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  1. #10
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by givemeraptors View Post
    Most DPS won't have SS up except at the beginning of the fight. Even if all three of those were up constantly you'd still be able to see two other buffs.
    I edited some more skills that the buff icon have priorities over individual buffs. Even then MNK has Fist abilities and forms icon that can take up 2 slots, SMN has Aetherflow, BLM has AF/UI that tells almost nothing about their abilities to do damage.
    Quote Originally Posted by givemeraptors View Post
    4-man content
    4-man content it doesn't matter who's doing what really. They're tuned so you can easily pass.
    Quote Originally Posted by givemeraptors View Post
    Also for MNK I meant switching between Fists of Fire/Earth/Wind not GL stacks. GL stacks don't really mean anything, haha.
    If you really think GL do not mean "anything", I have bad news for you. If you think +9% damage dealt and +5% attack speed for each GL stack, up to 3 times, doesn't mean anything while being so amazed towards the stances switching, you don't know monk as much as you think you do. Sure 10% damage reduction during unavoidable damage is nice but it's nothing that you can't get healed back just from the ongoing heal to the whole party. Monk has average magic defense so those skills don't really hurt much. For example, I'd rather use Fist of Fire, stand around where Titan lands for Geocrush cause I know I won't die and keep my Greased Lightning 3 (+27% damage +15% attack speed) then risk going into Fist of Earth (-10% damage received) and risk either lose GL3 or do 5% less damage on my next attack.
    Quote Originally Posted by Viridiana View Post
    . . .and I'm not even in SCoB to comment on those.
    Let me fill in for you.
    Turn 6: Not killing bulbs leads to moving the boss in undesirable places leading to either people getting eaten -> boss do more damage or they take too much damage from briar + vine = wipe.
    Turn 7: Not killing adds fast enough makes it ranging from extremely difficult to deal with voice/shriek to wipe when prosector casts hysteria on the tank and he voice you or Melusine absorbs all the health the prosector has. Boss has 11 minutes enrage.
    Turn 8: Boss has 11 minutes enrage. Tanking dreadnaughts for too long increase chances of tank getting 1-shot if solo-tank or you don't do enough damage on the boss.
    Turn 9: Boss has 13 minutes enrage. Not killing golems before another set/boss do megaflare = instant-wipe. Not getting boss to 47% in phase 3 before third heavensfall = most likely wipe. Boss has a soft enrage mechanics called Bahamut's Favour.
    Also, Thornmarch EX: If you don't kill all the moogles at a good rate, you can't damage the king = wipe.
    (0)
    Last edited by Lemon8or; 06-20-2014 at 06:06 AM.

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