Quote Originally Posted by Lemon8or View Post
I edited some more skills that the buff icon have priorities over individual buffs. Even then MNK has Fist abilities and forms icon that can take up 2 slots, SMN has Aetherflow, BLM has AF/UI that tells almost nothing about their abilities to do damage.

4-man content it doesn't matter who's doing what really. They're tuned so you can easily pass.If you really think GL do not mean "anything", I have bad news for you. If you think +9% damage dealt and +5% attack speed for each GL stack, up to 3 times, doesn't mean anything while being so amazed towards the stances switching, you don't know monk as much as you think you do. Sure 10% damage reduction during unavoidable damage is nice but it's nothing that you can't get healed back just from the ongoing heal to the whole party. Monk has average magic defense so those skills don't really hurt much. For example, I'd rather use Fist of Fire, stand around where Titan lands for Geocrush cause I know I won't die and keep my Greased Lightning 3 (+27% damage +15% attack speed) then risk going into Fist of Earth (-10% damage received) and risk either lose GL3 or do 5% less damage on my next attack.
I dunno what to tell you, I see Raging Strikes, Thundercloud/Firestarter procs, Straight Shot procs, Heavy Thrust and other buffs in the party window when I look up there. Maybe I just have lucky timing? But it's something I do pretty regularly and I've coached people in dungeons based on what I see there e.g. telling a LNC to use Heavy Thrust for the 15% damage boost because he never had it up.

I mentioned 4-man content because it's far easier to tell when a DPS is lagging there. And if you do 4 man content with an FC mate who isn't great, it's probably that same member in your static not pulling their weight. Obviously you can ignore this if you only run 8-man raids with your FC or don't overlap dungeons with static members. The DPS checks are otherwise negligible in 4-man dungeons unless you're not overgeared.

To clarify, I meant they don't mean anything in telling you that someone is doing good DPS, since like you said it happens automatically as you punch/kick things. A MNK that more actively switches between fists (doesn't have a CD or reset your combos so why wouldn't you?) is showing that they go the extra mile and are most likely putting extra effort into the rest of their playstyle i.e. probably not slacking in the DPS department. Especially if you opt to get stomped by Geocrush to maintain GL; from a healer's perspective the people who don't group for heals really annoy me, but I give them a pass if they at least make an effort at mitigation (Manaward, FoE). Lastly, I do think MNKs are hardest to tell whether they're doing good DPS outside of simply seeing whether they are doing positionals correctly.

In summary, I generally have no problem spotting the weak links in my group. I don't need a parser to do so. So from my perspective I think it would be rather unnecessary and only exacerbate PF hostility.