Quote Originally Posted by Nalien View Post
I really don't get it, doing away with Morale makes it a level playing field? No it doesn't.

Doing away with Morale just does away with one of PvPs key sense of progression; obtaining new PvP gear.
1.) Yes it does. It removes the gear gap, leaving only skill being the deciding factor, which is how pvp SHOULD be.

2.) I used to feel that way in swtor. But really pvp should never have any sort of gear progression. A ranking system? Sure. Vanity rewards? Sure. But a pure gear advantage? No, that's just dumb. Gear gaps nullify skill. In swtor there was a trick with low level pvp weapons where there was a refund timer of 2 hours so you'd just buy the weapons and before the timer went out you'd traded them back in and the timer paused when you logged out. The commendation cap was 2750. You needed about 15k comms to get full gear and about 20k to min max.

I used to level alts strictly in pvp from 50-55 saving up those low level pvp weapons so I could be fully geared by 55. Why? Because if I didn't and just jumped into pvp, I could be 10x better than the other player, but because he's geared I have zero chance of killing him regardless of skill simply because I'd only hit him for 3k and he'd hit me (assuming I had 0 expertise) for 12k easily. That is just silly to me.

For the longest time I didn't care because it was so easy to get gear, but after awhile I thought to myself "why is this even a thing?" In pve, gear progression makes complete sense. But in a competitive environment such as pvp? It's stupid.