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  1. #1
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    How to implement Red Mage:

    Give RDM 3 "modes" that let's it swap role to DPS, Tank or Healer. This role must be chosen before queuing for dungeons etc. just like all other jobs have to and also make them unable to change role in battle and in a dungeon.

    The other abilities would always stay the same, but would do different things based on what role you are in. For example more damage in DPS role, enmity gain in Tank role and an AoE heal in Healer mode.

    Finally, you could let it cross-class every skill currently cross-classable. Of course with the same limit to them as other jobs currently have.. 5 of them at once, or something, is it?
    (0)

  2. #2
    Player
    Tharian's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah / Maelstrom
    Posts
    491
    Character
    Kikyo Cledwin
    World
    Sargatanas
    Main Class
    Scholar Lv 62
    Quote Originally Posted by Kat_Manx View Post
    How to implement Red Mage:

    Give RDM 3 "modes" that let's it swap role to DPS, Tank or Healer. This role must be chosen before queuing for dungeons etc. just like all other jobs have to and also make them unable to change role in battle and in a dungeon.

    The other abilities would always stay the same, but would do different things based on what role you are in. For example more damage in DPS role, enmity gain in Tank role and an AoE heal in Healer mode.

    Finally, you could let it cross-class every skill currently cross-classable. Of course with the same limit to them as other jobs currently have.. 5 of them at once, or something, is it?
    This is the worst idea for a Red Mage Class I have ever seen...
    (8)

    ~ Eternal Dawn FC ~ Male Player ~

  3. #3
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    Quote Originally Posted by Tharian View Post
    This is the worst idea for a Red Mage Class I have ever seen...
    Well that's disappointing to hear. I know it's not like what people are used to, but since it's nearly impossible to make it a jack-of-all-tradesy / supporty job in this game without making it kind of bad at all aspects in the end, I thought it would be a compromise.
    (0)
    Last edited by Kat_Manx; 06-29-2014 at 03:44 PM.

  4. #4
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    rdm isn't supposed to be a jack of all trade. it's suppose to be a sword or battle mage. It uses magic to enhance it's physical power, and it;s magic powers are ok.. this was originally wonderful in 11 but the 20hrs to kill a mob allowed rdm to solo anything. Once the 20min caps where put on mobs a rdm could never hope to be what it was and SE still hasn't fixed rdm to adjust for that. However thats 11 and not 14.
    (1)