Thank you all for so adamantly quoting Wikipedia because we all know that definitions never change and Wikipedia is always correct..........

Thank you all for so adamantly quoting Wikipedia because we all know that definitions never change and Wikipedia is always correct..........



It's wrong anyway.



<goes and edits Wikipedia>
SEs game SEs rules, they can call 1 person content raids if they wanted to XD
Slightly off topic, but would love to see an extreme version of Praetorium, made to the difficulty of SCoB with relevant rewards, or at least a raid dungeon against Garleans.

So much logistical and organizational drama about getting 8 people to commit and you want more? Are you kidding me?


As a guild leader I can easily say the logistical drama in guilds is because it is lowman. You are deciding who you leave out every week. With more people less are left out therefor less drama. Organizing for 16-24 people is a joke compaired to organizing for multiple groups of 8.
Yea it will be harder for pugs to function, but it will be better for guild. Good trade off.
Well, dont do yourself. Alocate officers to run and organise their own 8 peeps. Thats what we do and makes life a lot simpler.As a guild leader I can easily say the logistical drama in guilds is because it is lowman. You are deciding who you leave out every week. With more people less are left out therefor less drama. Organizing for 16-24 people is a joke compaired to organizing for multiple groups of 8.
Yea it will be harder for pugs to function, but it will be better for guild. Good trade off.

Don't get me wrong. I would like to see larger raids but I think it would be next to impossible with the types of players in the game. I was there in wow during 25 man and 40 man raids and they used the DKP system where they had early attendance bonus and all that jazz. The difference though is that players then seemed to have a fixed schedule and log on more consistently. Our raids were almost always impromptu when we have enough people but I have never seen that happen in ffxiv. That is why you see statics are almost mandatory in this game while that accept is almost non existent in wow imoAs a guild leader I can easily say the logistical drama in guilds is because it is lowman. You are deciding who you leave out every week. With more people less are left out therefor less drama. Organizing for 16-24 people is a joke compaired to organizing for multiple groups of 8.
Yea it will be harder for pugs to function, but it will be better for guild. Good trade off.
Another thing you mentioned about players sitting out is also different here in ffxiv. Because there are more bosses in wow, players are more willing to sit out for raids there than here. If you have little time to play and you have to pf if you have to sit out for someone else, I don't think anyone would be happy with that.
I still have nightmares from organizing 80 in EQ1 >.<
Eight people is a good size for endgame, it stops turning the raid leaders job and responsibility into a logistic nightmare XD Been there, done that, no thanks to doing it again ^_^
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