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  1. #1
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    So on my alt character, I picked monk up. Super, super noob question, I know, but is it just me, or is it massively more complicated than dragoon, which I've been leveling on my main character here?

    Really loving the overall aesthetic to it (less kung-fu mystic, more swashbuckling brawler) but I try putting the rotations to use on big FATEs or dungeon bosses and get so very tangled up. Level 31 on it now.

    Reading over the OP, there's a lot to digest, and the theory all makes great sense, but what I'm essentially after is less in-depth endgame-based strategizing, and more along the lines of "the stupid idiot's guide to not being terrible at this".
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    Last edited by Mahri; 07-13-2014 at 05:12 PM.

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mahri View Post
    So on my alt character, I picked monk up. Super, super noob question, I know, but is it just me, or is it massively more complicated than dragoon, which I've been leveling on my main character here?

    Really loving the overall aesthetic to it (less kung-fu mystic, more swashbuckling brawler) but I try putting the rotations to use on big FATEs or dungeon bosses and get so very tangled up. Level 31 on it now.

    Reading over the OP, there's a lot to digest, and the theory all makes great sense, but what I'm essentially after is less in-depth endgame-based strategizing, and more along the lines of "the stupid idiot's guide to not being terrible at this".
    I wouldn't say massively. Well, I suppose DRG is easier to get one's head around, what with only 2 positional skills. That said, MNK is mainly more difficult to pick up in the beginning. The pace with greased lightning can get rather quick, and there's a lot of muscle memory to be developed when it comes to weaving between flank and rear or the right skills.

    Having played MNK and DRG the most, I have personally found MNK to be tougher to pick up and easier to master, whereas DRG is easier to pick up, but tougher to master in terms of their standard rotations. However, with MNK you get the additional stress of having to find ways to keep GL3 up through rather unforgiving mechanics or face a massive dps loss, so in general it is considered tougher to play at endgame. That balances out with how much higher the DPS ceiling is on MNK though compared to DRG.
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