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  1. #41
    Player
    Amberyl's Avatar
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    Aug 2013
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    香港
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    334
    Character
    Mizuki Ishikawa
    World
    Belias
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    Paladin Lv 60
    Quote Originally Posted by Alukah View Post
    Not with the way they designed how this game handles data, even with a steady 80ms I have problems dealing with aoes, yet I can play any Action MMO or FPS with 200~300ms and have no issues, only here, a tab-target game.
    You have a third of my ping from Hong Kong, yet I don't struggle? The same was true of many of my Japanese friends during beta, when I was playing from the UK on the Japanese data centre. Almost certainly the quality of your ISP. I gained 130ms moving from the UK to HK, yet the game feels much more responsive and reliable now. I bet if you traceroute, you'll find it's little more than a case of a few dodgy hops.
    (0)

  2. #42
    Player

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    Mar 2014
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    Gridania
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    Quote Originally Posted by Aryanne View Post
    And they are already telling others not to even try the game due to it as well.
    I actually told this to all my friends who asked if the game was any good. I told them it's really laggy for eu players and they shouldn't even try it.
    I'm already stuck so it's too late for me to leave


    Quote Originally Posted by Alukah View Post
    But I do, and it's not only with dodging, things like using bane or fester right after using a DoT will cause the last DoT to not be spread/not be used for fester
    This is so annoying, I've learned to adapt and wait one second before casting fester. And it hurts my gameplay when playing other games (like dota 2) cause everything I do there goes instantly. So after I've played too much final fantasy I suck at dota cause I am waiting that one second and not reacting fast enough.
    (1)
    Last edited by Kiara1; 07-07-2014 at 03:43 AM.

  3. #43
    Player Alukah's Avatar
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    May 2014
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    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Shioban View Post
    You should have absolutely no issue dodging AOEs with a steady 80ms.
    But I do, and it's not only with dodging, things like using bane or fester right after using a DoT will cause the last DoT to not be spread/not be used for fester, or getting a skill cast interrupted for no reason (actually there is a reason: in the server side you're still casting the skill)

    Quote Originally Posted by Shioban View Post
    You have half the ping I do and actually even a 1/4 of the ping that my friend in Australia has, and we've both been able to clear all of the content in the game we've come across with ease thus-far. Even when I had personally a connection in London of 200ms due to a low-quality line and high traffic area I was still able to complete the content without issue.
    I am glad you are not having any issues, many of us still do.



    Quote Originally Posted by Shioban View Post
    Packet transfers in FFXIV do not prevent hacking, not even remotely I have no idea where you're pulling that information from, the packet transfers are extremely easy to manipulate.
    No, I am talking about the server being fully proprietary, in order to lower the impact of latency is common for a lot of game to let the client predict some movements (with the downside of opening a door to exploits, but this is usually controlled with anti-cheat programs) this game is more strict with how data is handled, what you see on the screen doesn't matter, only what is happening in the server matters. The issue is a bit more complex and it was detailed in another thread, but I can't seem to find it now.

    Quote Originally Posted by Shioban View Post
    A lot of the time that players encountered this issue, we found they were moving too slowly, either due to their reaction times and or they weren't looking at the cast bar.
    For example in Titan HM, "Weight of the Land" is extremley easy to dodge when you know it's coming up, using "Shift+F" for focus target on Titan also helps you notice the cast-bar.

    If you're still in the way as the CAST BAR ends then you'll get hit, the graphic you see in-game means nothing.

    Understanding what's coming up next and moving preemptively or moving the SPLIT second the cast starts is important.
    That has been said every single time this topic is brought up, I know about that and it has nothing to do with cast bars.

    Quote Originally Posted by Amberyl View Post
    You have a third of my ping from Hong Kong, yet I don't struggle? The same was true of many of my Japanese friends during beta, when I was playing from the UK on the Japanese data centre. Almost certainly the quality of your ISP. I gained 130ms moving from the UK to HK, yet the game feels much more responsive and reliable now. I bet if you traceroute, you'll find it's little more than a case of a few dodgy hops.
    Friend from Canada, with the lowest ping i have ever seen (less than 30ms) quit this due to lag issues and went back to play BF4, where he has no issues.

    I know it's hard to believe how people with lower latency than you are having so many problems, but it happens and it only happens in this game, why only this game?

    Mechanics in this game are a no-brainer, under no lag issues this game is way way way too easy unless you have slow reflexes, but add lag issues and it becomes a predict or die, not react or die.

    EDIT: this is the thread http://forum.square-enix.com/ffxiv/t...annot-be-fixed
    (2)
    Last edited by Alukah; 07-07-2014 at 03:46 AM.

  4. #44
    Player
    Mcshiggs's Avatar
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    Mar 2012
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    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Alukah View Post
    But I do, and it's not only with dodging, things like using bane or fester right after using a DoT will cause the last DoT to not be spread/not be used for fester, or getting a skill cast interrupted for no reason (actually there is a reason: in the server side you're still casting the skill)
    This happens to everyone, if you play summoner any at all, you know to wait a half second after your last dot to Bane or Fester, your dots are on the GCD, aetherflow abilities aren't, so if you hit with one before the GCD of your last dot is finished, that dot won't be applied.
    (0)

  5. #45
    Player Shioban's Avatar
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    Sep 2012
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    Bastok
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    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Alukah View Post
    No, I am talking about the server being fully proprietary, in order to lower the impact of latency is common for a lot of game to let the client predict some movements (with the downside of opening a door to exploits, but this is usually controlled with anti-cheat programs) this game is more strict with how data is handled, what you see on the screen doesn't matter, only what is happening in the server matters. The issue is a bit more complex and it was detailed in another thread, but I can't seem to find it now.
    I haven't heard of that in FFXIV before, so I can't comment on it.


    There must be another underlying issue with your connection if you simply cannot dodge anything with 80ms, that's extremely bizarre.


    The cast bar suggestion was worth a shot seeing as plenty have found it helped in the past, always worth a shot!


    As for the Summoner DOT's as the above person said, everyone has that issue, even those living next to the data-centre.
    (0)

  6. #46
    Player Alukah's Avatar
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    May 2014
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    Alukah Bast
    World
    Excalibur
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    Goldsmith Lv 90
    I didn't say I can't dodge anything, I said I have problems dodging.

    I linked the thread that detailed the cause of this issue, you may or not agree with it, but I believe that's the most accurate explanation so far.

    As for DoTs, have you wondered why a skill that is labeled as "instant" is not really instant and you have to wait until it takes effect? Or better say, why instant abilities in the GCD are not really instant but those outside the GCD are?
    (2)

  7. #47
    Player
    saeedaisspecial's Avatar
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    Sep 2013
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    Character
    Kool Kat
    World
    Excalibur
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    Alchemist Lv 50
    Quote Originally Posted by Alukah View Post
    But I do, and it's not only with dodging, things like using bane or fester right after using a DoT will cause the last DoT to not be spread/not be used for fester, or getting a skill cast interrupted for no reason (actually there is a reason: in the server side you're still casting the skill)
    This is because the effects of an ability are tied to the animation, so the DoT will only become active (And therefore subject to Bane/Fester) once its animation completes. This is a design choice by the devs and not an issue to do with lag or latency at all.
    Such a lack of understanding shows you might not know what you're talking about in other areas.
    (1)
    Last edited by saeedaisspecial; 07-07-2014 at 03:54 AM.

  8. #48
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    Quote Originally Posted by Mcshiggs View Post
    This happens to everyone, if you play summoner any at all, you know to wait a half second after your last dot to Bane or Fester, your dots are on the GCD, aetherflow abilities aren't, so if you hit with one before the GCD of your last dot is finished, that dot won't be applied.
    Someone said it was my ISP's fault that I had that delay.
    What's wrong if it happens to everyone then? I think they should fix stuff like that before giving us new content. I'd rather play a game that isn't broken. And my sister acutally quit the game cause of the 0.5-1 sec delay after every animation.
    Is it really supposed to be like that?
    (1)

  9. #49
    Player Alukah's Avatar
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    May 2014
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    Character
    Alukah Bast
    World
    Excalibur
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    Goldsmith Lv 90
    Quote Originally Posted by saeedaisspecial View Post
    This is because the effects of an ability are tied to the animation, so the DoT will only become active (And therefore subject to Bane/Fester) once its animation completes. This is a design choice by the devs and not an issue to do with lag or latency at all.
    Such a lack of understanding shows you might not know what you're talking about in other areas.
    "I am right and you're wrong" is all you're saying.

    Bane/Fester right as the debuff icon is applied and the game may still fail to register it.

    Also buy a dictionary and find the definition of instant.
    (1)

  10. #50
    Player
    Amberyl's Avatar
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    香港
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    Mizuki Ishikawa
    World
    Belias
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    Paladin Lv 60
    Quote Originally Posted by Alukah View Post
    I know it's hard to believe how people with lower latency than you are having so many problems, but it happens and it only happens in this game, why only this game?
    Because only this game is housed on Square's Canadian server array, and therefore this is the only game you have experienced playing on this particular network path? Traceroute it. You'll almost certainly find a couple of dodgy hops, probably where it passes through providers that prioritize http traffic over everything else.

    Change ISP. As for your friend, you can't be on 30ms and have problems in a game designed for 300ms without their being either a) a problem with your reactions, or b) a problem with your networking.

    Stupid question, or at least it should be. You are playing over a hardline connection aren't you? You're not trying to play over wifi or something stupid like that?
    (0)

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