In your zeal to dissect each individual sentence (like that proves anything anyone lol) you failed to ascertain the primary point of my argument. I'll sum it up in my response to this paragraph.
I can put it into so many words, but the simple fact is this paragraph right here shows that you do not understand what we are trying to say. You're just wrong. There are indeed fights tuned that hard. Yes, it's worth introducing something players can use to determine their performance because that does have more uses than just the second coil. No, most people do not clear the later turns of coil without parsers. I'm not aware of even a single group that does. I'm sure some exist, but it is most definitely not the majority.
You don't know what you're talking about, but you're doing a great job of trying to act like it. Anyone who does understand what we are saying would see through you due to that paragraph alone.
No sir. You have tunnel vision. You think we are ignoring other content with only the new coil in mind. The new coil is nothing more than the best example of how this type of content could be used. It is in no way the only place it would be useful. New players learning their class for the first time could find it very valuable even in iLv 50 gear. You aren't for a single second putting someone else's shoes on to see how they fit. You, are guilty of the crime of not considering this from all aspects. You only consider it from yours, and you blame use for that crime simply because the second coil is a great example and the only reason we keep using it as an example is because you continue to push your arguments into more extreme rhetoric when you say thinks like "The way FFXIV is designed means that almost no encounter will ever need the maximum possible DPS to beat." So naturally we have to supply you with an example to show why you're wrong and that inevitably brings us to the coil as a prime example. You fail to consider other places this would be useful when you push the rhetoric into such an extreme angle. You see only the abuse that it could cause despite the fact that keeping players in the dark about how well they perform clearly isn't working either. The game gives ZERO feedback to DPS about how well they perform. None what-so-ever. Do you really thing that's an adequate system? Many of us don't and think the game needs to take a step further. Is the answer to that a in fight DPS meter? In my opinion no, but to do absolutely NOTHING at all to try and fix an obvious problem the game has is also a poor answer. While you may be paralyzed by fear that some people could abuse it I would rather take a glass half full approach and find a way to design it so that it can benefit as many people as possible and minimize abuse. For that we are not terrible people. We are innovators who believe there MUST be a better way.
How many people do you think told Thomas Edison to stop making the light bulb because candles were good enough?
 
			 
			 
			 
			 Originally Posted by givemeraptors
 Originally Posted by givemeraptors
					
 
					
					
					
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