Field Mob/Leve Grinding, although not the most glorious and exciting content was still fun in a group, and also touched on the 'community relations' side of things.

    Spirit-bonding Parties - (Natalan's wolf-camp was a great example; http://www.youtube.com/watch?v=u6rtFPM8vo4#t=318)

    Primals - Primals required 'Tokens' to participate, in order to get the tokens you had to kill certain NMs or mobs in the area to drop the tokens you used to enter the fight.
    Primals work almost the same as before, although without a "Need/Greed" system in the game to decide who got which piece of loot, it was simply luck based as to whether you'd get tokens to exchange for a weapon or an actual weapon drop to your inventory.

    For example (I think it was 5 of these per run?);

    Garuda: http://xivdb.com/?item/5907/Vortex-Headdress
    Ifrit: http://xivdb.com/?item/5906/Inferno-Taper

    Relic Weapons - My god, if you wanted to get one of these god forsaken overpowered things in 1.23 it took a helluvalot of luck and time to do so, but yet again if you didn't have the community relations to back it up along side it, you'd never even get as far as this. Teamwork and perseverance through strongly founded friendships were the only-way to get this sort of content done without going completely insane.
    ----------------------------------------------------------------------

    My point I'm making here is that although you can still do all of the above, but your complete reliance on your reputation in the community and establishing and maintaining friends is absolutely nowhere near as crucial as before. You can be a complete chundering f***wit and still access content in the game, thus removing the community from the equation almost completely.

    Testament to this, is that almost all of the 1.23 > 2.0 groups I seen move over, went from friendly, happy communities to bitchy, angry and infuriated rivals who tore apart their own communities over; Gear, Lockouts, Easy of Access that led to people being either Greedy, Impatient or Obstinate.



    But don't get me wrong, ARR is great in many ways, just a lot of the things we truly enjoyed in 1.23 are gone.

    I could write a book on the things that were great in 1.23, and an even bigger book on the things that were wrong. Some of it we'll get back, some of it we won't.
    (2)
    Last edited by Shioban; 07-14-2014 at 07:02 PM.

  8. #88
    Player Adler's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    241
    Character
    Adler Lett
    World
    Odin
    Main Class
    Lancer Lv 50
    Well, sounds like I would have left 1.23 after a month simply because I am a loner. I hate being in pre-made party and there is no worse thing than people that try to be communicative all time. At ARR I spent half year playing alone till I found small FC that I actually do like. I still prefer to do things via df and join pf only when my friends want to - the biggest plus for me in this game is fact that I can do everything (well, except Titan ex and turn 5) via duty finder with random people or just by myself without being forced to seek friends/groups etc.
    (0)

  9. #89
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Well as a whole ARR is without a question the better game.

    Even so some critique is always good. Personally I very much agree with the statement on facerollable leves.

    In 1.23 we could crank up the diffyculty so you really had to try hard to make it.
    In ARR we have the same scale but the balance isn't there and none of the leves are even mildly challenging at max setting.

    It would be good if they gave something at 50 that would make them worth playing still as personally I could do with some more variety.
    (0)

  10. #90
    Player
    TheMunimai's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    415
    Character
    Abraxis Theron
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    Unfortunately this isn't 1.0, the game was brought to end and ARR was made .. Time to move on people
    (0)

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