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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble with red mage it's directly linked at how they have make the game soo far.
    - caster and physical class will use 2 different stats
    - spell have casting time for them forcing to a semi static gameplay for the caster, the melee in counter part need to be extremely mobile.
    - enspell will have small to no effect since the elemental resistance are not working like in other FF (if you hit a fire monster with ice it will not take double damage) then why use a thunder,fire,ice,wind... whatever the element you want since exept add damage it will have the same damage. if they add effect like slow/stop/poison/... most of the boss are immune to most effect... rending one more time the spell worstless.
    - the role, one jobs can't do multiple role and since we don't have a support role, what they will do for the redmage? damage dealer? what the point to get the white magic healing capacity?

    i can go one longer and talk about the lack of gears for a soo special jobs, what sort of mechanic they can add for make the class unique....

    the trouble with the red mage (http://finalfantasy.wikia.com/wiki/Red_Mage) as we know it, can't be good for the game... the fact to be less good than specialized class will means no one will want it into a group, because actually.... what people look for is efficiency, what the point to bring a class that can do everything but master none? less dps that full DD class, less heal than a healer... the game as it's stand will only give use a Redmage FF11 the return... they need to create a new concept for this class and i highly doubt people will be happy, because they will need to get rid of something for make it stand as a jobs.

    ps: a jack of all trade is nice in a solo game, but in a mmorpg where the goal is to play as team.... it's.... stupid! everyone fill a role and a purpose... Redmage by doing everything will be like the paladin of wow 1.9.... a god.

    pss: by the way, i will not be surprise if they do something drastic like make the jobs for musketeer be redmage, change him weapon for a gun will solve a loooooot of trouble.
    (0)
    Last edited by silentwindfr; 06-29-2014 at 04:26 PM.

  2. #2
    Player
    Aethergoggles's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    49
    Character
    Lyra Palatine
    World
    Lich
    Main Class
    Gladiator Lv 70
    Hmm I was thinking about that whilst reading this thread, the way gear sets work right now you can only have one primary stat, so for red mage you coulf only have Int or Mind or Str... if the red mage had one of these stats, for instance Mind, you could esily switch to damage dealing by having cleric stance as a cross class ability, and then as for the physical attacks, what if they had a new spell that applies their intelligence to their physical attacks, something like an enchanted blade.

    Though I would see red mage wearing heavier armour, so would likely end up melee dps gear, leading to my above conundrum again, unless it had two new stances, one that switches str and int, and one that switches str and mind.
    (0)
    Last edited by Aethergoggles; 06-29-2014 at 04:44 PM.

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by silentwindfr View Post
    the trouble with red mage it's directly linked at how they have make the game soo far.
    - caster and physical class will use 2 different stats
    This can be solved in part by having a trait that does some stat converting (assuming you were to make Fencer the base class with DEX as a primary stat, you could make it so that it gets some magic attack per point of Dex but not as much as dedicated mage stats; alternatively you could give rapiers inherent magic attack).
    - spell have casting time for them forcing to a semi static gameplay for the caster, the melee in counter part need to be extremely mobile.
    Make their DPS model reliant on combos or procs to give RDM the opportunity to instant cast stuff as part of their damage rotation. The Art of War mechanic is a pretty good place to start. Alternatively you could have the RDM's fencing skills combo into spells on the condition it makes said spells instant cast when combo'd into.
    - enspell will have small to no effect since the elemental resistance are not working like in other FF (if you hit a fire monster with ice it will not take double damage) then why use a thunder,fire,ice,wind... whatever the element you want since exept add damage it will have the same damage. if they add effect like slow/stop/poison/... most of the boss are immune to most effect... rending one more time the spell worstless.
    I'll grant you this, since for example I'm more partial to enfire whereas a friend of mine was partial to enblizzard, and with the way things are designed it wouldn't be possible without wasting ability slots.
    - the role, one jobs can't do multiple role and since we don't have a support role, what they will do for the redmage? damage dealer? what the point to get the white magic healing capacity?
    Like it or not, a role has to be chosen. I'm partial to DPS because of how I think a RDM would work in this game. The "white magic" in this case would come in the form of utility spells.
    pss: by the way, i will not be surprise if they do something drastic like make the jobs for musketeer be redmage, change him weapon for a gun will solve a loooooot of trouble.
    Bite. Your. Tongue.
    (2)

  4. #4
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    for those people that weren't in 1.0 alpha. The game was .dat mined and found reference to a bunch of classes not yet in game. Fencer being one of them.
    on top of that, all the spells removed from THM could be used for Rdm or Drk.
    (2)

  5. #5
    Player
    Krisan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Krisan Thyme
    World
    Ultros
    Main Class
    Pugilist Lv 50
    As has already been said, it's possible to still do RDM. It just might not be RDM as we're entirely used to it.
    One thing to keep in mind is that in FFXI, RDM had the en-series spells.. Enaero, Enblizzard, Enfire, etc.. Which enchanted their raiper's with an elemental magic. They also had access to the Spikes line of spells - which we don't currently have in XIV. Things like Blaze Spikes, Frost Spikes, Shock Spikes, etc.. Which veiled them in an elemental magic and caused enemies to be countered when hit. We also still don't have direct spells that can Blind, Slow, or Paralyze enemies, only additional effects on some attacks that do this for a short time.. RDM could honestly end up as an enfeebling Tank, or possibly as a Melee mage - as in squishy but a high damage dealer on the frontlines.

    Likewise for anyone who thinks this sounds too much like Spell Fencer\Rune Knight.. keep in mind that in spite of that, they managed to make both it AND Geomancer work somehow in FFXI. All three share a lot of principles in XI, yet play pretty darn differently.. So yeah, I'm pretty sure Yoshida and his team could cook us up a lot of different things. It's also worth keeping in mind that none of the CURRENT spells and skills or even how the system as a whole is setup is set in stone. They could honestly turn the whole thing on its head later, and make things much more interesting for every class when it comes time for an expansion or balancing update.
    (1)
    Last edited by Krisan; 06-29-2014 at 06:12 PM.

  6. #6
    Player
    Jacost's Avatar
    Join Date
    Aug 2013
    Posts
    316
    Character
    Jeyrr Stenn
    World
    Moogle
    Main Class
    Astrologian Lv 90
    How about having it switch between phases, like the THM/BLM? In it's casting phase, it either spams spells or uses a melee-style combo (who better to apply combos to spells?). When out of MP, it switches to using melee attacks that restore MP on successful hits. Or have it's physical attacks (or a different physical attack) apply a stacking buff up to a point, which powers up the next spell it casts. There are any number of ways to make an interplay between melee and magic attacks on a single class.
    (1)

  7. #7
    Player
    Kletian's Avatar
    Join Date
    Aug 2013
    Posts
    161
    Character
    Kletian Drowa
    World
    Ultros
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jacost View Post
    How about having it switch between phases, like the THM/BLM? In it's casting phase, it either spams spells or uses a melee-style combo (who better to apply combos to spells?). When out of MP, it switches to using melee attacks that restore MP on successful hits. Or have it's physical attacks (or a different physical attack) apply a stacking buff up to a point, which powers up the next spell it casts. There are any number of ways to make an interplay between melee and magic attacks on a single class.
    I like this idea, it's fairly balanced and makes a lot of sense.
    (0)

  8. #8
    Player
    Karnyboy's Avatar
    Join Date
    Nov 2013
    Posts
    433
    Character
    Sigmund Felsword
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    I thought red makes could elementaly enhance their weapon? Would that not be a decent focus of the class in an MMO? Make them a dps that can use basic white/black skills that even end game could be useful but not necessity.
    (0)

  9. #9
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    I pretty much disagree with everything the OP said.

    It assumes there is only one way to have a RDM. FFXI showed that RDM wasn't set in stone and it became a huge debuff oriented class. This is something it never did in previous games.

    Nothing is set it stone. We will definitely get RDM some day.
    (0)

  10. #10
    Player
    Lexarious's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Lexarious Ambicion
    World
    Jenova
    Main Class
    Pugilist Lv 90
    No to enspells. Leave that for spellfencer.
    (1)

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