1.0 suffered from an unrefined battle system. I'll still posit that if you ever want to see what 1.0's battle system could have been, all you have to do is look at The Secret World.
As far as 1.23, it wasn't a massive improvement. Nevermind the fact that anything after 1.18 was basically hold-over content. Stuff that we were repeatedly told was to keep people busy and grinding away while they remade the game. Some made the mistake of developing attachment to hold-over content, which is no different from deciding the redshirt of the day is your favorite character - a waste of emotion if nothing else.
You mean when there were lv90 mobs in places meant to keep people from exploring too far out and thus prevent their discovering how incomplete FFXIV was at the time? That's not a positive to the game's design, unless you enjoy watching your character get killed for some reason.Mobs weren't just annoying distractions, they were genuine threats on the field. I can't even remember the last time I died to an enemy outside of a dungeon or Fate in ARR, but it used to happen a whole lot more back then.
Sure, let's make black mages useless in anything that is attuned to fire. You know, their combat model's prime element for dealing damage. And I'm sure letting Thundercloud procs go to waste because using them on Ramuh deal 0 damage/heal him would go over very well.Remember elements? Fire, ice and so forth? They used to mean something too! Now it's just "spam fire, cast blizzard to regen, spam fire...". And what about the other skills in our arsenal?
And thus "let's be different for the sake of being different" makes its appearance. The idea is that DPS classes be comparable to one another to try to prevent groups and raids stacking a specific class. Excluding people and specific classes from content is a major no-no in modern design. We saw people exclude all sorts of jobs in FFXI. We saw WARs get excluded from tanking stuff past HM Garuda when the game launched. Why would we want to implement conditions that would allow similar examples of stupidity to happen?Hit mob for X potency damage is all fine and dandy, but at the end of the day, there's very little to distinguish one DPS from another, just a handful of throwaway unique skills which aren't even that special in most instances.