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  1. #291
    Player
    Victorixvii's Avatar
    Join Date
    May 2014
    Posts
    90
    Character
    Jess Victorix
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Hey there guys first time posting here (been lurking for abit now lol) what is considered good dps numbers for 101 monk with 110 solderiey wep? apparantly im doing around 280-300 but im thinking i should be pushing 330+ any pro monks able to give some advice?
    (0)

  2. #292
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Victorixvii View Post
    Hey there guys first time posting here (been lurking for abit now lol) what is considered good dps numbers for 101 monk with 110 solderiey wep? apparantly im doing around 280-300 but im thinking i should be pushing 330+ any pro monks able to give some advice?
    Going to need some more context here. You should be able to hit around 420+ sustained on a dummy. Depending on the fight the general mark changes though.
    (0)

  3. #293
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Victorixvii View Post
    Hey there guys first time posting here (been lurking for abit now lol) what is considered good dps numbers for 101 monk with 110 solderiey wep? apparantly im doing around 280-300 but im thinking i should be pushing 330+ any pro monks able to give some advice?
    280 - 300 sounds very low for most any fight as MNK. Probably missing auto-attacks or doing a very fundamental flaw in the priority system for MNK if your numbers are true. For that gear, assuming no deaths and not holding DPS for 2 Honeys or Shriek or whatnot, I'd predict:

    T6 - 330 - 370+ depending on how screwed you get with Devours
    T7 - 330 - 370+ depending on how screwed you get with Shriek
    T8 - 375 - 450 depending on duties and if another MNK gives you Dragon Kick. 450 would be doing nothing mechanic wise + Bootshine instead of Dragon Kick every rotation, 375 would be doing normal rotation and hitting mines + multiple towers.
    T9 - 270 - 300+ (assuming no breaks in the parse, IE counting start of fight to end of fight)
    Training dummy - 420ish as stated by Noctis, or pretty close to it

    The fun thing about MNK is every piece of gear you get makes a decent difference since their baseline damage is so high.
    (2)
    Last edited by Sleigh; 08-19-2014 at 01:05 PM.

  4. #294
    Player
    PenutButter's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Peanut Little
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    I can do 300-350 on T9 but you gotta maximize your up-time on the boss. When the group is stacking for Heaven's Fall, don't stack with them, keep bashing the boss as soon as it becomes attackable but avoid dying to Heaven's Fall at the same time. When the group is stacking in front of the boss for the final phase, don't just stand there with them. Get all your positional bonuses but still be where you need to be when you need to be there. It requires a lot of movement and decision making on your part.

    Yet despite all this crap you have to go through, my SMN and BLM can pull similar or higher DPS than my MNK and they are actually a bit lower geared. Unless you must play a melee, just hang up the melee job, especially MNK. If you like looking at big DPS numbers for dummy fights like T9 then you can play MNK there but that's about it. I would say SE needs to at least do something about Requiem but I don't even really care anymore, SE can do whatever the heaven they want.

    Quote Originally Posted by Victorixvii View Post
    Hey there guys first time posting here (been lurking for abit now lol) what is considered good dps numbers for 101 monk with 110 solderiey wep? apparantly im doing around 280-300 but im thinking i should be pushing 330+ any pro monks able to give some advice?
    As for advice: as long as there is a target that is hittable, you should be hitting something. If you're standing around doing nothing or running around more than you absolutely need to be cuz you're afraid to screw up and die, then you really should be playing a ranged job. Careful when using abilities that don't advance your forms, they can cause you to unnecessarily lose your Lightning, particularly during mechanics where the boss becomes temporary invulnerable.

    Since you already have your 110 weapon, you should already know the basics of MNK rotation. Any changes you make to that is not gonna significantly affect your DPS. Unless, of course, you got your weapon through mindless HUNTS or with another job and therefore don't know the basic of MNK rotation. In that case, there should be plenty of info in the first few pages of this thread.
    (1)

  5. #295
    Player
    Pylfer's Avatar
    Join Date
    Aug 2013
    Posts
    149
    Character
    Xanthe Dreadcasque
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    Hey everyone,

    Ive been monking about for a while now and feel that I\\'m more or less on point with my skill (managing good dps and up time 99% of the time), however my coil static recently started taking T8 seriously and I would like some advice.

    Generally I have been burning my cooldowns as they come up. Using internal and b4b and bloodbath in sync (weaved between my skills). Usually when we open I can burn them all seemlessly and watch the 900!s roll, but after the openning Im wondering if people are opting to wait to use their cds in unison again. So using internal, true strike, b4b, bootshine, howling, twin, steel, snap, etc. Or is it better to just use steel peak as soon as it comes up and then internal when its up and so on so forth. What will give you the best dps all around?
    (0)

  6. #296
    Player
    Pylfer's Avatar
    Join Date
    Aug 2013
    Posts
    149
    Character
    Xanthe Dreadcasque
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    Next is TP... We dont have a bard... We have drg, blm, smn, mnk (pld changed to dps), and myself as deeps. I generally hit 500-600tp around 79-83% and use invig. However the next time that I can use invig my tp is usually around 200-300. By the time I hit 50-100tp my invig is usually 30-45seconds off CD. Generally I opt to avoid applying my DoTs as often as needed (waiting for when internal or b4b is up) to conserve tp. Any advice on this?

    Lastly... Should I just be popping my HQ xpots of strength as soon as they come of CD? And how effective are potent poisoning pots when EVERYONE (tank and dps) use them at the same time? Ive heard people claiming ~100+ extra dps for the duration of its use and other people, such as our tank, says its nonsense, lol.
    (0)

  7. #297
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Use CDs as soon as they come up, with the exception of Howling Fist. In general you can use that as it comes up as well, but if you know you're going to get a Dreadnaught soon, then it would be wise to hold off just a bit to hit both targets with it.

    Pots also generally good to plan based on your team's strategy so that they coincide with high DPS phases or DPS checks. Again, the Dreads can be rather rough on the tank, and therefore it is good to kill them right away and therefore a potion could help here.
    (0)

  8. #298
    Player
    Crxssroad's Avatar
    Join Date
    Jul 2014
    Location
    Ul'Dah
    Posts
    17
    Character
    S'yhu Tia
    World
    Zalera
    Main Class
    Pugilist Lv 50
    Hello my fellow bloodied fists, if I may have some advice, I'd be ever grateful.

    I've been playing for a month, almost two now, and I've gotten the mechanics of monk down pretty well. I don't know my exact dps numbers because I think that's balogna(but that's another story) so I don't know how effective I've been(but actually that's not even the point). The point is that for the duration I've been playing, I've been strictly a controller player(Xbox 360 controller hooked up to my pc) and I've gotten very used to the set-up...dependent actually... and today I sold my xbox along with all the controllers I had. So that leaves me with a game I want to play, the means to play it, but no skill to play it.

    So the question is this, for all of you PC players, what's your set-up? How do you have your skills organized on the hotbar? Do you use the mouse to select the skills you're going to use or do you use the numbers on the keyboard? How do you approach fights? Do you lock on or run around free camera? If you do lock on, do you have auto-lock on or do you have a key to switch in and out of it(if so, which key do you have it mapped in)? Legacy or standard?

    And that's all I can think of right now. Sorry for all of the questions, but I really do need the help! I feel like I'm playing a completely different game now that I'm on my keyboard and I don't like it.
    (0)

  9. #299
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Pylfer View Post
    Hey everyone,

    Ive been monking about for a while now and feel that I\\'m more or less on point with my skill (managing good dps and up time 99% of the time), however my coil static recently started taking T8 seriously and I would like some advice.

    Generally I have been burning my cooldowns as they come up. Using internal and b4b and bloodbath in sync (weaved between my skills). Usually when we open I can burn them all seemlessly and watch the 900!s roll, but after the openning Im wondering if people are opting to wait to use their cds in unison again. So using internal, true strike, b4b, bootshine, howling, twin, steel, snap, etc. Or is it better to just use steel peak as soon as it comes up and then internal when its up and so on so forth. What will give you the best dps all around?
    As mentioned above, only really throttle Howling Fist.

    About TP, it'll be really rough without a BRD. I haven't done T8 without a BRD, but I did do an extended length training dummy test (in an attempt to see if Foe's > Army's even with a MNK in the party, as suggested by someone - results inconclusive) where I completely skipped ToD and the DPS loss was quite a bit lower than you'd expect, yet my TP survived far, far longer. You can test omitting ToD vs using it sparingly, but my money's on if you have no Army's, you should omit ToD or volunteer yourself to some mine/tower duty because you'll otherwise be living GCD to GCD for a decent portion of the fight.

    IIRC Poison Pots are about 2-3 DPS per person. Something like 250~ damage every 108 seconds. Technically they're a DPS increase but there's usually a fix you can do to your strategy or comp or rotation to never have to rely on them for even the most severe DPS checks.
    (0)
    Last edited by Sleigh; 08-20-2014 at 04:50 AM.

  10. #300
    Player
    Crxssroad's Avatar
    Join Date
    Jul 2014
    Location
    Ul'Dah
    Posts
    17
    Character
    S'yhu Tia
    World
    Zalera
    Main Class
    Pugilist Lv 50
    Ok, since no one answered my question(I'm not bashing anyone for this, I know it's not a situation people are commonly in) I went and did a little experimenting and I finally came out with a set-up that might actually work for me. I need some practice, of course, but, in theory, it should work.

    One thing I want to mention before I go into it is that this configuration is more or less keyboard only. It's not that you're going to disable the mouse, it's more that the need for the mouse is very minimal in this set-up. If you think about it though, for someone who's in this transition, the less you have to use a mouse, the better. Anyway, onto the good stuff.

    Essentially, what this set-up does is take advantage of the numbpad and how the numbers are arranged in it. This will divide movement and action to the left and right side of the keyboard, respectively, "simulating" the layout on a controller. Character movement and enemy/party member selection will be almost exclusively handled by your left hand(as one does with the left analog stick and d-pad on a controller) while skill usage and camera control will be moderated by the right hand(as one would do with the action buttons and right analog stick on a controller).

    Here's a preview of how my skills are laid out:


    Ready for the break-down?

    First of all, what you'll want to do is change your movement settings to Legacy Type(press escape then select character configuration, you should be able to see it immediately at the top). Next, we'll want to do is go to the keybind settings (press escape then select keybind). What we're going to do here is, basically, make sure that the Hotbar is linked to the NUM pad. By default they'll do things like "confirm", "cancel", cycle through players...things you'll be using your mouse for so you don't have to worry about what you're removing from play. Now, you can either use Key Settings 1 or Key Settings 2 for the next part, honestly it doesn't matter, but you'll want to assign NUM1 to Hotbar 1 Slot 1, NUM2 to Hotbar 1 Slot 2, NUM3 to Hotbar 1 Slot 3 and so on. Do the same for Hotbars 2 and 3(but make sure Hotbar 2 does Ctrl+Numkey and Hotbar 3 Alt+Numkey) This set-up only calls for the use of the 0-9 so you can leave NUM- and NUM= as is.

    After you do all this, make sure you press apply and then close. If you get a message saying "Unable to apply changes. Keys must be assigned to blahblahblah", go to the system tab and assign a key to confirm. It can be anything, tbh. I just set mine to 1, but you can use whatever you think is most convenient. Then press apply.

    Now to the explanation on how to use the set-up.

    Movement won't change from the default settings. WASD is a very popular choice for movement keys and if you've played anything ever on a computer, these are most likely the keys you used for this. If you're not used to it yet, I suggest a little practice. I'm not the kind of player that strafes at all(this is the reason I said to change the movement type) and I think most people who use a controller use the legacy movement anyway so this should fell more comfortable(I think, tbh it depends on the player). You should solely be using your left hand for movement as well... unless your arms are like crossed or something....

    Camera Control is bound to the directional keys. Nothing too complicated about that. If you need to zoom in and out, pgup and down are your friends.

    Target Selection can be a little tricky at first, but I don't find it abhorrently difficult. Tab should suffice for enemy selection. It's very similar to the controller's selection as well. Your added bonus, however, is that you have access to your mouse so picking a specific target is a lot easier. I believe that the F1-F12 buttons are also there to facilitate party member selection as well as npc/object selection.

    Skills is where it's at though. I'll explain how I laid those out right now. 1, 2, 3 correspond to the earliest combo. BS > TS > SP, respectively. So for any place you're level synced and not completely sure what skills you have access to, you can be completely certain that 1,2,3 will always be usable. 4,5,6 correspond to DK > TS > Demolish. I don't need to explain what these skills do, but their layout is important. 1,4 are the first keys on the column and they correspond to the first skill in your basic GL maintenance rotation. The same happens with 2,5 and 3,6.

    7, 8, 9 correspond to my attack-buffs and my DOT(not that I have fracture there, but that's only because I've been too lazy to get Blood for Blood). This should allow you to, if both cooldowns are over and you're in GL3 and have the Twin Snakes buff, quickly use Internal and BfB to get the max out of ToD.

    The rest of my skills are pretty much a preference option. For example, I have all of my healing skills on one row so in an emergency I can bash(first hold control) and then bash the row. Same with my defense buffs. My fists buffs are all mapped to the NUM0 key, except that I need to hold ctrl, or alt for the other two buffs.

    As I mentioned before, this setup should allow you to focus solely on the keyboard and with enough muscle memory you'll be able to use each individual skill without looking at the hotbar. This, however, is all theory. lol I haven't played with it, but it should work. ^^

    Sorry for the long post!

    tl;dr Here's my keybind settings.
    (0)

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