Page 11 of 25 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 285

Hybrid View

  1. #1
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Morale changes everything. Heals in pve get killed before they can even pop attu/purify. Heals in high rank pvp gear are like tanks.
    (0)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Rose-Wild View Post
    Morale changes everything. Heals in pve get killed before they can even pop attu/purify. Heals in high rank pvp gear are like tanks.
    What if PvE had the equivalent of i65 Morale from a buff? Again, that's only a i15 difference with three distinct groups (PvE, i70, i90/100 capped).

    Quote Originally Posted by Rose-Wild View Post
    Imo leave it equal for everyone or don't bother.
    My main issue with that is that it doesn't provide anything physical to work towards, and effectively damns Wolves' Den.

    If you're working towards the gear, then Wolves' Den is great. Frontlines and Wolves' Den offer the same rewards (ignore tomestones for a minute), but Wolves' Den is much quicker. There would be a much stronger reason to jump into Wolves' Den. Arguable that would take people away from Frontlines, but that's what I imagine the additional tomestone reward is for.

    You would still be able to just jump into Frontlines for fun or to obtain the gear, but a gear treadmill would just provide a strong reason to people to continue coming back and create a core that keeps the queues alive. Without something like that, I can only see PvP in XIV turning into a "flavour of the month" style thing, where they release new content, everyone is hyped for it, and eventually that dies down and queues become horrible again until they release the next piece of content that goes through the exact same motions.
    (0)
    Last edited by Nalien; 06-16-2014 at 08:50 PM.

  3. #3
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Imo leave it equal for everyone or don't bother.
    Edit: Well you get better skills. That should be enough.
    Or make the materia work in fl so that pvp gear ends up having a little advantage or well be equal since it's losing one stat.
    (0)
    Last edited by Rose-Wild; 06-16-2014 at 09:23 PM.

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Rose-Wild View Post
    Edit: Well you get better skills. That should be enough.
    Or make the materia work in fl so that pvp gear ends up having a little advantage or well be equal since it's losing one stat.
    Possibly, but that just means people are actually OK with there not being a level playing field. One player has better skills, the other doesn't. Apparently that's fine.
    At least if there is an i65 Morale boost, that is something that they can use to easily close the gap while still providing reason to progress. I can't imagine an equivalent for skills, but maybe you have a suggestion?

    On gear, I don't imagine materia will make a difference. With an i80 cap, i70 PvP gear with melds to fix the missing stat Morale provides still isn't worthwhile; you'd still be in i70 instead of i80. With i90/i100, well I'm not actually sure how materia works when it comes to caps. If they raise the iCap to i90 in Frontlines (they said either i80 or i90 iirc), then the crafted i90 stuff is still better than PvP gear. PvP gear, with melds, would still only be just as good as PvE gear, at best. PvE gear would still be vastly superior even if that's the case, simply because it's so much easier to obtain, and (sans i90 crafted) requires no additional work through melds.

    That is unless PvP materia makes a difference, but I don't remember it ever being worthwhile, seeing as it knocks down the duration a % rather than giving a % resistance iirc. Sleep and Bind were the only ones worth a damn iirc. Even if it is worthwhile, once again, it just goes to show that we're not against there being a non-skill (personal skill, not in-game skills/abilities) based difference in players.
    (1)
    Last edited by Nalien; 06-16-2014 at 10:25 PM.

  5. #5
    Player Edenlys's Avatar
    Join Date
    Jan 2014
    Posts
    312
    Character
    Luna Eden
    World
    Louisoix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rose-Wild View Post
    Imo leave it equal for everyone or don't bother.
    Edit: Well you get better skills. That should be enough.
    Or make the materia work in fl so that pvp gear ends up having a little advantage or well be equal since it's losing one stat.
    I guess not, because ilvl80 sync every player up to ilvl80 will receive all stat capped !!! For exemple, all healers will have 3800 hp and same amount of mind (even if one have full mind jewel and other have full vitality jewel), same thing for tank with vita or strengh jewel, they will have same stats...
    There is no place to itemisation with this ilvl sync...
    Imo, poorly geared players still have 2800hp, low stat... I guess, it's better to make an ilvl required to join party and remove all restriction in..

    SE actually ruins this pvp with every stupid idea and requirement since 2.2...

    Ilvl Sync is a far bad idea, maybe give a reduction for ilvl70 pvp gear to promote pvp system for new players and give possibility to join wolves den in near future with gear obtain in FL...
    An i110 pvp gear obtain in FL should be better idea to promote this feature and participation than a stupide mount...
    (0)
    Last edited by Edenlys; 06-16-2014 at 11:59 PM.

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Edenlys View Post
    SE actually ruins this pvp with every stupid idea and requirement since 2.2...

    Ilvl Sync is a far bad idea, maybe give a reduction for ilvl70 pvp gear to promote pvp system for new players and give possibility to join wolves den in near future with gear obtain in FL...
    An i110 pvp gear obtain in FL should be better idea to promote this feature and participation than a stupide mount...
    Its not a stupid idea at all. PvP gear should of never been added to begin with and SE realizes they made a mistake with that.
    (0)

  7. #7
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    It's simple. Frontlines requires a lot of players, something PvP does not have. If they let Morale work in Frontlines, then non-pvpers wouldn't touch it with a 10-foot pole and frontlines would be a dud.

    As a retired Rank 30 PvPer, I approve and encourage this choice.
    (3)

  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Koltik View Post
    It's simple. Frontlines requires a lot of players, something PvP does not have. If they let Morale work in Frontlines, then non-pvpers wouldn't touch it with a 10-foot pole and frontlines would be a dud.
    Why would non-PvPers be touching Frontlines in the first place? The majority of them seem to think PvP has no place in a Final Fantasy game anyway, I doubt they'll be trying it out regardless; most of the ones I came across in General Discussion were frankly completely ignorant of PvP and were only agreeing with no Morale because others were.

    I really don't get it, doing away with Morale makes it a level playing field? No it doesn't. Doing away with Morale just does away with one of PvPs key sense of progression; obtaining new PvP gear. With out a stat differentiating the two, PvP and PvE gear are identical. You still have players that are better than others, and not because of their personal skill. You have players who've earned more AP and thus fire off their PvP skills more often and for greater effect, as well as boosting stats. You have players who are different races (highest VIT to lowest VIT was an 8 point difference I think). Even with an i80 cap you'll probably end up seeing players with different gear, if they set it to i90 instead like they've talked about, then the person who buys and melds crafted gear has the advantage.

    The only issue Morale brings is when it is a significantly higher amount of Morale. Like I've suggested, they can solve that issue with a buff. How will they be solving AP and racial differences? They can solve gear differences by just making a standard set of gear you aim to obtain when doing Frontlines. I'd say i70 PvP gear would fit that slot nicely, worst case they just need to make a few adjustments to Wolf Marks to ensure that isn't such a daunting task. Honestly, i70 PvP gear should just be handed to players as quickly as possible, then the difference in Morale is laughable. Giving people without any PvP gear a buff that provides Morale is a great way to completely remove any issues before they obtain the gear, and it's hardly a difficult thing to do.

    Oh, and before anyone bothers, the AP difference will not be solved by the queuing system. You can already group a Rank 40 with a Rank 1 to balance their Ranks out and get them into matches faster; Frontlines has a lot more freedom in that regard. Being 24v24v24 there is a lot more room to balance out a teams Rank, there is a lot of potential for higher Ranks to find their way in and have an advantage because of it.

    Personally, I don't mind the concept of people having an advantage, because I know (or hope) the teams will be balanced. If Team Maelstrom has a few high Ranks, so will Team Twin Adder, and Team Immortal Flames. That's also why I don't mind the concept of Morale playing a part, seeing as Morale gear is pretty much tied to your Rank, with the only advantage being "I won more rounds, so I got the gear while being a lower Rank than you".
    (1)
    Last edited by Nalien; 06-17-2014 at 12:49 AM.

  9. #9
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nalien View Post
    I really don't get it, doing away with Morale makes it a level playing field? No it doesn't.

    Doing away with Morale just does away with one of PvPs key sense of progression; obtaining new PvP gear.
    1.) Yes it does. It removes the gear gap, leaving only skill being the deciding factor, which is how pvp SHOULD be.

    2.) I used to feel that way in swtor. But really pvp should never have any sort of gear progression. A ranking system? Sure. Vanity rewards? Sure. But a pure gear advantage? No, that's just dumb. Gear gaps nullify skill. In swtor there was a trick with low level pvp weapons where there was a refund timer of 2 hours so you'd just buy the weapons and before the timer went out you'd traded them back in and the timer paused when you logged out. The commendation cap was 2750. You needed about 15k comms to get full gear and about 20k to min max.

    I used to level alts strictly in pvp from 50-55 saving up those low level pvp weapons so I could be fully geared by 55. Why? Because if I didn't and just jumped into pvp, I could be 10x better than the other player, but because he's geared I have zero chance of killing him regardless of skill simply because I'd only hit him for 3k and he'd hit me (assuming I had 0 expertise) for 12k easily. That is just silly to me.

    For the longest time I didn't care because it was so easy to get gear, but after awhile I thought to myself "why is this even a thing?" In pve, gear progression makes complete sense. But in a competitive environment such as pvp? It's stupid.
    (0)

  10. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Ransu View Post
    1.) Yes it does. It removes the gear gap, leaving only skill being the deciding factor, which is how pvp SHOULD be.
    And the gap between Rank/AP, and a (much) lesser extent, racial stats?

    Again, they can just close the gear gap with a buff. Everyone is capped to i80 already (if they raise that to i90 like they suggested, thats a big mistake that I wont even entertain at this point), then the difference in Morale is only a critical factor if you have none. A difference between i70 Morale and a capped i80 Morale is much more manageable, just throw in a buff that provides Morale up to a certain point, so it remains accessible while still keeping a progression system.

    I agree though, a ranking system (like what we have for GC Seals) would be great. Did Yoshida actually give a reason as to why we don't have that? I get the feeling it'll be the same reasoning we got for Fresh Meat being a thing. If they intend to take out Morale though, they damn sure better have some serious adjustments planned. Wolves' Den simply isn't going to be a thing as it currently stands, except a haven for win traders to obtain their i100 vanity gear; rather than a haven for PvPers.

    Quote Originally Posted by Menriq View Post
    (or if I have missed it, I apologize and please let me know where the post is)
    I mentioned it literally four posts up, and I think somewhere in another thread a few times.
    (0)
    Last edited by Nalien; 06-17-2014 at 02:37 AM.

Page 11 of 25 FirstFirst ... 9 10 11 12 13 21 ... LastLast