Silly Noc.
But, yeah, aside from the occasional person who didn't get the message, the convo's moved over here.



Ah... Fracture. That's the skill I tell MNKs to basically ignore until they feel super comfortable on the job. When your relationship with MNK has become not so different from the sex life of a long-time married couple - routine and predictable - and you're looking to spice it up a bit.
Fracture can result in a DPS increase if used right, but otherwise will result in a DPS loss. The problem is, "using it right" is rather restricted.
You simply cannot have both ToD and Fracture between your applications of DK & Twin. That's the gist of it. Expanding on that, if you had to disconnect froma target and delay your combos in anyway, the first non-form skill you forego is Fracture. Overall, the use of it is very situational in content for this reason.
My main reason for enjoying Fracture use, though, on fights like T8 where I can simulate a dummy and get Paeon, is because it delays the combo forms by another GCD, which in turn allows for more frequent use of Demolish.

https://www.youtube.com/watch?v=4l2tLIZHlBQ
That's all I have for you bros. Really all there is to monk TBH.



How are T9 MNKs doing for you guys? It's probably mostly how my groups handle element phase, stacking at the head of Nael for a large portion of it, but I usually get beaten by basically every DPS but DRG by the end of the fight. Are MNKs out there who get a better situation in elements topping the charts? Basically from the time Nael jumps a second time which forces GL3 stacks to drop, it's all downhill heavily from there for me.

I do fine - competitive with all jobs except maybe a good summoner. Will finish the fight 300~How are T9 MNKs doing for you guys? It's probably mostly how my groups handle element phase, stacking at the head of Nael for a large portion of it, but I usually get beaten by basically every DPS but DRG by the end of the fight. Are MNKs out there who get a better situation in elements topping the charts? Basically from the time Nael jumps a second time which forces GL3 stacks to drop, it's all downhill heavily from there for me.
MNKs should be 1st or 2nd on the dps in this fight. If not, either you're doing it wrong or your overall strategy is not optimized for melee dps.How are T9 MNKs doing for you guys? It's probably mostly how my groups handle element phase, stacking at the head of Nael for a large portion of it, but I usually get beaten by basically every DPS but DRG by the end of the fight. Are MNKs out there who get a better situation in elements topping the charts? Basically from the time Nael jumps a second time which forces GL3 stacks to drop, it's all downhill heavily from there for me.


Hello fellow Monks!
I've only been lv50 monk for a week or so, but have really been enjoying it. Seems like I'm doing pretty well so far, though the change in rotation at lv50 still throws me for a loop on occasion (like, wanting to hit Bootshine after Dragon Kick xD)
I had a question regarding Perfect Balance, but I think the OP answers it for me. Was a little confused about the priority, getting to GL3 or applying DK and Twin Snakes then GL3. I always seemed to run out of time on the last Snap for the GL3. OP says that there is supposed to be time for 5 GCDs (is that right, isn't PB only like 12 sec?), and I think the Shoulder Tackle>Perfect Balance is causing some delay so maybe I should throw ToD in before PB.
Any thoughts are appreciated.
Thanks!
Basically, are you saying that if ToD is still up, you are prioritizing Boot over reapplying ToD ????
If not, can you be more specific and less erudite so that I, and seemingly Sleigh, can understand what you want us to understand ?
Btw, what is it with typinh "then" instead of "than" ? (not directed towards you kukurumei but I am seeing it a lot on this forum).


So on my alt character, I picked monk up. Super, super noob question, I know, but is it just me, or is it massively more complicated than dragoon, which I've been leveling on my main character here?
Really loving the overall aesthetic to it (less kung-fu mystic, more swashbuckling brawler) but I try putting the rotations to use on big FATEs or dungeon bosses and get so very tangled up. Level 31 on it now.
Reading over the OP, there's a lot to digest, and the theory all makes great sense, but what I'm essentially after is less in-depth endgame-based strategizing, and more along the lines of "the stupid idiot's guide to not being terrible at this".
Last edited by Mahri; 07-13-2014 at 05:12 PM.
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