Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 90

Hybrid View

  1. #1
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    What they should do is open a set of instances only servers in the EU. That way people would be routed to the lowest ping instance servers - which is frankly all that really matters for running dungeons. Less of a cost. If it takes 2 minutes to load up I'd still be fine with that.
    (0)

  2. #2
    Player
    ajx's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Faris Dark
    World
    Lich
    Main Class
    Thaumaturge Lv 79
    Quote Originally Posted by NeuroJames View Post
    I live in middle europe as well and i have to say, as a healer, this game is unplayable. The delay in dungeons for example is unbearable, you can't trust the circles on the ground since you can run out just fine but will still get hit even though you were outside for more than 1 or 2 seconds.
    A lot of players make this mistake and rely on circles and animations instead of boss cast bars
    (0)

  3. #3
    Player
    chocomaid's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    426
    Character
    Temis Altera
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by ajx View Post
    A lot of players make this mistake and rely on circles and animations instead of boss cast bars
    That's the thing, this is the only game I know that requires everyone to depend on cast bars instead of the ACTUAL visual cues for them, and the only game I know in which abilities are not on sync. You get out in time as the enemy cast bar is finished, get back into the previous position immediately, then while being in the epicentre of the explosion/magic/slashing, you somehow evade all that. How does that make sense?

    I know that this is both caused by the server-side client and the actual physical location of the servers but don't just brush it aside and start blaming players just cause.

    Don't get me wrong, even with those, I can totally avoid them. But players shouldn't adapt to the game's shortcomings. Players should be adapting on ACTUAL mechanics, adapting to new enemies and new environments.
    (0)

  4. #4
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Here's a hint that often works... force the game to update your position by spaming a cast - even if it doesn't go through the game needs to update your position in order for you to cast it. Saved me from many a wotl where I though oh I'm gonna eat it...
    (0)

  5. #5
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    For the pople saying that they won't do it, that the EU doesn't need it and blahblahblah: http://www.jeuxonline.info/actualite...-gamescom-2014

    In few words: they're already working on it.
    (4)

  6. #6
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    To the question "European servers": Yes, It should come.

    Time windows for dodging stuff getting smaller and smaller. Titan Ex no issues with dodging. T9, the AOE of the red golem. Everyone in the party get hit in the most cases. 3rd heavensfall. At beginning of our practise we got the phase change not fast enough and saw a 3rd heavensfall. Nobody ever survived this.

    Another reason, that could get relevant in 3rd coil: DPS.

    It got measured, that european players with around 120-150 ms latency are not able to do the same amount of dps as japanese players with 20-40 ms.
    (0)

  7. #7
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by KarstenS View Post
    It got measured, that european players with around 120-150 ms latency are not able to do the same amount of dps as japanese players with 20-40 ms.
    I'm trying understand how lag would affect my DPS. Other than the boss becoming invincible a few ms before we actually see it become and not invinicible a few ms before we see it;
    I really don't see how DPS could be affected by lag.

    Has this been done by the same person from the same location towards two different worlds? Or has this been done by 2 different people(with 2 different builds and different skill ceilings) in 2 different locations against 2 different worlds? I mean if my heavy shot crits at 500 it won't matter if it's a ms before or after. Since by the time it hit I'm well into gcd and ready for the next one.

    (tongue in cheek)
    But if what you claim is true then that means that the EU players are the better players since they have a natural handicap and they still beat the same content?
    (0)

  8. #8
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ruskie View Post
    I really don't see how DPS could be affected by lag.
    I did say "latency" not "lag".

    The reason for decreasing dps is because the latency increases the time for getting the "command execution confirmation" from the server that the client uses to calculate when you can use your next command.

    Caused by this, the time you need to use commands do increase and in worst case number of skills you can use between movements is decreasing.
    (2)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  9. #9
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by KarstenS View Post
    I did say "latency" not "lag".
    In my book they are the same when talking about this.

    The reason for decreasing dps is because the latency increases the time for getting the "command execution confirmation" from the server that the client uses to calculate when you can use your next command.
    Ok that makes sense. But this only works for off gcd stuff and that generally limits you to 2 per gcd anyway due to 1s delay on them. So unless your delay is larger than 2.5s(give or take whatever skillpseed/spell speed brings) it shouldn't effect your dsp at all. Maybe I'm just thinking this wrong. But still kinda hard to see how it would effect.
    (0)

  10. #10
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ruskie View Post
    Maybe I'm just thinking this wrong.
    Probably.
    I think what he means is:

    a japanese BLM with 30ms ping and a european BLM with 200ms ping wear exactly the same gear are doing the same fight with the same rotation.
    they are smashing every skill, as soon as it's ready.
    a parser records their damage over time.

    the argument is: after 10 minutes the JP BLM will have a significantly higher average DPS recorded by the parser because
    the JP BLM has casted let's say 500 spells, while the other one managed to cast 450 because of the difference regarding the server-client response.

    I hope i got that right.
    (0)
    Last edited by Phe; 10-02-2014 at 09:30 PM.

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast