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  1. #1
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Nothing in his post implies that though. Anyway, most fights are already a joke for hardcore groups, Second Coil being on farm for them for weeks. If anything the on rails nature of the fights makes everything more exploitable because everything can be predicted and you can know exactly when it's going to happen and how. Again, even knowing everything, people can have issues due to the wonky netcode and lack of servers for some regions, so even if you learn to adapt to the lag, the lag will still be there and can still be unreliable. I think they either aren't using the Gambit AI system to its full extent or it just isn't a proper system for monster AI. I mean they already had a better system since XI and in 1.X, the original 1.0 before the team shift even included field monster AI, no clue why they just tossed it out in favor of a more generic and heavily simplified and linear system.

    There's also that subset of players who can clear most fights and might not have issues dealing with them or latency issues, but still don't like the on rails mechanics. Of course there might also be that subset of super casual players who really don't know how to play their class and even a smaller subset who are unwilling to learn. If anything it's also the game's fault for pushing FATEs too much and class quests, while ok and some with really good stories, don't really teach the roles properly when they kinda did do it right during beta but then sadly got gutted out.

    The game also doesn't really push Guildhests enough when a lot of party mechanics are somewhat taught better there before properly going into dungeons and putting it into practice while also learning even more, then of course there's the fact that the main story is so dumbed down and easy, everything railroads this small subset of players into playing and treating the game the way they do.
    (6)

  2. #2
    Player
    Melithea's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    235
    Character
    Melithea Tinvelle
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Roris View Post
    I mean they already had a better system since XI and in 1.X, the original 1.0 before the team shift even included field monster AI, no clue why they just tossed it out in favor of a more generic and heavily simplified and linear system.
    Because Yoshi wanted to make the game more casual. Yes, seriously.
    (4)

  3. #3
    Player
    gti443's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Amphelice Shepard
    World
    Siren
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Melithea View Post
    Because Yoshi wanted to make the game more casual. Yes, seriously.
    This. There's a lot of nostalgia around here, but instanced, mechanics oriented encounters on a short timer opened MMO's to players with jobs, families, classes to attend, what have you. There's still grind heavy content like Atma/Animus/Novus but so far its optional content; if you have a stable group and can dedicate a few hours a week to practice you can take on the most difficult content in the game... eventually. And I know people don't like to hear that but...

    That the content isn't casual enough can be a valid point, I suppose, but some of the suggestions here just contradict what they are trying to accomplish. Attempt caps lend themselves to grinds for whatever tokens each attempt will cost... good luck if you only have 2 hours a night to farm enough tokens to not be a liability to your group. More alliance oriented content could help ease the execution requirements of people who may struggle the most but then the "challenge" shifts to organizing 24 or more people. Unlimited recovery options are nice in theory but the challenge involved is typically shifted to the overall length of the fight.
    (0)

  4. #4
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by gti443 View Post
    snip
    The issue isn't that it is or isn't casual friendly. There's rarely anything outside of Coil that is equally rewarding (quantity wise) and diverse but CT and Yoshi or any dev stated, "well to bad if you can't completed it isn't meant for you".

    The recent interview though kinda hints that it isn't meant for casual and mainstream to complete and that it will ease up within the time for certain demographs as alternative methods for progression are introduced.

    Yet that wont solve the issue of people being idle without much of a goal to accomplish that's rewarding.
    (4)

  5. #5
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Gormogon View Post
    The issue isn't that it is or isn't casual friendly. There's rarely anything outside of Coil that is equally rewarding (quantity wise) and diverse but CT and Yoshi or any dev stated, "well to bad if you can't completed it isn't meant for you".

    The recent interview though kinda hints that it isn't meant for casual and mainstream to complete and that it will ease up within the time for certain demographs as alternative methods for progression are introduced.

    Yet that wont solve the issue of people being idle without much of a goal to accomplish that's rewarding.
    That's how it is. Same with Zodiac. It's too hard to be worth the reward! Yet...if you're not doing coil for i100-110 weapons, people complain the lack of progression content.

    No matter what a progression style game just won't appease everyone, and people fail to understand that that. If you're not going to do it, settle with 2nd best.

    The Dev team can only do one of 2 things.
    Slow down progression like Zoadiac or add more content to keep people progressing.
    (2)

  6. #6
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by kukurumei View Post
    snip
    Sadly.

    Yet I know they can make these long grinds enjoyable goals.
    (0)

  7. #7
    Player
    Rosy's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Rosi Posi
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by kukurumei View Post
    That's how it is. Same with Zodiac. It's too hard to be worth the reward! Yet...if you're not doing coil for i100-110 weapons, people complain the lack of progression content.

    No matter what a progression style game just won't appease everyone, and people fail to understand that that. If you're not going to do it, settle with 2nd best.

    The Dev team can only do one of 2 things.
    Slow down progression like Zoadiac or add more content to keep people progressing.
    No...you see, that's where you are so wrong, and that's why today's players think that way. A game CAN (appease is the wrong word) satisfy everyone...there have been many games that cater to ALL playstyles, without making any one playstyle feel inferior or unable to continue, or unable to attempt end game. Yes the whole levelling process was a LOT longer, no racing to cap in a week or two, but once capped everyone could try (note the word try) anything at all in endgame, no lock outs, nothing to stop you bar of course gear and competence.
    (5)

  8. #8
    Player
    Kerberon's Avatar
    Join Date
    Apr 2014
    Posts
    290
    Character
    Lughna Ravensworn
    World
    Excalibur
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Rosy View Post
    No...you see, that's where you are so wrong, and that's why today's players think that way. A game CAN (appease is the wrong word) satisfy everyone...there have been many games that cater to ALL playstyles, without making any one playstyle feel inferior or unable to continue, or unable to attempt end game. Yes the whole levelling process was a LOT longer, no racing to cap in a week or two, but once capped everyone could try (note the word try) anything at all in endgame, no lock outs, nothing to stop you bar of course gear and competence.
    Please name a game that pleased everyone. I think that's pretty much impossible, this quote sums it up best.
    "In the beginning the Universe was created.
    This has made a lot of people very angry and been widely regarded as a bad move.”


    ― Douglas Adams, The Restaurant at the End of the Universe
    That may be satire but it sums up gamers pretty well.
    (1)