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  1. #1
    Player WeiShan's Avatar
    Join Date
    Apr 2014
    Posts
    54
    Character
    Wei Shan
    World
    Aegis
    Main Class
    Gladiator Lv 25

    Game content is full of mistakes...much worse than FFXIV 1.23

    (Sorry for my bad English,so I will keep my words simple and short)

    First I must say the UI,music,graphics in ARR,are very high quality,nothing to complain.


    Now,please let me explain:

    Open world mobs:
    I thought I was playing "Dynasty Warriors"(三國無雙),a stupid ACT game made by KOEI.
    killing a mob is like cutting grass. the creatures feel like grasses. have no life.
    1.23 had perfect difficulty.(like the old school arcade ACT games made by Capcom)

    Skill rotation:
    123123123....
    1.23 skill rotation had more depth.

    Battlecraft Leves:
    Zero challenge,too little reward. no one wants to play them.
    1.23 had better Leve quests,& the even better Faction leves.

    Tradecraft Leves:
    You can buy materials from marketboard,
    1.23 had the joy of growing.

    Fieldcraft Leves:
    Well...this one is okay.



    Quests:
    There are too many junk quests.
    1.23 had much less quests,but the quality is a lot higher, you need something between them.
    Quality>Quantity

    FATE:
    Enhanced version of"Dynasty Warriors",never meet a new friend from it.
    please increase the difficulty & time duration ,gives more exp/gil reward,
    again Quality>Quantity.
    1.23 eft party/Behest/even the "Fire party" are better than FATE.


    Guildhest:
    idk why they are there,what for?because no one wants to play them.
    1.23 Skirmish/Faction leves >> ARR Guildhest.

    AF armor quest:
    They are just dumbed down version of 1.23 AF quest
    AF quest in 1.23 was EPIC., AF quest in ARR is bland

    Novus weapon daily quest:
    Difficulty can be 20% harder, increase the time limit.may require a party to do it etc.
    because the 123123 skill rotation,there's really no depth,no challenge in these content.



    I know you put a lot of development resources into new dungeons,raids,bosses.
    How about their gameplay experience?
    Some example:
    1.23 King Moogle Mog: grind keystones with friends(good memory),people help each others.the fight was a mess,but it was funny too.
    2.0 King Moogle Mog hard mode:the fight itself is okay.
    Extreme mode:difficult mechanics that require a long boring practices.
    people blame each other because they fail to address the mechanic. or they just give up,disband the party.(Hello MMORPG?)


    And there are some issues I did not mention, but I think I should stop here.
    (36)
    Last edited by WeiShan; 07-11-2014 at 07:26 PM.