Quote Originally Posted by Alukah View Post
Not with the way they designed how this game handles data, even with a steady 80ms I have problems dealing with aoes, yet I can play any Action MMO or FPS with 200~300ms and have no issues, only here, a tab-target game.

I understand why they made the game this way, it prevents any kind of hacking, but I feel like the drawbacks outweigh the benefits.
You should have absolutely no issue dodging AOEs with a steady 80ms.

You have half the ping I do and actually even a 1/4 of the ping that my friend in Australia has, and we've both been able to clear all of the content in the game we've come across with ease thus-far. Even when I had personally a connection in London of 200ms due to a low-quality line and high traffic area I was still able to complete the content without issue.

Packet transfers in FFXIV do not prevent hacking, not even remotely I have no idea where you're pulling that information from, the packet transfers are extremely easy to manipulate.


A lot of the time that players encountered this issue, we found they were moving too slowly, either due to their reaction times and or they weren't looking at the cast bar.
For example in Titan HM, "Weight of the Land" is extremley easy to dodge when you know it's coming up, using "Shift+F" for focus target on Titan also helps you notice the cast-bar.

If you're still in the way as the CAST BAR ends then you'll get hit, the graphic you see in-game means nothing.

Understanding what's coming up next and moving preemptively or moving the SPLIT second the cast starts is important.