Hard to follow your math exactly, but did you account for when bfb and ir drop off in that second opener Lewena?
Hard to follow your math exactly, but did you account for when bfb and ir drop off in that second opener Lewena?
Yep, soory for the maths XD. I'll try to be clearer in this one.
So I am comparing:Another difference is that in the second opener, DK debuff fades (of course at the same time) but the skill used at this time is not the same. Moreover, there is one more skill used while not having DK debuff.
- OP opener: Demo > Snap > Snap > DK > Snap > DK > Twin > ToD > Demo > Boot > True > Snap > DK > Twin > Snap
- a new to have this tick from the first Demolish delaying with one GCD (Fracture): Demo > Snap > Snap > DK > Snap > DK > Twin > ToD > Fracture > Demo > Boot > True > Snap > DK > Twin > Snap
I compute the potency per intial GCD (without GL buff), that is the skill speed part of GL is counted as an increase of potency. This is equivalent to say that skill speed part of GL increased the DPS XD.
OP opener: Demo > Snap > Snap > DK > Snap > DK > Twin > ToD > Demo > Boot > True > Snap > DK > Twin > Snap
Potency computation: I assume here that DK debuff fades at Snap (I don't why, in the previous posts, I assumed that DK debuff fades at DK, which is not possible at all)
270*1.05 + 180*1.14*1.05 + 180*1.23*1.1 + 150*1.32*1.15 + 180*1.32*1.15*1.1 + 150*1.32*1.15*1.1 + 140*1.32*1.15*1.1 + (20*1.1+250)*1.42*1.15 + (70*1.1+240)*1.42*1.15 + 225*1.42*1.15*1.1 + 190*1.42*1.15*1.1 + 180*1.42*1.15 + 150*1.42*1.15 + 140*1.42*1.15*1.1 + 180*1.42*1.15*1.1 = 4576.0 potency
Explanation:So 4576.0 potency in 15 initial GCD duration => 305.1 potency per initial GCD duration
- Demo: 270 (clipping one tick) *1.05 (Fist of Fire)
- Snap: 180 * 1.14 (GL1+FoF) * 1.05 (GL1)
- Snap: 180 * 1.23 (GL2+FOF) * 1.1 (GL2)
- DK: 150 * 1.32 (GL3+FoF) * 1.15 (GL3)
- Snap: 180 * 1.32 (GL3+FoF) * 1.15 (GL3) * 1.1 (DK)
- DK: 150*1.32*1.15*1.1
- Twin: 140*1.32*1.15*1.1
- ToD: (20*1.1 (part affected by DK) + 250 (DoT part not affected by DK and assuming full duration))* (1.42*1.15) (full buff)
- Demo: (70*1.1+240)*1.42*1.15
- Boot: 225 (auto crit) *1.42*1.15*1.1
- True: 190*1.42*1.15*1.1
- Snap (DK fades): 180*1.42*1.15
- DK: 150*1.42*1.15
- Twin: 140*1.42*1.15*1.1
- Snap: 180*1.42*1.15*1.1
a new to have this tick from the first Demolish delaying with one GCD (Fracture): Demo > Snap > Snap > DK > Snap > DK > Twin > ToD > Fracture > Demo > Boot > True > Snap > DK > Twin > Snap
Potency computation:
310*1.05 + 180*1.14*1.05 + 180*1.23*1.1 + 150*1.32*1.15 + 180*1.32*1.15*1.1 + 150*1.32*1.15*1.1 + 140*1.32*1.15*1.1 + (20*1.1+250)*1.42*1.15 + 220*1.42*1.15 + (70*1.1+240)*1.42*1.15 + 225*1.42*1.15*1.1 + 190*1.42*1.15 + 180*1.42*1.15 + 150*1.42*1.15 + 140*1.42*1.15*1.1 + 180*1.42*1.15*1.1 = 4946.2
So it is the same except these few things:For verification purpose, you can also compute the potency this way
- Full duration of the first demo: 310*1.05
- Added Fracture: 220*1.42*1.15
- DK fades now at True Strike: 190*1.42*1.15
4576.0 + 40*1.05 + 220*1.42*1.15 - 190*1.42*1.15*0.1 = 4946.2
So 4923.5 potency in 16 initial GCD duration => 309.1 potency per initial GCD duration
Please correct me if I am wrong. It's too easy to mess up with those numbers XD.
Last edited by Lewena; 07-18-2014 at 02:45 AM. Reason: Seems good now XD
Thanks for doing all those calculations, and I appreciate that you made it easier to follow this time around.
One concern though - in my experiences, either BfB or IR (possibly both) would fall off right after my Demo with my opener in the OP. Could vary with some skillspeed whether or not there's enough time for another GCD.
Did you test that second opener out in practice to see if you manage to get ToD Fracture and Demo all out while fully buffed? (GL3 + Dk + Twin + BfB + IR)
I think you can delay by one or two GCD the use of the CDs to get full buff. I am connecting to the game now XD.
Edit: it works for me (but I have qui te a lot of SkS 450) but I let you see for the increase in DPS as I do not parse myself. Need to have a mate of my FC for that.
Last edited by Lewena; 07-18-2014 at 03:13 AM.
Yeah I don't have nearly as much SkS. I go for Det and Crit like I should, and end up with SkS being rather low. While this will kinda suck for the OP, it is significantly better for sustained DPS and stamina.I think you can delay by one or two GCD the use of the CDs to get full buff. I am connecting to the game now XD.
Edit: it works for me (but I have qui te a lot of SkS 450) but I let you see for the increase in DPS as I do not parse myself. Need to have a mate of my FC for that.
Ultimately, the opener isn't of huge importance in the grand scheme of things, as long as it accomplishes the task of getting one to GL3 asap. The rest is optimization from nerds like us![]()
I totally agree XD
Wouldn't delaying the dot and using fracture make you change the rotation after for the dk and twin buff would fall off way before you could refresh then causing a dps decrease? Even if you had a 2.07 sec gcd like I do they would fall off. Now I haven't been on today to test this, it's just a quick estimation since I'm at work.
Would inserting Impulse Drive between BS and True strike in the rotation increase your dps or lower it? Just curious
Last edited by Snow_Leonhart; 07-18-2014 at 06:50 AM.
Question about "For the non-PB opener ToD -> BfB -> DK -> IR -> Twin -> Howl -> Demo -> Steel -> DK -> Twin -> Snap -> Boot -> True -> Snap.."
How come Twin Snakes is applied again b4 its timer is close to ending? Wouldn't it be more dps to go DK > True > Snap then Boot > Twin > Snap?
While it would be more damage people generally like to keep the rotation flowing as DK > Twin > SP/Demo and BS > True > SP/Demo rather than DK > True and BS > Twin. Keeps your debuff and buff together on timers as well as allowing for the first two moves of the rotation to be done from the same position. People tend to just repeat to gain that flank > flank, and rear > rear flow. In the grand scheme of things that one attack isn't going to change much. More of a preference thing than anything else. I know people that do BS > Twin and DK > True. Just comes down really to which one you prefer in the end.Question about "For the non-PB opener ToD -> BfB -> DK -> IR -> Twin -> Howl -> Demo -> Steel -> DK -> Twin -> Snap -> Boot -> True -> Snap.."
How come Twin Snakes is applied again b4 its timer is close to ending? Wouldn't it be more dps to go DK > True > Snap then Boot > Twin > Snap?
Last edited by Ricdeau; 07-18-2014 at 08:30 AM.
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