Quote Originally Posted by Melithea View Post
Because Yoshi wanted to make the game more casual. Yes, seriously.
This. There's a lot of nostalgia around here, but instanced, mechanics oriented encounters on a short timer opened MMO's to players with jobs, families, classes to attend, what have you. There's still grind heavy content like Atma/Animus/Novus but so far its optional content; if you have a stable group and can dedicate a few hours a week to practice you can take on the most difficult content in the game... eventually. And I know people don't like to hear that but...

That the content isn't casual enough can be a valid point, I suppose, but some of the suggestions here just contradict what they are trying to accomplish. Attempt caps lend themselves to grinds for whatever tokens each attempt will cost... good luck if you only have 2 hours a night to farm enough tokens to not be a liability to your group. More alliance oriented content could help ease the execution requirements of people who may struggle the most but then the "challenge" shifts to organizing 24 or more people. Unlimited recovery options are nice in theory but the challenge involved is typically shifted to the overall length of the fight.