Quote Originally Posted by Sapphic View Post
You don't see the pointlessness in that?

Instead of using one button to attack (fire) you just spam practically the same thing that is ice or lightning. Just pointless extra abilities that are fight specific. Fire bolt, ice bolt, lightning bolt. Same potency. What is the point? There would be no "complexity" at all. It would be more limiting if you could only use 1 elemental type on certain fights and not your full arsenal.
Yay, someone finally gets it.

Back when they were discussing changes to spells before the ability revamp, I figured they would use a ramp up mechanic but for each element. Looking back I realize how cluttered that would have made the ability bars. A concession had to be made for the sake of mechanics, and in a way it's impressive that they managed to give all elements a role within BLM's combat model over making one usable and others rubbish depending on the fight.
Quote Originally Posted by Tupsi View Post
Think back to every RPG that has a caster with multiple spells.
Think back to all the cluttered spell lists. Think back to the fact some RPG concepts don't transition well into an MMORPG.