


A true paladin... will sheathe his sword.

While that would indeed be epic, I think the fail of that would also be epic.
Anyways, Final Fantasy Tactics Advance DID have a Red Mage Class. So while I was wrong about the first Final Fantasy Tactics, I wasn't wrong about Final Fantasy Tactics as a whole...
And thank you by the way, for not saying "MATHS!" I can't stand people who spell it like that...
~ Eternal Dawn FC ~ Male Player ~



Aha! but you specifically said, "Final Fantasy Tactics (the first one)". Which implied the first game and not the series as a whole.
Again, inner Final Fantasy fanatic. I really can't stop.
A true paladin... will sheathe his sword.



*twitch* There's no such thing as Final Fantasy Tactics Advance.
There's an easy answer to that. You make it a magic fencer => the people from the melee camp, who have been urinated on by FFXI's developers for several years now, will finally have somewhere to go where they don't have to deal with FFXI's attempts at making cheap imitations to quiet them down. The people that want to play buffbot/refresh-whore/"support" can just go play FFXI. They're even adding more enfeebles to the job there just to show how much they are not listening to the melee camp. Win-win for SE and the RDM community. It might even give birth to funny memes of XI's RDM vs XIV's RDM.
That's more due to how the job was designed and what it was balanced around. XI had several issues, including the fact that they intentionally made RDM and BRD a source of MP regen, which when combined with the game's lack of healers outside of WHM AND the rush people had to get to 75 ASAP meant anyone with an MP bar that was not dealing damage equal to 2K+ spiral hells was instantly not worthy of a DPS slot and should just sub WHM and heal. The MP battery thing simply made it worse because a RDM became most beneficial to a group healing and spamming refresh. So you had people that wanted their MP batteries and healers to stay where they were, RDMs that loved the easy invites and pull they had in parties (AKA princess Red Mages) insulting the guys that wanted more out of the job since, you know, RDM is a guy with a sword that uses magic.Because the definition of a RDM in FF11 was "Power's it self and sword up to a godly level using both light and dark magic to aid in it's efforts"(it's something like this any ff pre 2012 will tell you this). However you would see people get in arguments when a rdm would try to do anything other then heal, or cast debuffs.
Last edited by Duelle; 06-29-2014 at 04:40 PM.

I'm talking original release rdm your talking 3 years after launch rdm.That's more due to how the job was designed and what it was balanced around. XI had several issues, including the fact that they intentionally made RDM and BRD a source of MP regen, which when combined with the game's lack of healers outside of WHM AND the rush people had to get to 75 ASAP meant anyone with an MP bar that was not dealing damage equal to 2K+ spiral hells was instantly not worthy of a DPS slot and should just sub WHM and heal. The MP battery thing simply made it worse because a RDM became most beneficial to a group healing and spamming refresh. So you had people that wanted their MP batteries and healers to stay where they were, RDMs that loved the easy invites and pull they had in parties (AKA princess Red Mages) insulting the guys that wanted more out of the job since, you know, RDM is a guy with a sword that uses magic.


Nope, that isn't the win answer. You can't call them to go back to play FFXI, and that is it.*twitch* There's no such thing as Final Fantasy Tactics Advance.
There's an easy answer to that. You make it a magic fencer => the people from the melee camp, who have been urinated on by FFXI's developers for several years now, will finally have somewhere to go where they don't have to deal with FFXI's attempts at making cheap imitations to quiet them down. The people that want to play buffbot/refresh-whore/"support" can just go play FFXI. They're even adding more enfeebles to the job there just to show ho
it is wrong to judge one side correct and one side wrong. Else they may ask you to go back to play different game or something similar.
Especially, SE, it is their lose to make either side of customers angry. They probably have to weight either they will angry more people by not releasing it, by releasing it. They also have to weight their resource they need to spend before implement whether the amount of spending is worth on the amount of angry customers they can solve or not. Instead of releasing RMD, they could alternatively release another job all together that doesn't need to worry with angry customers. For example, releasing something else that people would want it, and won't debate much over it.
Last edited by Alise; 06-29-2014 at 05:18 PM.



Not really I could use a distraction from the shame and controversy (and some knowledge of the class so that I don't make similar mistakes). Derail away
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