Not really. they could use the red mage from final fantasy tactics.
Not really. they could use the red mage from final fantasy tactics.
Your idea of an RDM couldn't be implemented, but why on earth would you think they would even want to do that to begin with? Just FYI, SCH is also traditionally a mix of WHM and BLM (as are MANY of the classic FF mage jobs), and SMN traditionally only, you know, summons. You'll note that FFXIV's SMN and SCH absolutely DO NOT follow that model. AT ALL.
I think, unless they are completely crazy, they will made RDM what many (most) people actually want: a magic swordsman. A frontline attacker/caster.
So, really, "the only way" SE could implement RDM is by making a stylized version of it, which is something you should expect for EVERY job in FFXIV. BRD in FFXIV isn't a traditional BRD, either. It's an MMO. Jobs must be robust, not flat like you can do in, say, Final Fantasy Tactics, where jobs only server a very very specific purpose.



I said that ACN are the closest to RDM (along with THM).
First off I'm the only one I know who explicity wnats a Spellfencer class, and I though the gimmick of the red mage was the ability to use both Black and white magic (exclusibf classless games like KH or FFXII, those allow unlimited access to both schools of magic)
You have a point there, personally I think the Spellfencer/Magic Knight/Spellblade/Fencer/whatever class would the closest they can get (and only if they can get cure spells)
That could actually work. But the trade off would be having to grind 3/4 classes to get the most out of one.
Also I just used Raging Strikes as an example. anyone who actually thinks getting to 4 is a grind are just lazy.
Last edited by Morningstar1337; 06-29-2014 at 02:18 PM.
Level 4 isn't much of a grind really is it? Lol.
On topic though, they can easily just give it WHM/BLM spells, just not the strongest form as you said. They could even just give it a larger pool of cross class skills than other jobs to make up for a lack of unique abilities.



Setting a reminder to myself to bump this thread when they make it.

Your analysis of what a Red Mage is, is rather dated. That is what a Red Mage WAS, back in Final Fantasy ONE. It hasn't been that since at least Final Fantasy Tactics (the first one). And it definitely ceased being that entirely as soon as Final Fantasy XI came out.
Also you say you want Spellfencer, but suddenly decide that Red Mage is impossible? You can't make one impossible without the other also being impossible. They both access Black and White Magic in the same manner, they just access different spells from both disciplines. While we are banning classes that use both White and Black Magic equally, we might as well also ban the Twincaster and the Sage, as those both have access to both types of magic as well.
Let's continue the first train of thought. As of Final Fantasy XI, while the Red Mage had access to Tier IV Black Magic, and certain Tier V White Magic (where as the Black Mage had access to Tier V Black Magic and was able to cast Ancient Magic, and the White Mage had access to all Tier V White Magic), the Red Mage had a unique repertoire of spells that neither the White Mage or Black Mage had access to. These were the En-Spells (Enaero, Enwater, Enblizzard, etc...), and the Spikes Spells (the only other class that could use any of these spells was the Summoner, who only got access to them via his or her Summons, and only for a short time), not to mention the ALMIGHTY Phalanx spell.
What Phalanx was, is a spell that was unique to the Summoner and Red Mage (the Summoner only had access to it after obtaining the Diabolos Summon, which was really rather difficult to do if you weren't prepared for it). Phalanx was a spell that basically absorbed a huge chunk of damage. The damage absorbed was generally speaking about equal to what could be absorbed by a standard Stoneskin spell. The thing about it though was that it could be applied at the same time as Stoneskin, meaning that you could have Stoneskin, Blink (or Utsusemi if you are a RDM/NIN, or NIN/RDM), and Phalanx up all at the same time. This basically led to a near indestructible character for as long as those spells are in effect. Add to that your En-Spell of Choice, and Ice Spikes (a spike spell that causes a chance to paralyze your foe each time said foe strikes you) and your Red Mage effectively became a 1-man killing squad.
Basically, Red Mage is no longer simply a weaker hybrid of two classes. Rather it is now what is more commonly referred to in the oldest Role Playing Game on the Planet as the Fighter/Mage Cross-Class character.
If even a portion of that is used as a basis for FFXIV's Red Mage, then I will be happy!
No, I think she meant Quelling Strikes (the one that reduces enmity gain, and is actually required for high level BLM's and SMN's), not Raging Strikes. Level 34 is a bit more of a Grind, don't'ya think?
Last edited by Tharian; 06-29-2014 at 02:51 PM.
~ Eternal Dawn FC ~ Male Player ~



Somehow I knew this thread would get some controversy. I apologize, my pror FF experience conssted of the later titles (XII, then X) as well as KH, nether one of those had classes. I also played Bravely Default (in fact That's how I knew of the Spellfencer and other classes) But I thought the magic was the red mage's focus.
As for the Spellfencer comparison. I like to point out that there are the En- spells and they were different from the normal spells, the Spellfencer class (again My only experience with a SE game with classes was BD) seem to lack healing spells.
Likewise my MMO history did not include XI. So I had no idea about the exclusive Phlanax OR the fact that they had En- spells (Not really much of an excuse though if XI was the game of origin for those spells)
I'm sorry for being ignorant about the Red mage in later games.
Also No, I meant Raging Strikes. In hindsight though quelling would have made a better analogy, but the point was that the combat classes seem to have spells that can only be learned by leveling a particular class, meaning that new abilities would need to be invented for the Red mage (This was before taking into account the support pool idea TenganLaron had or the evolution to "Spellfencer with healing spells" version you told me about)

Huh... you appear to be correct on this one... silly me. Though the Time Mage (god I feel silly just saying that Job's name in relation to anything other than Yu-Gi-Oh) or Calculator could conceivably qualify. Probably more so the Calculator than the Time Mage seeing as how the requirements to unlock the Calculator was to have a level 4 Priest, Level 4 Wizard, Level 3 Time Wizard, and Level 3 Oracle all on the same character.
Last edited by Tharian; 06-29-2014 at 03:30 PM.
~ Eternal Dawn FC ~ Male Player ~



A true paladin... will sheathe his sword.
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