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  1. #841
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    it's possible to do both, by adding content that are not that much scripted or linear, some example already exist in old game. like Anarchy online with it system of random mission., you move 3 slider between 6 possibility. example one slider that are between money or item, one between big or small for the size of the place and finally one with strong and a lot for the monster. after all is generate randomly. like this people don't always have the feeling to repeat the same content over and over and over, since each mission will be different with different monster.

    you can't tell me that people of SE can't do something that Funcom did more of 10 years ago, and adapt it to FF14 for give something to do. the trouble is not the something to do in terms of content, but in term of fun and replayability! that the mains flaws of FF14, no replayability nor fun passed a point.

    they need to get idea from many different game, not only mmorpg or arpg, but game like FPS can bring new idea, new concept that can be used for increase the pleasure into the game.

    finally i think they have fall back into the bad habit to make a game for the asian people, that my feeling with the 2.2 a loooooot of grind and a little to do actually.
    if you don't do the relic or don't have a static for face the raid... you have nothing to do exept get some gils for later. and that the mains trouble, do i am the only one to see it?

    Quote Originally Posted by Gormogon View Post
    Sadly.

    Yet I know they can make these long grinds enjoyable goals.
    yes they can and they must do it! if they want to give us long grind they must focus on the fun factor into it.... if they only go with the classical: "yeah but do it little by little everyday" it's not different of a work, everyday i must go to my new jobs in FF14: ARR repeat the same content that never change every day!

    they can do better and they really need to do it now
    (2)
    Last edited by silentwindfr; 06-22-2014 at 07:27 AM.

  2. #842
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Rosy View Post
    snip
    On RO, there was a boss teleporting when he had lost enough HP too. The arena was a huge corridor labyrinth, and you had to find him again before he had regenerated all his HP. Wouldn't be possible on FFxiv with the hard reset and the tracker though
    (0)

  3. #843
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kuwagami View Post
    On RO, there was a boss teleporting when he had lost enough HP too. The arena was a huge corridor labyrinth, and you had to find him again before he had regenerated all his HP. Wouldn't be possible on FFxiv with the hard reset and the tracker though
    Well it can be implemented but not exactly the same way.

    Per se Fate boss reaches low level and teleports somewhere else in the same zone as it's phase 2 begins. You'll see the fate start somewhere else with a debuff that says, teleported like a coward healing its wounds which is a regen buff that mocks the fate.
    (0)

  4. #844
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Enthy View Post
    Great read, totally agree with OP/Blogger
    (And I have read every page of this thread so far)

    As many have said before, Insta Death Mechanics are a lazy cop-out for the developers. I'm sick of watching Youtube videos before I'll even be allowed to join a PF group (I only have a few hours of free time each night... I sure as hell don't want to spend it watching YouTube FFXIV fights! I want to actually play the game I pay for!

    Remember when dying would cause EXP loss and you could even down level? Imagine if that was still the situation! Everyone would be in Rage-Mode about our current "jump rope" battle mechanics. I know I've died quite a few times just because 1 party member messed up and we were no longer able to meet the DPS check on Titans heart ~_~
    I couldn't agree more about the youtube videos being a prerequisite. It's become the new 3rd party program addon that you have to have or else you might as well not even play. It just seems that now people are enforcing their own penalties for failure. In the face of content that takes a sharp rise in difficulty and investment, the community, instead of coming together like in XI, comes apart. It becomes less a social experience and more a "You can't dodge this mechanic? You are dead to me, the game tells me so!"

    For a Side note, let's take the logic of endgame and put it into the first few levels, in order to start your character, you need to watch a MrHappy video about creating your character, followed by a video on going through the tutorials as your selected class...and let not forget the harrowing first leve! that'll need a POV video so that way you speed run and aren't a liability when playing through with your class. Learn to DPS, Conjurers!
    (6)
    Last edited by Kallera; 06-22-2014 at 02:04 PM.

  5. #845
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kallera View Post
    snip
    The sad part is that difficulty enforces the attitude and it is the same player base that forced the end-game circle to only smaller and smaller and they don't want to realize it (FFXI and 1.0 paints a perfect picture of what this kind of attitude leads too.). Then again devs also help enforce it by caving in but they could have avoided it by finding ways to make it overall enjoyable experience and we see these walls everywhere and it never ends in sunshine but always in word flinging drama.

    We can't break the cycle if we keep repeating it.
    (3)
    Last edited by Gormogon; 06-22-2014 at 02:44 PM.

  6. #846
    Player
    Rosy's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Rosi Posi
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by kukurumei View Post
    That's how it is. Same with Zodiac. It's too hard to be worth the reward! Yet...if you're not doing coil for i100-110 weapons, people complain the lack of progression content.

    No matter what a progression style game just won't appease everyone, and people fail to understand that that. If you're not going to do it, settle with 2nd best.

    The Dev team can only do one of 2 things.
    Slow down progression like Zoadiac or add more content to keep people progressing.
    No...you see, that's where you are so wrong, and that's why today's players think that way. A game CAN (appease is the wrong word) satisfy everyone...there have been many games that cater to ALL playstyles, without making any one playstyle feel inferior or unable to continue, or unable to attempt end game. Yes the whole levelling process was a LOT longer, no racing to cap in a week or two, but once capped everyone could try (note the word try) anything at all in endgame, no lock outs, nothing to stop you bar of course gear and competence.
    (5)

  7. #847
    Player
    Kerberon's Avatar
    Join Date
    Apr 2014
    Posts
    290
    Character
    Lughna Ravensworn
    World
    Excalibur
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Rosy View Post
    No...you see, that's where you are so wrong, and that's why today's players think that way. A game CAN (appease is the wrong word) satisfy everyone...there have been many games that cater to ALL playstyles, without making any one playstyle feel inferior or unable to continue, or unable to attempt end game. Yes the whole levelling process was a LOT longer, no racing to cap in a week or two, but once capped everyone could try (note the word try) anything at all in endgame, no lock outs, nothing to stop you bar of course gear and competence.
    Please name a game that pleased everyone. I think that's pretty much impossible, this quote sums it up best.
    "In the beginning the Universe was created.
    This has made a lot of people very angry and been widely regarded as a bad move.”


    ― Douglas Adams, The Restaurant at the End of the Universe
    That may be satire but it sums up gamers pretty well.
    (1)

  8. #848
    Player
    gti443's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Amphelice Shepard
    World
    Siren
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Gormogon View Post
    The recent interview though kinda hints that it isn't meant for casual and mainstream to complete and that it will ease up within the time for certain demographs as alternative methods for progression are introduced.

    Yet that wont solve the issue of people being idle without much of a goal to accomplish that's rewarding.
    I mean... you seem to be viewing it as very strict segments of the player base but the way the gear tracks are designed there's a lot of room (and even encouragement) for crossover; mechanics may not be eased to the extent that some are proposing but encounters that are balanced around i80 or even i90 gear do look a lot different when the majority of your group is i100 and up. That gear may be grindy in the case of something like the Zodiac questline, or capped like the majority of Soldiery armor and accessories, but if you've capped Soldiery since the start of 2.2 you should be looking at a full set of i100 gear right about now sans ring. That's a fairly substantial easing of difficulty on current content much less prior content over just 2 1/2 months, and that will continue as CT offers more options including tokens for i100 weapons, sands, oils, etc.

    But I mean... the nature of the genre itself guarantees some kind of time commitment is going to be required - regardless of what kind of shift takes place - if you want the best the game has to offer.
    (0)

  9. #849
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zumi View Post
    I like FFXIV bosses as they are now they test your skill, reaction time, raid awareness as well as having DPS checks none of which FFXI did. FFXIV is a more advanced newer game and boss fights are actually fun and test your skills.
    Agree 100%. I love that gear doesn't allow you to just overpower bosses, that skill is still needed to handle mechanics.
    Also to OP, why emphasize that the blog poster is Japanese? It does not give their points any more strength over any other nationality. It is just one gamers opinion. Nationality is irrelevant.
    (3)

  10. #850
    Player
    Rosy's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Rosi Posi
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kerberon View Post
    Please name a game that pleased everyone. I think that's pretty much impossible, this quote sums it up best. That may be satire but it sums up gamers pretty well.
    I never saw or have seen people complain about games like UO and EQ and AC...but then as I stated the whole levelling system took a lot longer so we didn't have the boredom factor we have nowadays, when people rush to 50, clear all end game content then have "nothing" to do, or don't clear end game content and get frustrated In fact, those games didn't have an "end game" per se.
    (3)

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