Results -9 to 0 of 90

Threaded View

  1. #11
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Shioban View Post
    You should have absolutely no issue dodging AOEs with a steady 80ms.
    But I do, and it's not only with dodging, things like using bane or fester right after using a DoT will cause the last DoT to not be spread/not be used for fester, or getting a skill cast interrupted for no reason (actually there is a reason: in the server side you're still casting the skill)

    Quote Originally Posted by Shioban View Post
    You have half the ping I do and actually even a 1/4 of the ping that my friend in Australia has, and we've both been able to clear all of the content in the game we've come across with ease thus-far. Even when I had personally a connection in London of 200ms due to a low-quality line and high traffic area I was still able to complete the content without issue.
    I am glad you are not having any issues, many of us still do.



    Quote Originally Posted by Shioban View Post
    Packet transfers in FFXIV do not prevent hacking, not even remotely I have no idea where you're pulling that information from, the packet transfers are extremely easy to manipulate.
    No, I am talking about the server being fully proprietary, in order to lower the impact of latency is common for a lot of game to let the client predict some movements (with the downside of opening a door to exploits, but this is usually controlled with anti-cheat programs) this game is more strict with how data is handled, what you see on the screen doesn't matter, only what is happening in the server matters. The issue is a bit more complex and it was detailed in another thread, but I can't seem to find it now.

    Quote Originally Posted by Shioban View Post
    A lot of the time that players encountered this issue, we found they were moving too slowly, either due to their reaction times and or they weren't looking at the cast bar.
    For example in Titan HM, "Weight of the Land" is extremley easy to dodge when you know it's coming up, using "Shift+F" for focus target on Titan also helps you notice the cast-bar.

    If you're still in the way as the CAST BAR ends then you'll get hit, the graphic you see in-game means nothing.

    Understanding what's coming up next and moving preemptively or moving the SPLIT second the cast starts is important.
    That has been said every single time this topic is brought up, I know about that and it has nothing to do with cast bars.

    Quote Originally Posted by Amberyl View Post
    You have a third of my ping from Hong Kong, yet I don't struggle? The same was true of many of my Japanese friends during beta, when I was playing from the UK on the Japanese data centre. Almost certainly the quality of your ISP. I gained 130ms moving from the UK to HK, yet the game feels much more responsive and reliable now. I bet if you traceroute, you'll find it's little more than a case of a few dodgy hops.
    Friend from Canada, with the lowest ping i have ever seen (less than 30ms) quit this due to lag issues and went back to play BF4, where he has no issues.

    I know it's hard to believe how people with lower latency than you are having so many problems, but it happens and it only happens in this game, why only this game?

    Mechanics in this game are a no-brainer, under no lag issues this game is way way way too easy unless you have slow reflexes, but add lag issues and it becomes a predict or die, not react or die.

    EDIT: this is the thread http://forum.square-enix.com/ffxiv/t...annot-be-fixed
    (2)
    Last edited by Alukah; 07-07-2014 at 03:46 AM.