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  1. #51
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    It's wrong anyway.
    (0)

  2. #52
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    <goes and edits Wikipedia>
    (4)

  3. #53
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    SEs game SEs rules, they can call 1 person content raids if they wanted to XD

    Slightly off topic, but would love to see an extreme version of Praetorium, made to the difficulty of SCoB with relevant rewards, or at least a raid dungeon against Garleans.
    (1)

  4. #54
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Archulak View Post
    Thank you all for so adamantly quoting Wikipedia because we all know that definitions never change and Wikipedia is always correct..........
    You forgot adding this smiley
    (0)

  5. #55
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    So much logistical and organizational drama about getting 8 people to commit and you want more? Are you kidding me?
    (2)

  6. #56
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by skaterger View Post
    So much logistical and organizational drama about getting 8 people to commit and you want more? Are you kidding me?
    As a guild leader I can easily say the logistical drama in guilds is because it is lowman. You are deciding who you leave out every week. With more people less are left out therefor less drama. Organizing for 16-24 people is a joke compaired to organizing for multiple groups of 8.

    Yea it will be harder for pugs to function, but it will be better for guild. Good trade off.
    (2)

  7. #57
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by skaterger View Post
    So much logistical and organizational drama about getting 8 people to commit and you want more? Are you kidding me?
    I still have nightmares from organizing 80 in EQ1 >.<

    Eight people is a good size for endgame, it stops turning the raid leaders job and responsibility into a logistic nightmare XD Been there, done that, no thanks to doing it again ^_^
    (1)

  8. #58
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Tiggy View Post
    Seriously people. Raids are simply tough dungeons. They are not necessarily multi party at all. This insane definition you have is unrealistic and doesn't for a second take into consideration the differences between games and it doesn't allow for developers to try new things. This isn't the only game to have single party raids either.
    Difficulty is irrelevant. Raids are MULTI-PARTY events. That is the very definition of a raid : more than one party/group.

    I would not call Crystal Tower hard. Would you? Its not "tough" at all. Yet it is the raid in FF14.

    Binding Coil, whether talking turn 1 or turn 9, is a single-Full Party event. One is not more than one, therefore Binding Coil is NOT a raid.

    FF14 needs some more RAIDS, and it needs TOP END raids, not "a step below top end" raids.
    (1)

  9. #59
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Xatsh View Post
    As a guild leader I can easily say the logistical drama in guilds is because it is lowman. You are deciding who you leave out every week. With more people less are left out therefor less drama. Organizing for 16-24 people is a joke compaired to organizing for multiple groups of 8.

    Yea it will be harder for pugs to function, but it will be better for guild. Good trade off.
    Well, dont do yourself. Alocate officers to run and organise their own 8 peeps. Thats what we do and makes life a lot simpler.
    (0)

  10. #60
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Roth_Trailfinder View Post
    Difficulty is irrelevant. Raids are MULTI-PARTY events. That is the very definition of a raid : more than one party/group.

    I would not call Crystal Tower hard. Would you? Its not "tough" at all. Yet it is the raid in FF14.

    Binding Coil, whether talking turn 1 or turn 9, is a single-Full Party event. One is not more than one, therefore Binding Coil is NOT a raid.

    FF14 needs some more RAIDS, and it needs TOP END raids, not "a step below top end" raids.
    Your definition is irrelevant to SEs definition of what consists of a raid in their game They even list in achievements 4 man dungeons as raids.

    Successfully complete 20 unique instanced dungeon raids or trials.

    Note, dungeon raids, not dungeons, raids. You can complete those achievements without touching a single 8 person or 24 person alliance dungeon.
    (2)
    Last edited by Sapphic; 06-30-2014 at 09:17 AM.

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